Aughaire

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Aughaire
Region: Angmar
Location: [0.0S, 40.0W]


Description

Aughaire is a settlement and an area in south-western Angmar. [0.0S, 40.0W]

This settlement of friendly hillmen lies surrounded at all sides by Fasach-larran, found at the northern end of the safe road that runs south through Lehmä-koti and to the North Downs beyond. Here the tribe of Trév Gállorg have found shelter in caverns within walls of the north-western outskirts of long ridges of the Misty Mountains. The town is spread over islets and the shores of small ponds, connected with wooden bridges. From here the tribe nurtures bonds of friendship, as well as constantly raid the enemy.

This is the first major settlement travellers will come across inside Angmar, and because of the witch-craft that blocks access to eastern and northern Angmar adventurers often stay at Aughaire for quite some time, helping the hospitable citizens. Visitors better meet chieftain Crannog at has his ruling seat in the south-western section and prove themselves friends with the hillmen. There are also two tents where members of Trév Gállorg gather, the warriors and hunters at Búth Luikh and the tale tellers and tradition keepers at Búth Sánkhas. They are eager to task guests with quests of their liking. Furthermore, at the small centre island, as well as throughout the settlement, other hillmen, a few Rangers, and other visitors, will hand out various quests.

The Stable-master is located at the south-eastern entrance. A Mailbox, Milestone, and Tasks Bulletin Board are found at the central main cape. Vendors are found around a market square east of the small centre island, selling provisions and armaments for levels 32 to 45. In the north is a a cavern which serves as a craft faire with a Supplier and Guild Master. And to the south-west the site of Crannog is found, the Chieftain of Trév Gállorg and Aughaire, and there is also the Bard.


Landmarks

Services

Terrain map of Aughaire, click for larger image
Crannog's Ruling Seat
The Market Square of Aughaire
The Craft Faire of Aughaire
Búth Sánkhas

The following services can be found within the settlement of Aughaire:

Mailboxes

Crafting

The craft faire is found in northern Aughaire. [0.7N, 39.9W]

Travelling

Destination Region Cost Prerequisites
Angmar
Gabilshathûr (Swift) Angmar 25 Silver  Completed: Book 6, Chapter 6
Gath Forthnír (Swift) Angmar 25 Silver  Acq. with Council of the North
Completed: Book 6, Chapter 6
Iorelen's Camp (Swift) Angmar 25 Silver  Acq. with Council of the North
Completed: Book 6, Chapter 6
North Downs
Esteldín North Downs 25 Silver 

Deeds

The following deeds can be obtained by visiting this place:

Quests

Epic Quests

Tales of the Shadow of Angmar

Búth Sánkhas

Búth Luikh

Involving

NPCs

NPC Function Coords
Services & Supplies
Giric Bard of Aughaire [0.1S, 40.1W]
Greum Master of Crafting Guilds [0.8N, 39.9W]
Rostellen Sage of Eriador [0.6N, 39.5W]
Senga Provisioner [0.4N, 39.4W]
Tavas Stable-master [0.2S, 39.3W]
Tearlach Supplier [0.7N, 39.9W]
Cánnakh Roving Threat Quartermaster [0.4N, 39.5W]
Equipment   Armour and Weapons for levels 32 to 45
Kyven Light Armoursmith [0.3N, 39.2W]
Rahan Medium Armoursmith [0.3N, 39.2W]
Santach Heavy Armoursmith [0.3N, 39.2W]
Deloric Bowyer [0.3N, 39.5W]
Chenan Pole Turner [0.3N, 39.5W]
Almaric One-handed Weaponsmith [0.3N, 39.5W]
Brennos Two-handed Weaponsmith [0.3N, 39.5W]
Others
Crannog Chieftain - Quest [0.1S, 40.2W]
Raith Task-master - Quest [0.1S, 40.1W]
Nathalan Inn League Member - Festivals [0.2S, 40.1W]
Camran Quest [0.1N, 39.6W]
Clan Hunter Quest Roaming
Corunir Quest [0.7N, 39.9W]
Declan Quest [0.0N, 39.6W]
Finnán Quest [0.0N, 39.5W]
Lakhina Quest [0.0N, 39.6W]
Moridac Quest [0.1N, 40.1W]
Osbail Quest [0.0N, 40.2W]
Rona Quest [0.1N, 39.6W]
Taraghlan Quest [0.1S, 40.2W]
Torquil Quest [0.0N, 40.2W]
Helegdir Quest [0.1S, 39.9W]
Clan Herders


NPCs found at or inside the tents of...

Búth Luikh

NPC Function Coords
Búth Luikh Wound-counter Quest Item Vendor [0.2S, 39.8W]
Clan Hunters Quest [0.2S, 39.8W]
Eilig Quest [0.2S, 39.8W]
Feradakh Quest [0.2S, 39.8W]
Guirmán Quest [0.2S, 39.8W]
Sorkha Quest [0.2S, 39.8W]

Búth Sánkhas

NPC Function Coords
Búth Sánkhas Tale-spinner Quest Item Vendor [0.1N, 39.1W]
Cuinthorn Quest [0.1N, 39.1W]
Fonghala Quest [0.1N, 39.2W]
Latharna Quest [0.1N, 39.2W]
Machar Quest [0.1N, 39.1W]
Torcall Quest - Hunter [0.0N, 39.2W]
Clan Herder [0.2N, 39.1W]


Lore

The Hillmen of Aughaire are playing a dangerous game with the powers of Angmar. As one of the larger and more independent tribes of Hillmen in the region, they have considerable sway with their brethren in the service of Angmar.
As long as they continue to convince the Lords of Angmar that they may yet join them, the men of Aughaire are allowed a small breadth of freedom. Nevertheless, their game can only play out so long before Angmar grows impatient and either enslaves or crushes this town as a spot of rebellion upon their flanks. — Deed text


"In years past, when Arthedain and Cardolan strove to drive back the forces of Angmar, the Men of Rhudaur, under the leadership of an evil chieftain of the Hillmen, fell under the sway of the Witch-king of Angmar. As the years passed, the Hillmen were displaced northward by the better-trained and "civilized" Men of Angmar in preparation for a final war against the North-kingdom of Arthedain. After the defeat of the Witch-king's forces and the near-annihilation of the Angmarim, the Hillmen in the north gradually departed from the dark path laid down for them by the Witch-king and returned to their tribal ways.
"Now, the Hillmen have become nomads, wandering the frozen wastes and hills of Angmar, content to hunt the great herds of aurochs, unconcerned with the doings of the strange folk who dwell in stone cities. Yet the clans still recognize the need to maintain relations with each other, in order to avert bloodshed as one clan infringes on the territory of another. In order to facilitate peaceful relations between their clans, the nomads established a neutral colony, a great tent city they named Aughaire, the Meeting-place. Here, the clans trade in furs, meats and produce, medicines, and slaves. A clan judge also resides here, an elder who mediates peaceful resolutions to disputes between rival clans."
In Lotro, Aughaire figures prominently as the forces rising within the Witch-king's ancient stronghold of Carn Dûm once again try to dominate the spirits of the nomads, while the Dúnedain of the North seek to stem the evil tide from the North. — lorebook