Eastern Durin's Way

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Deed Lore

Explore the eastern extents of Durin's Way in Moria.

To complete this deed perform the following objective(s)

The ceremonial chamber of Jazargund has seen so many rites and pronouncements throughout the ages of Moria that many dwarves claim that Durin's voice is engraved into the very stone from which it his hewn, and can be heard echoing through the vaulted space when all else lies silent. Now one of the dwarf-expedition groups has set up an encampment within the chamber, thus hoping to gain control of the eastern halls of Durin's Way, and the clamour of their preparations is ever-present.
The nest of Skoiruzg echos with the cries of the merrevail. While this vast cavern was preserved by the dwarves in its natural state for ages past, this place has now been defiled by the presence of these evil creatures, who fall upon any who dare explore within.
Once the estate of some great dwarf-family of old, Hadâd-dûm now lies in ruin, inhabited by orcs -- or worse.
Fehem-dûm was once inhabited by a dwarf-family renowned for its scholars and mastery of the lore of stone and mining. Alas, most of this lore was irretrievably lost along with the bloodline of that family when Khazad-dum fell into darkness, and the halls of their ancient manse have long since been stripped bare by the ravages of the orcs.
The merrevail have little love for each other, and each nest guards its territory jealously from the others. It is no different here in the depths of Moria, and no one queen has risen dominant above the others for long. Whether the arrival of the dwarves will prove a strong enough goad to unite them has yet to be seen.
This high perch has long been used by merrevail queens to challenge each other to battles of ascendance and rule over each other's broods. So much evil blood has been spilled here over centuries of darkness that its stains may never be washed from the stone.
This deep, black pool once served the dwarves of Moria as a place for silent contemplation of the depths. Now it lies polluted and the air is rent by the raucous cries of the merrevail flocks. There is no peace to be found here now.
The stone cages of Dar-rukh serve as larders for the merrevail. Captives snatched from the outside world are often brought here, beyond any hope or flicker of light, to be devoured at leisure.

Rewards

   5 LOTRO Points
   30 Marks
   2000 Virtue Experience
   Increased Reputation with Iron Garrison Miners ( 500 )

Additional Information

Locations

Coordinates Directions / Description
[3.6S, 106.0W] Jazârgund
[3.6S, 99.6W] Skoiruzg
[3.0S, 104.7W] Hadâd-dûm
[4.1S, 104.6W] Fehem-dûm
[2.7S, 101.8W] Tith-maudhûl
[3.0S, 100.8W] Gríshurbhrum
[2.7S, 100.1W] Khulturg
[4.1S, 100.8W] Dâr-rukh