Deadly Decoy
- Fast
- Drops an explosive decoy that draws the attention of nearby foes.
- Cost: [202 at Level 150] Power
- Cooldown: 30s
General Information
Class: Hunter
This skill replaces the Decoy skill when the Trapper Of Foes set bonus Deadly Decoy is equipped, which happens after spending 5 Class Trait Points in the trait tree.
Effects
Using this skill makes the Hunter drop a decoy which holds the aggro of enemies. If not defeated within 15 seconds, it will explode, damaging and stunning nearby enemies.
The Decoy or Deadly Decoy's starting morale is based on the level of the hunter at the time of summoning.
Hunter's Level | Decoy's Starting Morale |
---|---|
6 | 187.5 |
7 | 202.5 |
8 | 225 |
9 | 247.5 |
10 | 292.5 |
11 | 315 |
12 | 337.5 |
13 | 360 |
14 | 382.5 |
15 | 435 |
16 | 465 |
17 | 487.5 |
18 | 510 |
19 | 532.5 |
20 | 600 |
21 | 630 |
22 | 652.5 |
23 | 682.5 |
24 | 705 |
25 | 787.5 |
26 | 810 |
27 | 840 |
28 | 870 |
29 | 900 |
30 | 922.5 |
31 | 982.5 |
32 | 1012.5 |
33 | 1042.5 |
34 | 1102.5 |
35 | 1132.5 |
36 | 1162.5 |
37 | 1230 |
38 | 1267.5 |
39 | 1297.5 |
40 | 1402.5 |
41 | 1477.5 |
42 | 1597.5 |
43 | 1717.5 |
44 | 1845 |
45 | 1972.5 |
46 | 2107.5 |
47 | 2242.5 |
48 | 2385 |
49 | 2527.5 |
50 | 2670 |
51 | 3240 |
52 | 3495 |
53 | 3772.5 |
54 | 4050 |
55 | 4342.5 |
56 | 4642.5 |
57 | 4957.5 |
58 | 5280 |
59 | 5610 |
60 | 5955 |
61 | 6300 |
62 | 6667.5 |
63 | 6862.5 |
64 | 7057.5 |
65 | 7252.5 |
66 | 7410 |
67 | 7552.5 |
68 | 7672.5 |
69 | 7785 |
70 | 7867.5 |
71 | 7935 |
72 | 7987.5 |
73 | 8025 |
74 | 8167.5 |
75 | 9127.5 |
76 | 9570 |
77 | 9660 |
78 | 10050 |
79 | 10312.5 |
80 | 10710 |
81 | 10950 |
82 | 11400 |
83 | 11625 |
84 | 11925 |
85 | 12150 |
86 | 14775 |
87 | 15075 |
88 | 15375 |
89 | 15750 |
90 | 16050 |
91 | 16425 |
92 | 16725 |
93 | 17100 |
94 | 17400 |
95 | 17700 |
96 | 18075 |
97 | 18375 |
98 | 18750 |
99 | 19050 |
100 | 19350 |
101 | 19725 |
102 | 20025 |
103 | 20325 |
104 | 20625 |
105 | 21300 |
106 | 28200 |
107 | 28950 |
108 | 29700 |
109 | 30750 |
110 | 31575 |
111 | 32250 |
112 | 33375 |
113 | 34125 |
114 | 34800 |
115 | 37725 |
116 | 49125 |
117 | 54225 |
118 | 59550 |
119 | 64200 |
120 | 68925 |
121 | 87750 |
122 | 90150 |
123 | 92700 |
124 | 93975 |
125 | 96600 |
126 | 97800 |
127 | 100500 |
128 | 101775 |
129 | 105825 |
130 | 109950 |
Tactical Information
This skill can be used to increase the Hunter's surviveability as enemies will not attack you. If the enemy is attacking the Hunter, the enemy will generally attack the decoy after 1 or 2 further hits on the Hunter. When the decoy disappears, the enemies will continue to attack the Hunter.
Interactions
- The Trapper of Foes trait Combat Traps will reduce the cooldown from 30 seconds to 27, 24, 21, 18, or 15 seconds.
- The Trapper of Foes trait Explosive Powder will increase the damage from the explosion.
- The Trapper of Foes set bonus Master Trapper will give targets an incoming critical chance debuff.