Warden Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Warden Stances

Only one stance may be active at a time.

Ability Category Level Description
 In the Fray - Stance Stance 1 Adjusts stance to deal with enemies in melee combat. Toggle Skill.
 Assailment - Stance Stance 1 Adjusts stance to attack from afar. Receiving Melee damage whilst in this stance will harry the Warden, making them less effective at dealing Ranged damage. Toggle Skill.

Basic Gambits

Ability Category Level Range Description
 Gambit Default Melee 1 25

This skill updates to the correct Gambit as icons are added to the Gambit display. If no Gambit matches the current display, this skill will do a minor melee attack and clear the display.

Active Skills

Basic Gambits

Ability Category Level Range Description
 Gambit Default Melee 1 2.5 This skill updates to the correct gambit as icons are added to the Gambit display. If no gambit matches the current Gambit display this skill will do a minor melee attack and clear the display.
 Quick Thrust Melee 1 2.5 A single fast melee attack. Adds Spear to the Gambit display.
In the Recklessness stance it turns into Quick Stab, and in Assailment it becomes Quick Toss and adds a Javelin builder rather than a Spear.
 Shield-bash Melee+Buff 2 2.5 Quick strike with a shield. Chance to increase Block Rating. Adds Shield to the Gambit display.
In the Recklessness stance it turns into Shield-blast, and in Assailment it becomes Behind the Shield.
 Warden's Taunt Threat+Bleed 4 10 The enemy both hates and fears the Warden. Adds Fist to the Gambit display.
In the Recklessness stance it turns into Warden's Scorn, and in Assailment it becomes Warden's Aim.
 Recovery 10 Even Wardens can make mistakes, and being caught in the middle of a long Gambit when fast action is required can be the last mistake a Warden ever makes. This skill completely resets the Gambit Panel.
 Fist and Fist Mastery 20 Quickly adds two Fist gambit builders
 Fist and Shield Mastery 20 Quickly adds a Fist and a Shield gambit builders
 Fist and Spear Mastery 20 Quickly adds a Fist and a Spear gambit builders
In the Assailment stance, turns into Fist and Javelin
 Shield and Fist Mastery 20 Quickly adds a Shield and a Fist gambit builders
 Shield and Shield Mastery 20 Quickly adds two Shield gambit builders
 Shield and Spear Mastery 20 Quickly adds a Shield and a Spear gambit builders
In the Assailment stance, turns into Shield and Javelin
 Spear and Fist Mastery 20 Quickly adds a Spear and a Fist gambit builders
In the Assailment stance, turns into Javelin and Fist
 Spear and Shield Mastery 20 Quickly adds a Spear and a Shield gambit builders
In the Assailment stance, turns into Javelin and Shield
 Spear and Spear Mastery 20 Quickly adds two Spear gambit builders
In the Assailment stance, turns into Javelin and Javelin
 Quick Recovery 24 Experienced Wardens can change their Gambits in mid-stroke. This skill removes the last Gambit icon from the Gambit Panel.

Javelin Skills

Ability Category Level Range Description
 Javelin-toss Ranged 1 25 Primary javelin attack.
 Ambush Ranged+Debuff 10 25 When given time to prepare, a Warden can deliver a powerful opening volley.
 Shield Piercer Ranged+Debuff 20 25 Special javelins will pierce a defender's shield and bend making the javelin difficult to remove and the shield nearly useless.
 Hampering Javelin Ranged+Debuff 28 25 Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
 Wages of Fear Ranged 38 25 Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
 Javelin-toss Ranged 66 25 Primary javelin attack, enhanced through years of study and practice.
 Hampering Javelin Ranged+Debuff 77 25 A Precise throw can pin a target to the ground and hinder its movement for a short while thereafter.

Mustering

Template:Warden-mustering

Warden Training

Ability Category Level Range Description
 Critical Strike Melee 10 2.5 Ambush victims and other dazed opponents are vulnerable to a Critical Strike.
 Careful Step Stealth 14 Wardens can move stealthily for short periods of time. This greatly facilitates their ability to ambush their foes.
 Forced March Buff 14 Wardens are used to hard marching to reach threatened towns in time.
 Battle Preparation 24 Wardens preparing for a fight can prepare their bodies for the battle ahead.
 Battle Memory 40 Wardens live a life of battle. Sometimes the potency of that battle can persist.
 Never Surrender Threat transfer 50 Wardens, after returning to battle following a defeat, can throw off despair and return to war. The Warden's near-defeat will cause some lasting penalties to the Warden's skills. Requires being recently revived or a dread defeat effect.

Fist Gambits

Ability Category Level Range Gambit Icons Description
 Goad Melee+Threat+Bleed+AoE 4 6.2 Goads nearby targets with the Warden's voice.
 Precise Blow Melee+Threat 12 2.5 Aiming for your opponent's vulnerable spots.
 War-cry Melee+Threat+Bleed+AoE 13 10.2 A bold challenge to the forces of darkness.
 Brink of Victory Melee+Bleed 22 2.5 There comes a time when your opponents just know that a Warden cannot be defeated and their morale just fades away.
 Fierce Resolve AoE Morale drain 26 6.2 Wardens are fierce in combat unnerving all enemies.
 Piercing Strike Melee+Threat 30 2.5 Every enemy has weak points. It is all in knowing where to strike. Sometimes even the smallest blow can have large effects on the target's morale.
 Spear of Virtue Melee+Threat 46 2.5 Highly trained Wardens can wield their weapons with such skill that normal armor affords little protection.
 Surety of Death Melee+Threat+Bleed 48 2.5 Challenging a Warden in battle is certainly hazardous and all of the forces of shadow know this.
 Desolation AoE Morale Drain 56 6.2 A Warden can single out a group of opponents draining their morale to the point that they may flee.
 Exultation of Battle AoE Threat+Morale drain 60 6.2 Wardens find strength in the sure knowledge that they are fighting to defend the defenceless. No matter the odds they will not fall. Nearby enemies lose Morale over time while the Warden gains it.
 Aggression Threat transfer 62 2.5 A challenging shout that seems to come from everywhere.
 Resolution AoE Morale drain 72 6.2 The Warden never doubts ultimate victory even when assailed by multiple foes.
 Resounding Challenge AoE Threat 80 25 A brazen challenge can draw the ire of the enemy or sap their fighting spirit.
 Call to Battle AoE Threat Over Time 83 25 You issue a call to battle which the enemy would be wise not to answer.

Javelin Gambits

Ability Category Level Range Gambit Icons Description
 Ranged Deft Strike Melee 30 25 A powerful javelin throw.
 Ranged Boot Melee+Debuff+Interrupt 30 25 A powerful throw that interrupts inductions and has a chance to Root the target.
 Ranged Offensive Strike Melee+Threat 30 25 A powerful throw that adds Light-based damage over time and renders the target vulnerable to Ranged Combination Strike.
 Ranged Power Attack Melee+Bleed 30 25 A throw with the full strength and skill of the Warden is almost impossible to block.
 Ranged Combination Strike Melee+Threat 30 25 A javelin throw that applies damage over time and can take advantage of an opening created by Ranged Offensive Strike for bonus damage. Renders the target vulnerable to Ranged Boar's Rush.
 Ranged Onslaught Melee+Interrupt 32 25 A quick throw unnerves the Warden's opponents and interrupts inductions.
 Ranged Wall of Steel Melee+Buff+Interrupt 36 25 A weaving pattern before throwing a javelin interrupts inductions and creates a shield which may reflect damage to all attacking you.
 Ranged Mighty Blow Melee+Bleed 38 25 A mighty throw that is very difficult to parry or evade.
 Ranged Boar's Rush Melee+Debuff 44 25 A swift throw with an increased chance to critical. This gambit applies a major bleed, and will deal bonus damage if the target was recently struck with Ranged Combination Strike.
 Ranged Unerring Strike Melee+Increased chance-to-hit 50 25 A mighty throw that is very difficult to block, parry or evade. This skill applies an additional damage over time effect to the target.
 Ranged Reversal Melee+Debuff 52 25 Wardens have learned a particular throw that negates Corruption abilities.
 Ranged Adroit Manoeuvre Melee+Buff 58 25 A skilled Warden can throw a sequence of javelins that allow the Warden to move without wasted motion.
 Ranged The Dark Before Dawn Melee+Power Heal 64 25 A skilled warden know how to draw power from unlikely places. This throw heartens the warden and helps to restore their vigor.
 Ranged Warden's Triumph Melee+Buff 70 25 A triumphant throw can inspire the Warden to deal even more damage in close combat.

Shield Gambits

Ability Category Level Range Gambit Icons Description
 Defensive Strike Melee+Buff 2 2.5 A weak attack.
 Persevere Melee+HoT (self) 6 2.5 A quick thrust forces the enemy away long enough to gain some breathing space.
 Impressive Flourish Melee+Bleed+HoT (self) 9 2.5 Wardens are experts with their chosen weapons. Sometimes their enemies need to be reminded.
 Maddening Strike Melee+Threat Transfer 16 2.5 A quick and well-placed attack.
 Shield Up Buff 20 The Warden takes a defensive posture with shield raised high.
 Safeguard Melee+HoT (self) 24 2.5 A quick hit and brief respite in battle is all that it takes for a Warden to regain fighting spirit.
 Shield Mastery Buff 34 Shields are an integral part of the Warden's armament.
 Celebration of Skill Melee+HoT (self) 40 2.5 The Warden's skill at arms is on full display.
 Dance of War Buff+AoE Threat transfer 42 Martial manoeuvre designed to evade enemy blows.
 Deflection Threat transfer 50 2.5 When pressed and in need of respite, the Warden is capable of using his voice and shield to ward against further attacks.
 Conviction AoE HoT+AoE Threat transfer 54 30.2 Wardens are able to share their confidence with their fellowship.
 Shield Tactics Buff 68 Shields are as one with the Warden and can provide increased defensive capabilities and immunity to stun for a short time.
 Restoration Melee+HoT (self) 74 2.5 There comes a time when a Warden's commitment to victory is challenged and only the practiced strokes of spear and shield can restore the Warden's confidence.

Spear Gambits

Ability Category Level Range Gambit Icons Description
 Deft Strike Melee 1 2.5 A powerful blow.
 The Boot Melee+Debuff+Interrupt 3 2.5 A powerful kick that interrupts inductions and has a chance to daze the target.
 Offensive Strike Melee+Threat 10 2.5 A double attack.
 Power Attack Melee+Bleed 18 2.5 A blow with the full power and skill of the Warden is almost impossible to block.
 Combination Strike Melee+Threat 28 2.5 A dual weapon strike.
 Onslaught Melee+Interrupt 32 2.5 Multiple fast attacks unnerve the Warden's opponents and interrupt inductions.
 Wall of Steel Melee+Buff+Interrupt 36 2.5 A weaving pattern of weapon attacks that interrupts inductions.
 Mighty Blow Melee+Bleed 38 2.5 A mighty blow that is very difficult to parry or evade.
 Boar's Rush Melee+Debuff 44 2.5 A fast charge behind the Warden's shield that has an increased chance of scoring a critical hit.
 Unerring Strike Melee+Increased chance-to-hit 50 3 A mighty blow that is very difficult to block, parry or evade.
 Reversal Melee+Debuff 52 2.5 Wardens have learned a particular pattern of blow that negates Corruption abilities.
 Adroit Manoeuvre Melee+Buff 58 2.5 A skilled Warden can set up a sequence of blows so that they can be executed flawlessly without wasted motion.
 The Dark Before Dawn Melee+Power Heal 64 2.5 A skilled Warden knows how to draw power from unlikely places.
 Warden's Triumph Melee+Buff 70 2.5 A triumphant blow can inspire the Warden to deal even more damage in close combat.

Passive Skills

Armour Proficiencies

Ability Category Level Description
 Light Armour Armour 1 Allows the use of Light Armour
 Medium Armour Armour 1 Allows the use of Medium Armour
 Shields Off-hand 1 Increases Armour and Chance to Block
 Warden's Shields Off-hand 1 Warden's Shield's armour ranges between Heavy Shields and regular Shields

Base Passive Skills

For details see Elf, Hobbit, or Man

Combat Characteristics

Ability Level Description
Critical Defence 20 Reduces the Warden's chance to suffer a Critical Hit.
 2 Icon Gambits 1 Allows execution of gambits requiring 2 icons.
 3 Icon Gambits 16 Allows execution of gambits requiring 3 icons.
 4 Icon Gambits 34 Allows execution of gambits requiring 4 icons.
 5 Icon Gambits 50 Allows execution of gambits requiring 5 icons.
 Improved Defensive Strike 40 Using the skill Defensive Strike can apply the Potency effect to you.
 Improved Deft Strike 40 Using the skill Deft Strike can apply the Potency effect to you.
 Improved Goad Strike 40 Using the skill Goad can apply the Potency effect to you.

Instrument Proficiencies

Name Level Cost Description
 Specialized Equipment 1 Free Allows the use of Specialized Equipment
 Horn Use 1 Free Allows the use of Horns
 Lute Use 1 Free Allows the use of Lutes

Misc. Passive Skills

Ability Level Description
 Carving Use 20 Allows the use of Carvings.
 Shield Spike Use 20 Allows the use of shield-spikes.
 Use of Fire 20 Enables hunters and wardens to apply fire-oil to their ranged weapons.
 Use of Light 30 Enables hunters and wardens to apply light-oil to their ranged weapons.

Weapon Proficiencies

Ability Category Level Description
 One-handed Clubs 1H 1 Chance of slowing the target's attack speed
 Daggers 1H 1 Chance to land critical hit
 Javelins Ranged 1 Allows the use of javelins
 One-handed Axes 1H 1 Chance to reduce enemy's armour
 One-handed Hammers 1H 1 Chance to reduce enemy's Evade
 One-handed Maces 1H 1 Chance of slowing the target's movement speed.
 Spear Training MHO 1 Chance of wounding the target, causing damage over time.
 Sword Training 1H 1 Increases chance to hit
 Expert Club Training 1H 15 Wardens learn advanced club techniques when keeping order in civilized lands.
 Expert Sword Training 1H 15 Wardens have learned a few fancy sword maneuvers.
 Expert Spear Training MHO 15 Wardens train primarily with spears and have learned how to get the most out of them.
 Master Club Training 1H 30 Wardens learn advanced club techniques when keeping order in civilized lands.
 Master Sword Training 1H 30 Wardens have learned a few fancy sword maneuvers.
 Master Spear Training MHO 30 Wardens train primarily with spears and have learned how to get the most out of them.