User talk:Godun

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Congrats on Ninja status. This should get you passed those blasted captchas. Happy editing! Neum (talk) 14:27, 2 October 2013 (EDT)

My bad

Hey,

When I edited Item:Potent Valourous Bow of Penetration I did not quite understand the format - but I did remove the "X" on min_level which caused the bad category - but I also removed the others which is not inline with the others.
Sorry to make you have to edit them back in. Ketrez (talk) 08:13, 1 September 2015 (UTC)
Hi, it was me who made the mistake on the min_level, so your change wasn't exactly bad :)
As for format - I don't know if they're is anything formally agreed on. I only started documenting items I happened to come by in game, trying to mimic the way it was for other items. All I did on this particular change was put back some placeholders to ensure the tooltip has the same labels as in-game. Which I think is probably the most appropriate layout for it on the wiki. --Godun (talk) 12:44, 1 September 2015 (UTC)

Item:Potent Enduring Axe of Parrying

Item:Potent Enduring Axe of Parrying has a duplicate temporary field now that you revert my edit. Was there a reason why you reverted the edit? —Lotroadmin (talk) 13:23, 3 May 2018 (UTC)

Just fat fingers on a small touch screen, browsing watchlist. I'm surprised to learn that the edit was reverted in a single click though, I thought it was an edit page I saw. I simply hit the back button. If I had known I had undone the accidental revert. Godun (talk) 15:53, 3 May 2018 (UTC)

Archive

Hidden quest categories

Can you provide some explanation as to what you are doing adding new categories for quests in Angmar and Evendim which are started by dropped items?

There is nothing unusual about this type of quest. We see them in the Lone Lands, with the jewellery that drops from goblins and half-orcs, and they are a very popular way for starting quests at higher levels in Enedwaith, Dunland, Great River, and East Rohan.

Please explain why quests that have a starter item should be in a separate category.

RingTailCat (talk) 09:23, 20 March 2013 (EDT)

I don't mean to add only these few quests in Angmar and Evendim, they are just the ones like such that I encountered over the last few days. I know there are more, like the Lonelands' ones you mentioned. I just couldn't pinpoint them from the top of my head.
I am not familiar with zones higher level than first half of Moria yet, so can't tell if this mechanism is used more there than before. But in the pre-Moria zones and Moria as well, quests that start off drops are not all that common. So yes, that makes them special in a way IMO.
Though, special or not, "start of a drop" is a distinct property of these quests. Does not a distinct and commonly shared property for a specific group of (Wiki-)items define precisely what a "category" is about?
Also, if this way of bestowal does not warrant a category of it's own, then the same seems true for the Landscape Quests.
-- Godun (talk) 15:25, 20 March 2013 (EDT)
The category of Landscape Quests was started when we (the editors) thought such quests to be a novel new concept. They are really just an minor variation on pre-existing quest starting mechanisms. As we encountered more of them, and become used to the new mechanism, the novelty wore off. But, now that we've started, we are, to some extent, stuck with tagging all quests that don't start with an NPC as landscape quests - a tedious chore which does not add much useful information about the quest.
As the game has evolved with updates and re-vamps and added higher level areas through expansions, new mechanisms for starting and ending quests (and deeds) have been introduced. Off the top of my head, here are some of the quest starting mechanisms:
  • NPC - talk to NPC
  • object - touch a landscape object
  • item - use an inventory item
  • location - enter an area or approach a location or encounter a creature
  • instance - start an instance or skirmish
  • creature - defeat a creature
Similarly, the mechanism by which quest completion occurs has evolved:
  • NPC - talk to NPC
  • auto - auto-completed on achieving the final quest objective (no interaction required)
  • semi-auto - quest completion must be acknowledged
The quests you have been marking as hidden, are not. They are merely quests that are started by dropped items. At later levels, this becomes a boringly common way for starting quests. Those quest starter items should be categorized in Category:Quest Starter Items, and I see you have been adding that category where it was missing.
Have a look at the Enedwaith Quests page. This area has 20 or more quests started by objects or items, and was one of the first areas where this mechanism was used extensively. More recently added expansions and re-vamps continue to use this mechanism, as well as introduce new mechanisms. During re-vamps and updates, these newer mechanisms are often introduced to older areas. This occurred with the Evendim re-vamp which added, e.g. Quest:A Pile of Soggy Weeds. Based on the time stamps, it looks like the Quest:Pledge of the White-hand and similar quests may have been added to the game about the same time.
As well, using the term "hidden" collides with the use of "hidden" for deeds which do not show in your deed log until they are completed, e.g. Lembas, Waybread of the Galadhrim. Quests started by items are not hidden in that sense.
- RingTailCat (talk) 17:08, 20 March 2013 (EDT)