Fell-spirit

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This page is about the specific creature. For fell-spirits in general, see Shades
Fell-spirit
Fell-spirit.jpg
Level: 45
Region: Angmar
Area: Tór Gailvin

Type: Normal
Genus: The Dead
Species: Shade

Morale: 2,543
Power: 374
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: Unknown
Stun/Mez Imm.: Unknown
Root Immune: Unknown
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Locations

Fell-spirits (level 40 - 45) have been found in Angmar, Evendim, the Misty Mountains.

Lore

Fell-spirits are a type of Shade, ghostly creatures summoned from the Void outside the realm of Arda to serve the Witch-king and the Dark Lord Sauron. It is these beings that enter the bodies of the dead and animate them as Wights. They are also the guiding intelligence behind the Watching-stones of Angmar and Mordor. Fell-spirits in their natural form can be summoned by Nazgul or by Angmarim priests and unleashed upon unwary adventurers.

Like many creatures of darkness, their exact origins are unknown. They may be spirits of evil Men, Orcs, or other creatures, or fallen Maiar who were lured to evil by Morgoth in the First Age. While undoubtedly evil and malicious, they are nonetheless slaves of Mordor and do not always show loyalty to their masters if freed from their control.

Other ghostly beings such as the Darkwaters are presumably of similar origin as the Fell-spirits.