Continual Air-lore

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Continual Air-lore
  • 40m Range
  •  
  • Induction: 1s
  • Air continually swirls around your target, inflicting damage on any who strike it. This skill cannot be used on yourself.
  • Damages attackers.
    On any damage:
    1% chance to Negate ... damage
    Reflect ... damage
  • Cost: ... Power Per Second
  • Toggle Skill
  • Cooldown: 5s

Values

Level Negates ... Reflects ... Power cost per second
64 - - 2
65 24 16 2
66 24 16 2
67 - - 2
68 25 17 2
69 25 17 -
70 25 17 3
71 26 17 3
72 26 - 3
73 26 18 3
74 27 18 3
75 27 18 3

General Information

Class: Lore-master

Level: 64

Training Price: 409 Silver 60 Copper 

Training this skill will replace Air-lore.

Traits

The trait Improved Flanking causes the target of this skill to receive flank heals.
The trait Knowledge of the Past enhances this skill by giving it 20% chance to restore 50-55 power.
The trait set bonus for the Keeper of Animals (4) increases the chance to negate damage while under the influence of Continual Air-lore to 100%.

Effects

Using this skill causes Charged Air to occur on a friendly target.

Interactions

Equipping five pieces of the Armour of the Lavanhebron set increases the damage reflected by this skill and enhances the skill by making it reflect threat in addition.

Tactical Information

Continual Air-lore is a small buff that applies a chance to negate and reflect damage to your target. You can apply it to your pet while soloing or to a member of your fellowship who takes much damage if you're in a group. If you trait deep into the Keeper of Animals (4) trait line, the chance to negate damage will become 100%. However, even with a 100% chance, the amount of absorbed and reflected damage is so low that the skill almost always is not worth the power cost. The main reason to use this skill (if at all) is for the fun animation.

As with all skills and gear that negates a set amount of damage, the less damage your enemies individually deal, the more powerful the skill relatively gets. Imagine fighting twenty crows at once that deal ~50 damage each hit individually. If traited, Continual Air-lore now all of a sudden reduces almost 50% of your incoming damage! This way, Air-lore can be great for trivial content.

There is another use for this skill apart from the absorb and reflect, though: with the Improved Flanking trait equipped, heals from flank events will also apply to the target of Continual Air-lore, in addition to to yourself. If you have this trait equipped, it is useful to keep this skill active all the time.

The maximum range of 40 meter makes the skill deactivate if the target upon which it is used moves out of this range, away from the Lore-master.