Demafaer

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Demafaer
Level: 67
Region: Sammath Gûl

Type: Nemesis
Genus: The Dead
Species: Shade

Morale: 98,800
Power: 12,237
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: Unknown
Stun/Mez Imm.: Unknown
Root Immune: Unknown
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Location

Demafaer is the fourth and last boss encountered within the Sammath Gûl instance in Mirkwood. He can only be reached if Gorothúl is defeated in challenge mode.

Abilities

  • Acidic Flame Maximum Morale and Power has been reduced by 30%
  • Fell Shield This spirit draws its strength from the pits of nearby. The presence of bones is the only thing that will weaken it.

Involved in Quests

Tactics

  • Demafaer has a buff which makes him immune for any damage. The only way to make this buff disappear is by killing undead in his vicinity:
  • Activate a Guldur-Spirit just to the right of the room entrance by walking over a bone pile.
  • Ignore this spirit for the rest of the fight so it can safely summon skeletons for you.
  • The tank can take Demafaer while the rest of the fellowship takes down the summoned skeletons near him.
  • At the same time you will have to run around to stay away from moving green clouds, which will cause large debuffs to maximum health. The boss will stay at the same place, the fellowship can move around him clockwise.
  • He has inductions which should always be interrupted. One of them is a stun, the other involves the green fire/clouds.
  • If his buff comes back, just kill another skeleton near him.
  • Do not fall in the green acid/water/whatever. It's bad.
  • If your group is very fast at killing skeletons, and don't have any to fight, you can always consider activating the other Guldur-Spirit on the other side of the room.

Drops