Warden Stances
Only one stance may be active at a time.
Ability |
Category |
Level |
Description
|
In the Fray - Stance |
Stance |
1 |
Adjusts stance to deal with enemies in melee combat. Toggle Skill.
|
Assailment - Stance |
Stance |
1 |
Adjusts stance to attack from afar. Receiving Melee damage whilst in this stance will harry the Warden, making them less effective at dealing Ranged damage. Toggle Skill.
|
Basic Gambits
Ability |
Category |
Level |
Range |
Description
|
Gambit Default |
Melee |
1 |
25 |
This skill updates to the correct Gambit as icons are added to the Gambit display. If no Gambit matches the current display, this skill will do a minor melee attack and clear the display.
|
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"The three of you are hereby banished from Edoras." —Gríma Wormtongue Obsolete Due to Update 12: Helm's Deep, this listing of Skills is now obsolete.
Individual Skills are acquired through Trait Trees |
Active Skills
Basic Gambits
Ability |
Category |
Level |
Range |
Description
|
Gambit Default |
Melee |
1 |
2.5 |
This skill updates to the correct gambit as icons are added to the Gambit display. If no gambit matches the current Gambit display this skill will do a minor melee attack and clear the display.
|
Quick Thrust |
Melee |
1 |
2.5 |
A single fast melee attack. Adds Spear to the Gambit display. In the Recklessness stance it turns into Quick Stab, and in Assailment it becomes Quick Toss and adds a Javelin builder rather than a Spear.
|
Shield-bash |
Melee+Buff |
2 |
2.5 |
Quick strike with a shield. Chance to increase Block Rating. Adds Shield to the Gambit display. In the Recklessness stance it turns into Shield-blast, and in Assailment it becomes Behind the Shield.
|
Warden's Taunt |
Threat+Bleed |
4 |
10 |
The enemy both hates and fears the Warden. Adds Fist to the Gambit display. In the Recklessness stance it turns into Warden's Scorn, and in Assailment it becomes Warden's Aim.
|
Recovery |
|
10 |
|
Even Wardens can make mistakes, and being caught in the middle of a long Gambit when fast action is required can be the last mistake a Warden ever makes. This skill completely resets the Gambit Panel.
|
Fist and Fist |
Mastery |
20 |
|
Quickly adds two Fist gambit builders
|
Fist and Shield |
Mastery |
20 |
|
Quickly adds a Fist and a Shield gambit builders
|
Fist and Spear |
Mastery |
20 |
|
Quickly adds a Fist and a Spear gambit builders In the Assailment stance, turns into Fist and Javelin
|
Shield and Fist |
Mastery |
20 |
|
Quickly adds a Shield and a Fist gambit builders
|
Shield and Shield |
Mastery |
20 |
|
Quickly adds two Shield gambit builders
|
Shield and Spear |
Mastery |
20 |
|
Quickly adds a Shield and a Spear gambit builders In the Assailment stance, turns into Shield and Javelin
|
Spear and Fist |
Mastery |
20 |
|
Quickly adds a Spear and a Fist gambit builders In the Assailment stance, turns into Javelin and Fist
|
Spear and Shield |
Mastery |
20 |
|
Quickly adds a Spear and a Shield gambit builders In the Assailment stance, turns into Javelin and Shield
|
Spear and Spear |
Mastery |
20 |
|
Quickly adds two Spear gambit builders In the Assailment stance, turns into Javelin and Javelin
|
Quick Recovery |
|
24 |
|
Experienced Wardens can change their Gambits in mid-stroke. This skill removes the last Gambit icon from the Gambit Panel.
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Javelin Skills
Ability |
Category |
Level |
Range |
Description
|
Javelin-toss |
Ranged |
1 |
25 |
Primary javelin attack.
|
Ambush |
Ranged+Debuff |
10 |
25 |
When given time to prepare, a Warden can deliver a powerful opening volley.
|
Shield Piercer |
Ranged+Debuff |
20 |
25 |
Special javelins will pierce a defender's shield and bend making the javelin difficult to remove and the shield nearly useless.
|
Hampering Javelin |
Ranged+Debuff |
28 |
25 |
Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
|
Wages of Fear |
Ranged |
38 |
25 |
Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
|
Javelin-toss |
Ranged |
66 |
25 |
Primary javelin attack, enhanced through years of study and practice.
|
Hampering Javelin |
Ranged+Debuff |
77 |
25 |
A Precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
|
Mustering
Template:Warden-mustering
Warden Training
Ability |
Category |
Level |
Range |
Description
|
Critical Strike |
Melee |
10 |
2.5 |
Ambush victims and other dazed opponents are vulnerable to a Critical Strike.
|
Careful Step |
Stealth |
14 |
|
Wardens can move stealthily for short periods of time. This greatly facilitates their ability to ambush their foes.
|
Forced March |
Buff |
14 |
|
Wardens are used to hard marching to reach threatened towns in time.
|
Battle Preparation |
|
24 |
|
Wardens preparing for a fight can prepare their bodies for the battle ahead.
|
Battle Memory |
|
40 |
|
Wardens live a life of battle. Sometimes the potency of that battle can persist.
|
Never Surrender |
Threat transfer |
50 |
|
Wardens, after returning to battle following a defeat, can throw off despair and return to war. The Warden's near-defeat will cause some lasting penalties to the Warden's skills. Requires being recently revived or a dread defeat effect.
|
Fist Gambits
Ability |
Category |
Level |
Range |
Gambit Icons |
Description
|
Goad |
Melee+Threat+Bleed+AoE |
4 |
6.2 |
|
Goads nearby targets with the Warden's voice.
|
Precise Blow |
Melee+Threat |
12 |
2.5 |
|
Aiming for your opponent's vulnerable spots.
|
War-cry |
Melee+Threat+Bleed+AoE |
13 |
10.2 |
|
A bold challenge to the forces of darkness.
|
Brink of Victory |
Melee+Bleed |
22 |
2.5 |
|
There comes a time when your opponents just know that a Warden cannot be defeated and their morale just fades away.
|
Fierce Resolve |
AoE Morale drain |
26 |
6.2 |
|
Wardens are fierce in combat unnerving all enemies.
|
Piercing Strike |
Melee+Threat |
30 |
2.5 |
|
Every enemy has weak points. It is all in knowing where to strike. Sometimes even the smallest blow can have large effects on the target's morale.
|
Spear of Virtue |
Melee+Threat |
46 |
2.5 |
|
Highly trained Wardens can wield their weapons with such skill that normal armor affords little protection.
|
Surety of Death |
Melee+Threat+Bleed |
48 |
2.5 |
|
Challenging a Warden in battle is certainly hazardous and all of the forces of shadow know this.
|
Desolation |
AoE Morale Drain |
56 |
6.2 |
|
A Warden can single out a group of opponents draining their morale to the point that they may flee.
|
Exultation of Battle |
AoE Threat+Morale drain |
60 |
6.2 |
|
Wardens find strength in the sure knowledge that they are fighting to defend the defenceless. No matter the odds they will not fall. Nearby enemies lose Morale over time while the Warden gains it.
|
Aggression |
Threat transfer |
62 |
2.5 |
|
A challenging shout that seems to come from everywhere.
|
Resolution |
AoE Morale drain |
72 |
6.2 |
|
The Warden never doubts ultimate victory even when assailed by multiple foes.
|
Resounding Challenge |
AoE Threat |
80 |
25 |
|
A brazen challenge can draw the ire of the enemy or sap their fighting spirit.
|
Call to Battle |
AoE Threat Over Time |
83 |
25 |
|
You issue a call to battle which the enemy would be wise not to answer.
|
Javelin Gambits
Shield Gambits
Ability |
Category |
Level |
Range |
Gambit Icons |
Description
|
Defensive Strike |
Melee+Buff |
2 |
2.5 |
|
A weak attack.
|
Persevere |
Melee+HoT (self) |
6 |
2.5 |
|
A quick thrust forces the enemy away long enough to gain some breathing space.
|
Impressive Flourish |
Melee+Bleed+HoT (self) |
9 |
2.5 |
|
Wardens are experts with their chosen weapons. Sometimes their enemies need to be reminded.
|
Maddening Strike |
Melee+Threat Transfer |
16 |
2.5 |
|
A quick and well-placed attack.
|
Shield Up |
Buff |
20 |
|
|
The Warden takes a defensive posture with shield raised high.
|
Safeguard |
Melee+HoT (self) |
24 |
2.5 |
|
A quick hit and brief respite in battle is all that it takes for a Warden to regain fighting spirit.
|
Shield Mastery |
Buff |
34 |
|
|
Shields are an integral part of the Warden's armament.
|
Celebration of Skill |
Melee+HoT (self) |
40 |
2.5 |
|
The Warden's skill at arms is on full display.
|
Dance of War |
Buff+AoE Threat transfer |
42 |
|
|
Martial manoeuvre designed to evade enemy blows.
|
Deflection |
Threat transfer |
50 |
2.5 |
|
When pressed and in need of respite, the Warden is capable of using his voice and shield to ward against further attacks.
|
Conviction |
AoE HoT+AoE Threat transfer |
54 |
30.2 |
|
Wardens are able to share their confidence with their fellowship.
|
Shield Tactics |
Buff |
68 |
|
|
Shields are as one with the Warden and can provide increased defensive capabilities and immunity to stun for a short time.
|
Restoration |
Melee+HoT (self) |
74 |
2.5 |
|
There comes a time when a Warden's commitment to victory is challenged and only the practiced strokes of spear and shield can restore the Warden's confidence.
|
Spear Gambits
Passive Skills
Armour Proficiencies
Base Passive Skills
- For details see Elf, Hobbit, or Man
Combat Characteristics
Instrument Proficiencies
Misc. Passive Skills
Ability |
Level |
Description
|
Carving Use |
20 |
Allows the use of Carvings.
|
Shield Spike Use |
20 |
Allows the use of shield-spikes.
|
Use of Fire |
20 |
Enables hunters and wardens to apply fire-oil to their ranged weapons.
|
Use of Light |
30 |
Enables hunters and wardens to apply light-oil to their ranged weapons.
|
Weapon Proficiencies