Warg Stalker

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This page is about the player class. For the warg in the Vales of Anduin, see Warg Stalker (Wolf-denes). For the warg in North Downs, see Warg Stalker (North Downs)
Class-infobox
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Warg Stalker
At home in a pack or stalking the woods silent and stealthy, the Stalker strikes suddenly and does not offer escape to his foe.

Strong jaws, hardened claws and fierce determination drive the Stalker, making him on of the most feared opponents in battle.
Role: Melee Damage, Scout, Debuffs, Crowd Control

Skills

Active Skills

Name Description Rank Price Type
 March! Increases run speed by 65%. - 50 Commendation  Channel
 Disappear Shadow/Stanceless: Enter stealth in combat and become undetectable for a short duration. Flayer: 10s stun. 1 100 Commendation  -
 Sense Prey Tracks nearby Freep players. 2 200 Commendation  -
 Pack Hunters Shadow: mitigation and incoming healing debuff puddle. Flayer: channeled root. Stanceless: Increased damage dealt to marked target. (requires trait). 3 1,000 Commendation  -
 Stealth Toggle skill which puts you in stealth, but decreases your movement speed. Flayer: becomes Brute - - Toggle
 Flayer You cannot enter stealth, but receive increased mitigations and a renewing bubble that restores Morale upon expiration. 3 300 Commendation  Toggle
 Shadow In this stance, your melee damage is increased and your skills do increased damage from stealth and from behind. 1 100 Commendation  Toggle
 Rallying Howl Requires defeat response. Restores Morale initially and over time to the fellowship. 3 300 Commendation  Defeat
 Sprint Sets run speed to 200% for 20 seconds. - - Buff
 Brute Increases chances to apply brute bonuses. - - Buff
 Frenzy On a Critical Response, increases your Critical Rating and Evade Chance. 3 300 Commendation  Buff
 Howl of Unnerving AoE skill that reduces the targets' BPE, 50% chance to apply -20% mit (5s), and 50% chance to fear (requires trait). 4 1000 Commendation  Debuff
 Throat Rip Shadow/Stanceless: Silences the target for 10 seconds. Flayer: +33% attack duration, -50% slow, 10s duration. - - Debuff
 Rend Flesh Single-target attack after a critical response, which increases incoming melee and ranged damage. 2 200 Commendation  Debuff
 Flea Bitten Removable +25% skill induction +25% attack duration for 45s. Every 5s interrupts inductions for 15s. 4 400 Commendation  Debuff
 Rabid Bite +10% target's power costs. 2 200 Commendation  Debuff
 Snap x0.9 Damage. In Shadow silences on critical. In Flayer/Stanceless disarms on a critical. 5 500 Commendation  Debuff
 Maul Shadow: -25% attack duration. Flayer: chance to apply -25% incoming healing. Stanceless: -25% incoming healing on crit. - - Debuff
 Savage Fangs Increases the target's attack duration and decreases their block rating. Applies a bleed if the target was bitten. - - Debuff
 Pounce 5s stun from stealth or consuming crippled. +35% damage corruption to jaw attacks.1 - - CC
 Dire Howl In Shadow/Stanceless AoE silence. In Flayer AoE Disarm. 4 400 Commendation  CC
 Crippling Bite Cripples target and reduces the target's run speed by 25%. - - CC
 Tendon Shred 5s stun. Opens a Warband Manoeuvre on NPCs. 1 100 Commendation  CC
 Claws Single-target attack. - - Melee
 Swipe Three-target attack which cannot be evaded. 1 100 Commendation  Melee
 Eye Rake In Flayer: brute bonus reduce bpe. In Shadow: from stealth, -10m skill range on 20m+ skills. 3 300 Commendation  Melee
 Scratch and Snip In Shadow: +100% crit chance on next claw skill. +100% crit chance on next jaw skill. 4 400 Commendation  Melee
 Piercing Claws 5% of the target's maximum morale. 10% on critical hit. 5 500 Commendation  Melee


Stance Skills

Stanceless  Shadow  Flayer
Maul
  • 3.5m Range
  • Fast
  • Melee Skill
  • You tear into your enemy with sharp claws, drawing fresh blood. Reduces Incoming Healing.

  • In Flayer: Agonizing Maul
    Deals increased damage
    Brute bonus: Applies a healing debuff.

    In Shadow: Sudden Maul
    Deals increased damage.
    On Crit: Grants an attack speed buff.


    Increased damage when attacking from behind
  • ... Fell-wrought Damage
  • ... Fell-wrought Damage every 2 seconds for 10 seconds.
  • Cost: ... Power
  • Apply to target on Critical and Devastating Critical:
  • Reduces incoming healing by -25%
    Duration: 30s
  • Cooldown: 5s
Sudden Maul
  • 3.5m Range
  • Fast
  • Melee Skill
  • With the element of surprise, your mauling attack is even more damaging.

    Increased Critical Chance and Critical Damage

    Increased Damage when attacking from behind
  • ... Fell-wrought Damage Damage
  • ... Fell-wrought Damage every 2.0 seconds for 20 seconds.
  • Cost: ... Power
  • Apply to self on critical:
  • -25% Attack Duration
    Duration: 30s
  • Cooldown: 5s
Agonizing Maul
  • 3.5m Range
  • Fast
  • Melee Skill
  • You tear into your enemy with sharp claws, drawing fresh blood.

  • Increased Damage when attacking from behind
  • ... Fell-wrought Damage Damage
  • ... Fell-wrought Damage every 2.0 seconds for 10 seconds.
  • Brute Bonus:
    Reduces incoming healing on target by -25%

  • 5% chance to apply
  • Duration: 10s
  • Cost: ... Power
  • Cooldown: 5s
Claws
  • 3.5m Range
  • Fast
  • Melee Skill
  • You attack with your sharp and piercing claws.

  • In Flayer: Raking Claws
    Adds a bleed effect.
    Brute bonus: Interrupts targets inductions

    In Shadow: Bestial Claw
    Deals twice the damage as Claws at an increased power cost and has a much greater chance to critically hit.


    Increased damage when attacking from behind.
  • ... Fell-wrought Damage
  • Cost: [202 at Level 150] Power
  • Cooldown: 1s
Bestial Claws
  • 3.5m Range
  • Fast
  • Melee Skill
  • As a shadow, your swift movements conceal the bestial nature of your claws.
    Bonus critical chance.

  • Increased damage when attacking from behind
  • ... Fell-wrought Damage
  • Cost: [202 at Level 150] Power
  • Cooldown: 1s
Raking Claw
  • 3.5m Range
  • Fast
  • Melee Skill
  • Your claws bite deeply, causing stinging and bleeding wounds.

  • Places a bleed on target.
    Stacks 3 times.

    Brute Bonus:
    Places an effect on target that increases Induction times.
  • ... Fell-wrought Damage
  • ... Fell-wrought Damage every 4.0 seconds for 16 seconds.
    +50% All Skill Inductions
    5% chance to apply
  • Duration: 20s
  • Cost: [202 at Level 150] Power
  • Cooldown: 1s
Savage Fangs
  • 3.5m Range
  • Fast
  • Melee Skill
  • You rip at your target's flesh, tearing muscle and slowing his attacks. If the target was suffering from your Crippling Bite he begins taking damage over time.
  • ... Fell-wrought Damage
  • In Flayer: Brutal Fangs
    Reduces Evade rating.
    Brute bonus: Reduces armour rating.

    In Shadow: Shadow Fangs
    Increases induction time and reduces parry rating.
  • +10% Attack Duration
    -9520 Block Rating
  • Duration: 45s
  • Cost: ... Power
  • Cooldown: 10s
Shadow Fangs
  • 3.5m Range
  • Fast
  • Melee Skill
  • You rip at your target's flesh, tearing muscle and slowing his attacks. If the target was suffering from your Crippling Bite he begins taking damage over time.
  • ... Fell-wrought Damage
  • +25% All Skill Inductions
    -9520 Parry Rating
  • Duration: 45s
  • Cost: ... Power
  • Cooldown: 10s
Brutal Fangs
  • 3.5m Range
  • Fast
  • Melee Skill
  • You rip at your target's flesh, tearing muscle and slowing his attacks. If the target was suffering from your Crippling Bite he begins taking damage over time.
  • ... Fell-wrought Damage
  • +10% Attack Duration
    Reduces Evasion by -25%
    Reduces Block by -25%
    Reduces Parry by -25%
  • Duration: 45s
  • Brute Bonus:
    Lowers your target's Armour value by -25%
    5% chance to apply
  • Duration: 45s
  • Cost: ... Power
  • Cooldown: 10s
Eye Rake
  • 3.5m Range
  • Immediate
  • Melee Skill
  • A swift strike meant for the eyes breaks your opponent's concentration.


  • In Flayer: Eye Gash
    Brute bonus: Decreases block, parry, and evade rating.

    In Shadow: Eye Gouge
    From stealth: Decreases range of target's ranged skills.
  • ... Fell-wrought Damage
  • Cost: ... Power
  • Cooldown: 3s
Eye Gouge
  • 3.5m Range
  • Immediate
  • Melee Skill
  • A swift strike meant for the eyes breaks your opponent's concentration.

  • From Stealth: Decreases target's max range of their skills for 10 seconds.
    Increased damage when attacking from behind.
  • ... Fell-wrought Damage
  • Cost: ... Power
  • Cooldown: 3s
Eye Gash
  • 3.5m Range
  • Immediate
  • Melee Skill
  • A swift strike meant for the eyes breaks your opponent's concentration.
  • ... Fell-wrought Damage
  • Brute bonus: Decreases block, parry, and evade rating
  • -9520 Block Rating
    -9520 Parry Rating
    -9520 Evade Rating
    5% chance to apply
  • Duration: 10s
  • Cost: ... Power
  • Cooldown: 3s
Swipe
  • 3.5m Range
  • Fast
  • Melee Skill
  • You swipe at your target quickly. This attack cannot be evaded.

  • Increased damage when attacking from behind
  • ... Fell-wrought Damage
  • Cost: ... Power
  • Cooldown: 10s
Swipe
  • 3.5m Range
  • Fast
  • Melee Skill
  • You swipe at your target quickly. This attack cannot be evaded.

  • Increased damage when attacking from behind
  • ... Fell-wrought Damage
  • Cost: ... Power
  • Cooldown: 10s
Brutal Swipe
  • 3.5m Range
  • Fast
  • Melee Skill
  • You swipe at your target quickly. This attack cannot be evaded.

  • Increased damage when attacking from behind
  • ... Fell-wrought Damage
  • 50% increased chance to apply Brute Bonuses
  • Duration: 30s
  • Cost: ... Power
  • Cooldown: 10s
Snap
  • 3.5m Range
  • Fast
  • Melee Skill
  • A sharp snap of your jaws and your target's offence is weakened.
  • In Shadow: Snap!
    On crit: Silences target
  • On critical hit, your target is disarmed.

  • x0.9 Melee Damage
    x0.9 Ranged Damage
    x0.9 Tactical Damage
  • Duration: 30s
  • Cost: ... Power
  • Apply to target on Critical and Devastating Critical:
  • Disarmed
    Duration: 5s
  • Cooldown: 25s
Snap!
  • 3.5m Range
  • Fast
  • Melee Skill
  • A sharp snap of your jaws and your target's offence is weakened.
    On critical hit, your target's pain is so great they cannot speak but to scream for a few seconds.
  • x0.9 Melee Damage
    x0.9 Ranged Damage
    x0.9 Tactical Damage
  • Duration: 30s
  • Cost: ... Power
  • Apply to target on Critical and Devastating Critical:
  • Silences target.
    Duration: 3s
  • Cooldown: 25s
Snap
  • 3.5m Range
  • Fast
  • Melee Skill
  • A sharp snap of your jaws and your target's offence is weakened.
  • In Shadow: Snap!
    On crit: Silences target
  • On critical hit, your target is disarmed.

  • x0.9 Melee Damage
    x0.9 Ranged Damage
    x0.9 Tactical Damage
  • Duration: 30s
  • Cost: ... Power
  • Apply to target on Critical and Devastating Critical:
  • Disarmed
    Duration: 5s
  • Cooldown: 25s
Dire Howl
  • 10.4m Range
  • Immediate
  • Tactical Skill
  • Max Targets: 2
  • Radius: 10m
  • Resistance: Fear
  • You let loose an eerie howl, silencing enemies around you.
  • In Flayer: Howl of Aggression
    Disarms up to 4 targets.

    In Shadow: Howl from the Shadow
    Silences up to 4 targets.
  • Silences target.
  • Duration: 10s
  • Cost: [807 at Level 150] Power
  • Cooldown: 1m
Howl from the Shadow
  • 10.4m Range
  • Immediate
  • Tactical Skill
  • Max Targets: 4
  • Radius: 10m
  • Resistance: Fear
  • You let loose an eerie howl, silencing enemies around you.
  • Silences target.
  • Duration: 10s
  • Cost: [807 at Level 150] Power
  • Cooldown: 1m
Howl of Aggression
  • 10.4m Range
  • Immediate
  • Tactical Skill
  • Max Targets: 4
  • Radius: 10m
  • Resistance: Fear
  • You let loose an eerie howl, silencing enemies around you.
  • Disarms target.
  • Duration: 10s
  • Cost: [807 at Level 150] Power
  • Cooldown: 1m
Pack Hunters
  • 3.5m Range
  • Fast
  • Tactical Skill
  • Wargs are pack hunters. You can target a foe and increase the damage dealt by all members of your war party, while reducing their incoming healing.
  • In Flayer: Pack Flayer
    Roots target in place causing them to be unable to block parry, or evade attacks.

    In Shadow: Shadow Pack
    Lowers the defence and incoming healing of all enemies around the Warg
  • +5% Incoming Damage
    -30% Incoming Healing Modifier
    On any damage:
    Receive 2,323 damage
  • Cost: ... Power
  • Toggle Skill
  • Requires: Racial Skill: Pack Hunters Trait Equipped
  • Cooldown: 15s
Shadow Pack
  • Fast
  • Tactical Skill
  • You mark your territory, decreasing up to four enemies mitigations. Upon exiting your marked territory, your enemies take a reduced version of the debuff.
  • -13600 Physical Mitigation
    -13600 Physical Mitigation
    -25% Incoming Healing Modifier
  • Duration: 10s
  • Cost: ... Power
  • Requires: Racial Skill: Pack Hunters Trait Equipped
  • Cooldown: 15s
Pack Flayers
  • 3.5m Range
  • Fast
  • Tactical Skill
  • Channel Duration: 10s
  • You sink your teeth into your opponent and shake violently, rooting them in place and lowering their defences.
  • Unable to Block, Parry, or Evade
    Roots target for duration
  • Duration: 10s
  • Cost: ... Power
  • Channelled Skill
  • Requires: Racial Skill: Pack Hunters Trait Equipped
  • Cooldown: 15s
Stealth
  • Fast
  • You can prowl beneath the notice of all but the keenest eyes, waiting to strike.
  • In Flayer: Brute
    Increases the application chance of your brute bonuses.
  • Cost: ... Power
  • Toggle Skill
  • Cooldown: 10s
Stealth
  • Fast
  • You can prowl beneath the notice of all but the keenest eyes, waiting to strike.
  • In Flayer: Brute
    Increases the application chance of your brute bonuses.
  • Cost: ... Power
  • Toggle Skill
  • Cooldown: 10s
Brute
  • Fast
  • Tactical Skill
  • Resistance: Fear
  • Your brute strenght strikes fear into the hearts of your enemies.
  • 20% increased chance to apply Brute Bonuses.
  • Duration: 30s
  • Cost: [66 at Level 150] Power
  • Cooldown: 45s
Disappear
  • Immediate
  • From beneath the very nose of your foe, you can disappear and prowl unseen once more. For a short while your stealth is extremely effective.
  • In Flayer, Disappear becomes Topple.
    Topple:
    Knocks your target to the ground.
  • Briefly undetectable in stealth
    Your stealth is not broken by damage.
  • Duration: 10s
  • Cost: [1,210 at Level 150] Power
  • Cooldown: 3m 30s
Disappear
  • Immediate
  • From beneath the very nose of your foe, you can disappear and prowl unseen once more. For a short while your stealth is extremely effective.
  • In Flayer, Disappear becomes Topple.
    Topple:
    Knocks your target to the ground.
  • Briefly undetectable in stealth
    Your stealth is not broken by damage.
  • Duration: 10s
  • Cost: [1,210 at Level 150] Power
  • Cooldown: 3m 30s
Topple
  • 3.5m Range Range
  • Melee Skill
  • You strike your opponent with great force, knocking them off their feet.
  • 10s Knockdown
  • Cost: [1,210 at Level 150] Power
  • Cooldown: 3m 30s

Passive Skills

The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.

Damage
Health
Power
Armour
Avoidance
Resistance

The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.

Name Description Price
Health Regeneration Increases your in-Combat and non-Combat health regeneration 500 Commendation 
Melee Criticals Increases your melee critical rating 500 Commendation 
Power Regeneration Increases your in-Combat and non-Combat power regeneration 500 Commendation 
Tactical Criticals Increases your Tactical critical rating 500 Commendation 

Traits

Class Traits

Class Traits
Name Description Rank Price
 Armour Boost Increases your armour value. 0 1,000 Commendation 
 Long Strides Increases your run speed in and out of stealth. 0 1,000 Commendation 
 Enhanced Skill: Stealth Increases your stealth level and run speed in stealth. 0 1,000 Commendation 
 Resistance Boost Increases your Resistance Rating. 1 1,000 Commendation 
 Enhanced Skill: Sprint Reduces the cooldown of Sprint. 2 1,000 Commendation 
 The Element of Surprise Increases your critical chance when attacking from stealth. 2 1,000 Commendation 
 Shadow Fang Sets the damage type of all your skills to Shadow damage. 4 1,000 Commendation 
 Enhanced Skill: Disappear Reduces the cooldown of Disappear. 3 1,000 Commendation 
 Enhanced Skill: Sense Prey Enables Sense Prey to track stealthed Freeps, but reduces its range. 4 1,000 Commendation 
 Enhanced Skill: Flayer Increases Flayer's armour and mitigation buffs. 5 1,000 Commendation 
 Enhanced Skill: Eye Rake Reduces the cooldown of Eye Rake. 5 1,000 Commendation 
 Enhanced Skill: Rabid Bite Increases the Power cost debuff of Rabid Bite. 4 1,000 Commendation 
 Enhanced Skill: Rallying Howl Increases outgoing damage 5% per use up to 25%. 2 1,000 Commendation 

Racial Traits

Warg Racial Traits
Name Description Rank Price
 Four-legged Foe Increases your run speed, stealthed movement speed, and Evade rating. 2 1,000 Commendation 
 Racial Skill: Pack Hunters Grants the skill Pack Hunters, which changes depending on your stance. 3 1,000 Commendation 
 Pack Mentality Increases your Parry, Evade and Resistance ratings. 3 1,000 Commendation 
 Pack Elder Increases your Physical Mitigation. 4 1,000 Commendation 
 Racial Skill: Howl of Unnerving Grants the skill Howl of Unnerving 4 1,000 Commendation 
 Foe of the Light Increases your Tactical Mitigation and Stealth Level. 5 1,000 Commendation 
 Pack Leader Increases your Physical Mastery, and Critical and Finesse ratings. 5 1,000 Commendation 

Corruption Traits


Skins