Conviction

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Conviction
  • 30.2m Range
  • Melee Skill
  • Radius: 30m
  • Skill Type: Buff
  • Finishing Skill

  • Boosts your defences and heals nearby allies.

  • This skill is most powerful when you have used Impressive Flourish and Maddening Strike in sequence.

  • Heals ... Morale initially.
    Heals ... Morale every 3 seconds for 6 seconds.
  • +... Critical Defence
    +... Tactical Mitigation
  • Duration: 24s
  • Cost: ... Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 16

Interactions

This gambit functions the same in both In the Fray - Stance and Assailment - Stance.

Effects

Using this skill places the  Enduring Tactical Armour Use effect on the Warden and the  Conviction effect on the Warden and nearby allies.

If Fellowship Protector is traited, this skill applies mitigation buffs that tier up from Fellowship Protector - Tier 1 to Fellowship Protector - Tier 10.

Tactical Information

This Gambit is a Finisher in the Impressive Flourish Gambit Chain.

The heal-over-time is increased by 20% if  Finishing Blow - Impressive Flourish is active before Conviction. The Critical Defence and Tactical Mitigation buffs are also increased by approximately 33% under the same condition.