Armour
Armour is a Character Stat and one of the two factors (the other being Might) that influences how much incoming Common Damage is mitigated (reduced). This value changes depending on level, equipment, buffs and debuffs.
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Light Armour | • | • | • | • | • | • | • | • | • | • | • | • |
Medium Armour | • | • | • | • | • | • | • | • | • | |||
Heavy Armour | • | • | • | • | • | |||||||
Shields | L:15 | • | L:20 | • | ||||||||
Heavy Shields | L:15 | |||||||||||
Warden's Shields | • |
Legend
Character | Meaning |
---|---|
• | Proficient at level 1 |
L:## | Level at which proficiency is gained |
There are many different styles of armour within the lands of Middle-earth. In order of increasing quality, they can be acquired via:
- General vendors;
- World drops;
- Quest rewards;
- Reputation vendors;
- Crafting, either by a Tailor (Light and Medium Armour with the use of boiled leather) or a Metalsmith (Heavy Armour with the use of metal ingots);
- Skirmishes and instances (end game only; crafted gear is better at lower levels).
Light Armour | ||||
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Medium Armour | ||||
Heavy Armour | ||||