Champion Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Active Skills Category Cooldown Range Source
 Swift Strike Melee 3.2s 2.5m Level: 1
 Blade Wall AoE 4.2s 5m Level: 1
 Savage Strikes Melee 4.2s 2.5m Level: 2
 Wild Attack Melee 1.8s 2.5m Level: 6
 Champion's Challenge Threat 30s 30m Level: 10
 Bracing Attack Melee 30s 2.5m Level: 14
 Let Fly Ranged 9s 30m Level: 16
 Blood Rage Buff 1m Self Level: 20
 Fight On Buff+Debuff 5m 3m Level: 22
 Merciful Strike Melee 10s 2.5m Level: 24
 Sprint Buff 5m Self Level: 26
 Clobber Melee 10s 2.5m Level: 30
 Horn of Gondor AoE+Debuff 20s 5m Level: 32
 Hamstring Melee+Debuff 20s 2.5m Level: 34
 True Heroics Buff 2m 15m Level: 40
 Boast Emote 2m 30s 10m Level: 36
 Fear Nothing! Melee 45s Self Level: 46
 Feral Strikes Melee 4.2s 2.5m Level: 50

The Martial Champion

These skills are acquired by spending trait points in the Martial Champion (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Cooldown Range Source
 Sudden Defence Buff 40s Self Set: Initial Skill
 Second Wind Power 25s Self Trait:  Second Wind
 Horn of Champions Melee + AoE + Debuff + Force Attack 30s 8m Trait:  Horn of Champions
 Sweeping Riposte Melee + AoE 2s 5m Trait:  Sweeping Riposte
 Dire Need Heal 2m Self Trait:  Dire Need
 Adamant Buff 1m Self Set:  Adamant
 Unbreakable Buff + Melee + AoE 2m / 30s Self / 5m Trait:  Unbreakable


The Berserker

These skills are acquired by spending trait points in the Berserker (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Cooldown Range Source
 Remorseless Strike Melee 1.5s 4m Set: Initial Skill
 Devastating Strike Melee + Debuff 12s 4m Set: Initial Skill
 Brutal Strikes Melee 4s 4m Trait:  Brutal Strikes
 Ebbing Ire Threat 2m 5.2m Trait:  Ebbing Ire
 Ferocious Strikes Melee 14s 4m Trait:  Ferocious Strikes
 Controlled Burn Buff 1m30s Self Trait:  Controlled Burn
 Champion's Duel Buff + Debuff 1m 40m Trait:  A Champion's Duel


The Deadly Storm

These skills are acquired by spending trait points in the Deadly Storm (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Cooldown Range Source
 Blade Storm Melee + AoE + Buff 10s 5m Set: Initial Skill
 Rend Melee + AoE + DoT + Debuff 4s 5m Set: Initial Skill
 Battle Frenzy Buff 1m Self Trait:  Battle Frenzy
 Raging Blade Melee + AoE 10s 8m Trait:  Raging Blade
 Great Cleave Buff 2m Self Trait:  Great Cleave
 Exchange of Blows Buff 40s Self Trait:  Exchange of Blows
 Fury of Blades Melee + AoE 20s 5m Trait:  Fury of Blades
 Born For Combat Melee + AoE 4s 5m Trait:  Born For Combat


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.

Ability Category Level Recovery Time Description
 Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
 Discipline: Red Dawn 75 1s Increases damage and critical damage
 Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
 Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
 Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
 Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
 Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
 Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
 Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Passive Skills

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Axes 1
 One-handed Clubs 1
 One-handed Hammers 1
 One-handed Maces 1
 One-handed Swords 1
 Spear 10
 Two-handed Axes 10
 Two-handed Hammers 10
 Two-handed Swords 10
 Bows 7
 Crossbows 7

Instrument Proficiencies

Proficiency Level
 Clarinet Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5