Creature
- Throughout Middle-earth you will find many different types of creatures, which may or may not be aggressive, running the gamut from humans to "common beasts" and even monsters.
Naming Conventions
- In LOTRO, and at Lotro-Wiki.com there are two terms used to refer to enemies. While often used interchangeably, consistent usage on the Wiki is defined by:
- A third term: Non-player Character (or NPC), is used to describe characters which are not aggressive toward the Player Character, but who may be toward others.
- A "guard" is a typical NPC who will attack any approaching Creature or MOB, but who will ignore Player Characters and their allies.
Generic, Computer Gaming Usage
- Back in the early days of on-line gaming called MUD -- Multi User Dungeons -- the term "Mob" derived from shorthand usage to describe a "Mobile" or "Mobile OBject" as opposed to a static object. That object was usually, but not always, a hostile enemy or "monster." Today, those Mobs would be called "Pathers" as they are moving in some computer described, usually repetitive and therefore predictable, path. [1]
- In MMOs today, the term Mob has come to be a generic term describing any enemy -- static or moving -- that can be attacked by a player; a hostile, computer-controlled, non-player character (NPC). Depending upon the game, all such characters in a game may be referred to as "mobs"; or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. The various terms are frequently used interchangeably by players simply to describe any animal or race or creature in the game who will attack you. The distinction is more often simply player jargon whose usage varies from player to player than any actual difference.
- Also, in MMOs today and especially LOTRO, enemies don't have to be mobile. They frequently simply lie in wait for the unsuspecting player to approach or may be completely invisible until the unsuspecting player is attacked. Enemies may be aggressive or neutral, social or single, beast or humanoid, dumb or 'intelligent'.
- LOTRO also has "Creeps" which are Player Characters found in Monster Play (PvMP).
Creatures by Location
- Creatures are sorted by the location in which they can be found. Keep in mind that their difficulty and type are also related to each region, just as character progression. This list is sorted by land and then region, the order a character normally encounters those locations.
Rhovanion (1)
Vales of Anduin Creatures |
Eriador (1-50)
Rhovanion (50-65)
Moria Creatures |
Lothlórien Creatures |
Mirkwood Creatures |
Eriador (60-75)
Enedwaith Creatures |
Dunland Creatures |
Rhovanion (70-95)
The Great River Creatures |
East Rohan Creatures |
Wildermore Creatures |
West Rohan Creatures |
Gondor (95-105)
Western Gondor Creatures |
Central Gondor Creatures |
Eastern Gondor Creatures | ||
Old Anórien Creatures |
Far Anórien Creatures |
Anórien (After Battle) Creatures |
Ithilien Creatures |
The Wastes Creatures |
Mordor (105-115)
The Plateau of Gorgoroth Creatures |
Rhovanion (115)
Eryn Lasgalen and the Dale-lands Creatures Mordor (120)
Eriador (150)
Creatures by TypeVisual indicators within the UI reveal certain information about the difficulty of creatures. The color of a creature's name is relative to a character's level and the portrait frame indicates the difficulty type of a creature.
Relative name colourThe colour of creature names give a quick indication of the difference between a creature's level compared to the character examining it. Creatures much higher than a player's skill level are prone to deflect or nullify attacks making it more difficult and sometimes impossible to defeat them while aggressive creatures will ignore a character nine or more levels above his own level.
Difficulty typesTogether with a creature's level, difficulty type determines certain attributes such as morale, power, resistances and mitigations. Normal creatures are easily defeated while Arch-nemesis creatures require planning and cooperation to defeat. The prefix Rare on a difficulty level when hovering the mouse determines if it's a normal enemy or one that spawns at different areas and can be found prowling about. Types range from Swarm and Normal to Arch-nemesis. Combat NPCs aligned with the Free Peoples have an similar difficulty type scale ranging from Swarm to Hero. The difficulty type is revealed by hovering the mouse cursor over a creature or looking at its portrait frame.
Creatures by Genus
Bestiary
Humanoids
OthersAdding new Creatures |