Advanced Warding Knowledge

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Advanced Warding Knowledge
  • Induction: 2s
  • Your knowledge of warding lore enables you to create an area that is the bane of certain creatures, creating a sanctified area where they will take more damage from tactical skills and have an increased miss chance. This last for one minute. Affects the Dead, Unseen, Creatures of Nature, Insects, and Drakes.
  • +2% Miss Chance
    +10% Incoming Tactical Damage
  • Duration: 1m
  • Cost: [336 at Level 150] Power
  • Cooldown: 1m

Values

Level Power cost
40 101
41 103
42 106
43 107
44 110
45 112
46 115
47 117
48 120
49 121
50 124
51 126
52 128
53 131
54 133
55 135
56 137
57 140
58 142
59 145
60 147
61 149
62 151
63 153
64 128
65 158
66 164
67 168
68 175
69 180
70 187
71 193
72 198
73 205
74 210
75 217

General Information

Class: Lore-master

Level: 40

Training Price: 160 Silver 

Training this skill will replace  Improved Warding Knowledge.

Effects

Using this skill creates a  Warding Lore hotspot that affects enemies of the appropriate genera within it.

Traits

The trait set bonus for the Ancient Master (4) enhances this skill by also affecting Men, Dwarves, Orc-kind, Beasts, Trolls, Giants and Ancient Evil.

Tactical Information

Warding Knowledge creates a "hotspot" in the form of a circle on the floor, that affects all enemies of the correct genus within it, increasing their miss chance and their incoming tactical damage. The circle of Advanced Warding Knowledge is orange and works on the Dead, the Unseen, Creatures of Nature, Spiders and Insects and Drakes by default.

Previous versions of Warding Knowledge affect less genera. For an overview of which skill affects what, see  Warding Lore.