Warding Knowledge
Warding Knowledge
- Induction: 2s
- Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss.
- +2% Miss Chance
+10% Incoming Tactical Damage - Duration: 40s
- Cost: (Level × 2) Power
- Cooldown: 1m
General Information
Class: Lore-master
Trait required: Warding Lore
Effects
Using this skill creates a Warding Lore hotspot that affects enemies of the appropriate genera within it.
Traits
The trait set bonus for The Ancient Master (4) enhances this skill by also affecting Men, Dwarves and Orc-kind.
Tactical Information
Warding Knowledge creates a "hotspot" in the form of a circle on the floor, that affects all enemies of the correct genus within it, increasing their miss chance and their incoming tactical damage. The circle is pink and works on The Dead and the Unseen by default.
Improved versions of Warding Knowledge affect additional genera. For an overview of which skill affects what, see Warding Lore.