Fornost

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Fornost
Region: The North Downs
Dungeon(s): Wraith of Water
Wraith of Earth
Wraith of Fire
Wraith of Shadow
Landmark(s): Barad Eithel
Barad Harn
Barad Narthan
Minas Erain
Connecting
Area(s):
Fields of Fornost
Levels: Mainly 25 - 26


Fornost is an area within The North Downs in the north-western region.

This area is found north of the Fields of Fornost. It contains four World Instances. The name is Sindarin for "Northern Fortress" and it is known as "Deadmen's Dike" among Men. Once this was a major Númenórean city. It was the last city of the Northern Kingdom to fall to the Witch-king of Angmar more than thousand years before the current era of Lotro. (See "Lore" below for further historical details.) For centuries these ruins were peaceful and covered with grass, but recently Fornost was overrun by evil creatures from Angmar. Who knows what are they seeking and what fuels their hatred?

The section outside of the instances, north of the Fields, is unofficially called Fornost City and several quests take place there. Other quests require access into the different instances. Just outside the entrance to the instances is a Camp Site Fire. The nearest stable-masters are in Amon Raith and Trestlebridge, and the nearest services are found at Treasure Hunters' Camp.

Notice that the four instances must be done in order and within each a certain deed must be completed which unlocks the next instance. They are, in order: Water, Earth, Fire, and Shadow. Non-VIP accounts must purchase the Quest Pack:North Downs to access the instances.


Lore

Shorter version
Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Eärnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".
Longer version
Located in the north-west of the North Downs, where the Greenway leads, stands the city of Fornost, broken long ago by the armies of Angmar. It once served as the seat of kings. When it fell, so did the North Kingdom of the Dúnedain - Arnor.
Arnor was the northern kingdom of the noble-blooded Dúnedain, founded late in the Second Age by Elendil, who later died at the hands of Sauron. In those days, the capital of Arnor sat in the city of Annúminas, on Lake Evendim, west of the North Downs.
Generations later, in a dispute over succession, Arnor was broken into three realms, and the North Downs became the dominion of a new kingdom called Arthedain. Here Amlaith — the first king of Arthedain, and a direct descendant of Isildur and Elendil — made Fornost his capital.
For more than eleven hundred years, the Dúnedain kings of Arthedain ruled from Fornost. It was a king of Arthedain that bestowed the lands of the Shire to Hobbits from Bree. The Hobbits called Fornost the “King’s Norbury,” a translation of the city’s formal Elvish title of Fornost Erain (literally, “northern fortress of kings”). The folk of the North Downs use all these names today. Some Men also call the lands of Fornost “the Deadman’s Dike,” for today the city and its fields are a bleak ruin.
Almost a thousand years ago, the hordes of Angmar swept across Nan Amlug and overran Fornost as part of the Witch-king’s stratagem to conquer the North Kingdom. The city fell. (Some say that traitors bewitched by Amarthiel — a champion of Angmar — betrayed the proud city from within.) Routed Dúnedain lords fled the land and king Arvedui, escaped to the frozen north but was lost at sea. So ended the kingdom of Arthedain.
The Witch-king held the city of Fornost for a year, until an army made of Men from Gondor under Eärnur, the last king of Gondor, along with Elves from Lindon and Rivendell, and rallied remnants of the northern Dúnedain, arrived on the Fields of Fornost. The battle that followed ravaged the land and destroyed the army of Angmar. The Witch-king fled east to Carn Dûm, but his mark forever stained Fornost and its fields.
The ruined city of Fornost seems forever blighted by the treachery and brutality of its defeat. Once a place of kings, it is now befouled by Orcs and haunted by Oathbreakers and fell spirits. Do not venture here alone. — Hero's Guide

Services

Locations

Dungeons - Landmarks

Within the instances these landmarks are located respectively:

Quests

See the instances for more quests

Involving

Most quests are given at the Treasure Hunters' Camp

Deeds

Click [-] to contract a list of deeds found within the instance.

NPCs

See list of all NPCs within Fornost


Mobs

Outside the Instances

Within the Instances

Bosses

Level Name Difficulty Species Dread Morale Instance Location
36 Zhurmat Elite Master Orc-kind 0 12,500 Wraith of Water
39 Shiruk and Kamordî Elite Master Orc-kind 0 2 x 14,000 Wraith of Water
37 Megoriath Elite Master The Unseen 2 22,000 Wraith of Water Barad Eithel
36 Warchief Búrzghâsh Elite Master Orc-kind 0 19,000 Wraith of Earth
37 Gurkâmâb Elite Master Troll-kind 0 20,000 Wraith of Earth
38 Rhavameldir Elite Master The Unseen 3 21,000 Wraith of Earth Barad Harn
38 Riamul Elite Master The Dead 2 22,500 Wraith of Fire
39 Zanthrug   Elite Master Orc-kind 0 23,500 Wraith of Fire
40 Brogadan Elite Master The Unseen 4 25,000 Wraith of Fire Barad Narthan
41 Krithmog Elite Master Beast 1 23,500 Wraith of Shadow Minas Erain
41 Einiora Elite Master Man 0 23,000 Wraith of Shadow Minas Erain
42 Remmenaeg Nemesis The Unseen 6 32,500 Wraith of Shadow Minas Erain

Others

See Fornost Mobs for creatures inside the instances.


Level 85 Drops

Gear (Fornost Shared)

Instance Overview

Here follows mere summaries, detailed overviews are found at the instance pages individually. Notice that these instances must be done in order; for each, completing certain quests and defeating the final boss is a prerequisite for the following instance. Boss locations are listed above.

Wraith of Water

Defeat Zhurmat. Optionally find and rescue Sara Oakheart and defeat the two uruk bosses Shiruk and Kamordî. Finally, fight your way towards Barad Eithel, the first tower, and defeat Megoriath who drops a morgul hilt.

Wraith of Earth

Find and defeat Warchief Búrzghâsh, then Gurkâmâb. Find the "second tower", Barad Harn, and fight your way up to finally defeat Rhavameldir who drops a second morgul hilt.

Wraith of Fire

Find and defeat Riamul. Fight your way towards an idol, destroy it, and defeat the elite master Zanthrug. Finally, fight through fire wights towards and up the "third tower", Barad Narthan, and defeat Brogadan who drop a third morgul hilt.

Wraith of Shadow

Find and defeat Krithmog that is found in the basement with a bunch of wargs. Proceed and fight your way up up the tower towards Einiora and her three barghests. Proceed to the roof of the tower to lit braziers and defeat Remmenaeg, the last boss.


Maps

Map of The North Downs
Map of The North Downs

Terrain Map of Fornost (before Fornost was split in 4 instances)



Gallery

Clouds over Fornost The ramp leading up to the city of Fornost The siege equipment in the orc camp in outer Fornost A makeshift entrance to the Fornost orc camp Large, diseased wildlife occupies the outskirts of Fornost Worms occupy some flood ruins in northwestern Fornost