Character Stat Derivations
This table shows the contribution of primary character stats (Might, Agility, etc.) to derived stats such as Block Rating and Physical Mastery Rating for each class.
1 point in | grants X points in | Beorning | Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel | Rune-keeper | Warden |
---|---|---|---|---|---|---|---|---|---|---|---|
Might | Physical Mastery Rating | 2.5 | 0 | 2.5 | 3 | 3 | 0 | 0 | 0 | 0 | 2 |
Tactical Mastery Rating | 2.5 | 0 | 2.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Critical Rating | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
Block Rating | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | |
Parry Rating | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Evade Rating | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | |
Physical Mitigation | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
Agility | Physical Mastery Rating | 2 | 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 3 |
Critical Rating | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Parry Rating | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Evade Rating | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | |
Vitality | Maximum Morale | 5 | 4.5 | 4.5 | 4.5 | 5 | 4 | 4 | 4 | 4 | 5 |
Tactical Mitigation | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | |
Block Rating | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
Resistance Rating | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Non-Combat Morale Regeneration | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | |
Will | Tactical Mastery Rating | 2 | 1 | 0 | 1 | 1 | 1 | 3 | 3 | 3 | 0 |
Finesse Rating | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | |
Tactical Mitigation | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Resistance Rating | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Evade Rating | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | |
Fate | Critical Rating | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 |
Finesse Rating | 0.5 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | |
Tactical Mitigation | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Resistance Rating | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
In-Combat Morale Regeneration | 3 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | |
In-Combat Power Regeneration | 0 | 1.71 | 1.71 | 1.71 | 1.71 | 1.71 | 1.71 | 1.71 | 1.71 | 1.71 | |
Non-Combat Power Regeneration | 0 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 |