Conviction

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Conviction
  • 30.2m Range
  • Melee Skill
  • Radius: 30m
  • Skill Type: Buff
  • Finishing Skill

  • Boosts your defences and heals nearby allies.

  • This skill is most powerful when you have used Impressive Flourish and Maddening Strike in sequence.

  • Heals ... Morale initially.
    Heals ... Morale every 3 seconds for 6 seconds.
  • +... Critical Defence
    +... Tactical Mitigation
  • Duration: 24s
  • Cost: ... Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 16

Interactions

This gambit functions the same in both In the Fray - Stance and Assailment - Stance.

Effects

Using this skill places the  Enduring Tactical Armour Use effect on the Warden and the  Conviction effect on the Warden and nearby allies.

Tactical Information

This Gambit is a Finisher in the Impressive Flourish Gambit Chain.

The heal-over-time is increased by 20% if  Finishing Blow - Impressive Flourish is active before Conviction. The Critical Defence and Tactical Mitigation buffs are also increased by approximately 33% under the same condition.