Clobber
Clobber
- 3.5m Range
- Immediate
- Melee Skill
- Skill Type: Harmful
- Makes a swift melee attack, interrupting any induction skills being attempted by the enemy.
- (100 + Melee Offence)% of Main-hand + bonus Damage
- Interrupts Inductions
- Cost: 3% of base Power
- Cost: 1 Fervour
- Cooldown: 10s
General Information
Class: Champion
This skill is automatically acquired at level 20.
- At Level 105, the base bonus damage applied to the Main-hand component of this skill is approximately 5.
- At Level 105, if wielding a Two-handed weapon in the Main-hand, the bonus damage is instead approximately 7.
- Bonus damage does receive multipliers from Melee Offence and Skill Damage.
Tactical Information
This skill interrupts an action even if it doesn't hit.