Distraction

From Lotro-Wiki.com
Revision as of 00:04, 20 November 2017 by Ravanel (talk | contribs) (→‎Values: Added values of various high levels)
Jump to navigation Jump to search
Distraction
  • 3m Range
  • Tactical Skill
  • Channel Duration: 15s
  • This channeled skill debuffs archer's damage by denying them the ability to fire.
  • -50% Ranged Damage
  • +10% Miss Chance
  • ... Light Damage every 4 seconds
  • Cost: ... Power
  • Cost: 1 Power Per Second
  • Channelled Skill
  • Cooldown: 15s

Values

Pet level Base light damage Power cost
15 20 32
16 21 33
17 22 35
18 23 37
19 24 38
20 26 40
21 27 42
22 28 44
23 29 45
24 30 47
25 32 49
26 33 51
27 34 53
28 35 55
29 37 57
30 38 59
31 40 61
32 41 63
33 42 65
34 44 68
35 46 70
36 48 72
37 50 74
38 53 77
39 55 79
40 55 81
41 - 84
42 - 86
43 - -
44 61 91
45 63 99
46 - -
47 - -
48 - -
49 - -
50 - -
51 - -
52 - -
53 - -
54 - -
55 - -
56 - -
57 - -
58 - -
59 - -
60 - -
61 - -
62 - -
63 87 -
64 88 -
65 - 136
66 91 138
67 93 140
68 94 142
69 95 144
70 - 146
71 98 148
72 100 150
73 101 152
74 - 154
75 - -
76 105 159
77 107 161
78 - -
79 110 165
80 111 167
81 112 169
82 114 171
83 115 173
84 119 175
85 - -
86 - -
87 - -
88 - -
89 - -
90 - -
91 - -
92 - -
93 - -
94 - -
95 - -
96 - -
97 - -
98 - -
99 - -
100 208
101 114 211
102 115 213
103 116 215
104 217
105 119 219
106
107
108
109
110
111
112
113
114
115 930

General Information

Class: Lore-master

Pet: Raven

Pet level: >14

Traits

The trait Hardy Companion enhances this skill by increasing the damage done by 2% and increasing critical chance by 1%.
The legendary trait Noble Savage enhances this skill by increasing the damage done by 15% and increasing critical chance by 5%.

Effects

Using this skill causes Distraction to occur on an enemy target.

Tactical Information

This skill reduces the damage a ranged enemy deals, thus reducing the damage you and your fellowship takes. It also deals a bit of damage over time. Note that the Raven does not do normal attacks while performing Distraction.

If Distraction is used in combination with Wind-lore, ranged enemies will only deal 25% of their usual ranged damage, and are forced to engage you in melee combat instead.