Talk:The Rift of Nûrz Ghâshu

(Redirected from Talk:Rift of Nûrz Ghâshu)
Jump to: navigation, search

Very nice, I love that little table you have there for the raid instance image with some basic info. I'm all for using it on Helegrod and more future raids as well. --Fedaykin 07:56, 23 October 2007 (PDT)

yeah as more info is added i will be summarizing the important stuff there aswell. Maybe someone who's good at templates could make one we can use on all instances? Also some pics and names of the barter drops would be cool. I will be getting a lot more info from the rift friday (hopefully) so a boss list and map along with a precise location should be added. --Anarchie 08:40, 23 October 2007 (PDT)

This looks very nice! I have a suggestion about the text at the end. When you are talking about categories, you will always use the plural form. However, it seems to me that individual items should always be referred to singly. A good illustration of this is when you're searching on the Auction Hall in game - if you want an Aged Scrap of Text, for example, you enter that in the search function. However, if you want multiples, you still must type in Aged Scrap of Text, even though the display that comes up says "Aged Scraps of Text".
So my suggestion is, that when making a link in a sentence using plurals, you put it in as...
you need fifteen [[Aged Scrap of Text|Aged Scraps of Text]] to make fifteen thingummybobs
so that it shows up the way you want (plural) while linking to the singular-named page
you need fifteen Aged Scraps of Text to make fifteen thingummybobs.
That would keep all the naming consistent.
--Adelas 14:06, 7 November 2007 (PST)

The "Lore Description" is a nice filler for now, but it will have to be cut down to one or two paragraphs with a more info link or something similar eventually when the instance overview is done (whenever someone gets around to writing the first draft). I also think that we can generally use the same headlines for raid articles as for world instances, so Lore Description would be renamed Location, with the first paragraph being the lore description, and the second plus third describing the actual instance entrance location and how to get there. Naturally this is debatable and we could add a few more paragraphs of lore - I just personally think that one paragraph is enough, since people can just check the link to the official LOTRO site if they want to know more. As for how to go about writing the overview, whoever will do it should see some of the world instances for examples, and of course I'm open to any questions you may have. --Fedaykin 21:17, 8 November 2007 (PST)

"Walkthrough" sorta

I have begun writing a sorta walkthrough. I have gathered a lot of it from other sites and such but i try to keep it to the relevant level (ie not a step by step)

It's meant to be a "you have to do this at this spot to get by" kinda walkthrough if that makes any sense what so ever. --Anarchie 12:38, 10 November 2007 (PST)

That makes sense. Try to write it in a similar fashion as the instance overviews on various instance articles like the BG and OE ones. In other words, like you said there's no need to detail every step and corner - just give players an idea of "In the first section you will encounter several (mob names here) pulls. They can be defeated by (description here). Then you will encounter (boss name)" etc. You get the idea :) --Fedaykin 13:33, 10 November 2007 (PST)
Hmm, I'm not sure about actually copy-pasting from a site. Is it copyrighted, or rather, do we have explicit permission to use it? If the answer to the latter is no, then I believe we need to remove it. It's one thing to get information from external sources and recognize them, but copying most of the page? --Fedaykin 08:32, 11 November 2007 (PST)
I have already written most of it in my own words. Won't be a problem after tomorrow --Anarchie 10:03, 11 November 2007 (PST)

Unless someone else is already doing it, I'll have some proper maps of the first couple areas (up to Shadow-Eater at least) by Wednesday. They'll be temporary until a full map up to Thaurlach is implemented (which will hopefully be soon). --Fedaykin 02:57, 12 November 2007 (PST)

That would be sweet. Especially at the furmoils and other tricky places it would be neet to punch in special events and encounters. --Anarchie 23:38, 12 November 2007 (PST)
The guide is looking pretty sweet these days, i honestly think its the most comprehensive guide to the rift i have seen anyway. Good job all :) sadly i cant write anything on Thrang since he's wiping the floor with us atm but it will come. --Anarchie 00:12, 18 November 2007 (PST)
Hahaha, tell me about it! We managed to down him once, but it was very sketchy with the poor dwarf champion off-tank getting defeated 3+ times. Got a good 4-5 hours of wipes in on him tonight. We're trying numerous things and are starting to get the fight down, but it's usually the initial 30 seconds when Thrang and company join the battle that someone gets defeated and we wipe. One problem seems to be that Thrang turns and ranges people from his ledge even though we've got a tank holding solid aggro. Either way, we will try with a third Minstrel next time and see how that goes.
I agree on the walkthrough, we did a great job there :) perhaps one or two more minor additions to the final bit, but aside from that it looks just about complete to me. --Fedaykin 00:23, 18 November 2007 (PST)
Hint: try getting a captain in each fellowship and make them use LS+IHW, if many die in transition phase... --Xander 00:32, 18 November 2007 (PST)


We found an exploit today at the approach to Narnulubat. Basicly you can just run through the lava (with runspeed bonus and some vit buffs). Is this concidered lorebreaking/expoliting or should it be added to the article as a quick way to skip the fumerols?

--Anarchie 15:23, 16 November 2007 (PST)

Since it is our duty to provide all the information we possibly can, if swimming through the lava is possible and a viable alternative to dealing with the Fumaroles, then go ahead and put it in. Just remember to add that this could be considered an exploit, and the use of it could result in serious consequences for the players, so it is therefore not recommended. --Fedaykin 16:15, 16 November 2007 (PST)

Other info and advices

I think it would be useful to have a section with other info and general advices, like:

-Class composition -Class specific recommendations -Other helpful information.

I'll kick off with an example:

Wipe recovery

If you wipe do not release unless the body is in an unreachable place (very common on the 5th boss). Have only one of the players able to rez people - Loremaster is preferable - to release and then revive other players, starting with minstrels and captains.

That will allow you to continue faster because you won't have to wait for the 10 minute debuff to go off. The debuff on the LM is not usually very important as he rarely pulls aggro, so the party can continue (and the dread can be cleared by a minstrel anyway if the long CD is up).

Faster raiding means more bosses down :)

--Pyros 03:35, 12 December 2007 (PST)

Raid wipe recovery probably deserves a page of it's own as it applies equally to Helegrod & any future raids.
Personally I'd go with one of the minstrels, purely because they can res at 25m instead of 5m, which could make a big difference when trying to pull bodies away from the mobs. As you say, the other (or another) minst can clear their dread. DancesInTrees 03:52, 12 December 2007 (PST)