First Aid
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First Aid
- Skill Type: Heal
- Some basic curative knowledge allows you to remove a single poison, disease, wound, or fear from yourself.
- Removes up to 1 Disease, Wound, Fear, Poison effect with maximum strength of (Level + 5) from the target.
- Cost: [538 at Level 150] Power
- Cooldown: 5s
General Information
Class: Warden
Level: 16
Tactical Information
Using this skill removes one Disease, Wound, Fear, or Poison effect from the Warden. The power cost of the skill is quite high, like most self-cure skills, so using a potion is generally preferred.