Water-lore
- 15m Range
- Tactical Skill
- Induction: 0.8s
- Skill Type: Heal
- Heals Morale of allies.
- Heals ...-... Morale Initially
- Heals ...-... Morale every 4 seconds for 32 seconds
+5% Incoming Healing Modifier - Duration: 32s
- Cost: (Level × 5) Power
- Cooldown: 10s
General Information
Class: Lore-master
Level: 77
Traits
The trait Feral reduces the induction of this skill by up to 10% when a Lynx or Sabertooth Cat pet is summoned, and increases the healing of this skill by 15% when a Spirit of Nature is summoned.
The trait Mending Lore increases the healing of this skill by up to 25% and increases the incoming healing buff bestowed upon the target by 5% at maximum rank.
The trait Prepared Materials reduces the induction of this skill by up to 15%.
The trait Quick Hands reduces the induction of this skill by up to 15%.
The trait Rapid Fire reduces the induction of this skill by up to 10%.
The trait Synchronized Movement reduces the induction of this skill by up to 9%.
Effects
Using this skill causes the effect Water-lore to occur a friendly target.
Tactical Information
Whether it is a bug or not, this skill is not effected by the minus Lore Power Cost passive on Lore-master books.
Lore-masters specced deep enough into the Keeper of Animals trait line to get the Critical Coordination set bonus can utilize Water-lore as a powerful heal by using it after their pet(s) scores a critical hit: all pulses from this skill will crit.