Exploit Opening
Exploit Opening
- 3.5m Range
- Melee Skill
- Resistance: Physical
Skill Type: Melee - Stun an enemy to enable a Fellowship Manoeuvre for your group.
- (185 + 1.85 * Melee Offence)% of Main-hand + bonus Damage
- 5s Stun
- Starts Fellowship Manoeuvre
- Cost: ... Power
- Cooldown: 2m
General Information
Class: Burglar
This skill is automatically acquired at level 12.
Effects
Using this skill causes Vulnerable to occur on an enemy target.
Interactions
Using the skill Ready and Able will reset the cooldown on this skill.
Tactical Information
This skill is not only useful to start a Fellowship Manoeuvre, but may also be used as interruption skill if Addle, Riddle or Startling Twist is on cooldown. Playing solo makes it also a useful extra stun skill.