User talk:Noddi

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Thanks for the additions to the Bree-land deeds! --Ravanel (talk) 05:52, 17 January 2012 (EST)

You've been promoted!

Congratulations, Noddi!

You've been promoted to the level of Ninja! The Wiki is successful because of dedicated fans like yourself, and we thank you for your contributions to it!

Signed,

Wm Magill - Valamar - OTG/OTC - talk 19:42, 7 October 2016 (UTC)


Projects

see User:Noddi/To Do

genus = man

Hi. I saw your edit to change the genus from man to man (mob). I thought of doing it to other creatures but than I saw the list and it's too much trouble and in the future we would encounter the problem again.

Instead, I edited the template Template:Creature to make an exception and that takes care of all articles with genus = man or genus = man (mob).

Also, why do you put your list of todo in your talk page? We usually put it in the user page of a separate page.

Mogafi (talk) 02:36, 10 October 2016 (UTC)

The Genus entry should be exactly what shows in-game on the Tool-tip when you select the character.
Unless things have changed recently, there is no "Genus = Man (mob)" -- for one thing, they are NOT Mobs.
Please read the naming conventions found in the Help Pages: Help:Creatures and Template: Creature/doc
If you want an explanation of the historical specifics of the term "Mob" read Mob, Creatures and NPCs.
Wm Magill - Valamar - OTG/OTC - talk 03:27, 12 October 2016 (UTC)
I don't have an opinion formed about this subject, I'll just point out that there is the article Man (Mob).
Mogafi (talk) 21:22, 21 October 2016 (UTC)

Category talk:Skirmish Instances Deeds deletion

Keep up the good work, I appreciate all the updates. Please don't delete posts to talk pages. Talk pages are designed to generate discussion. If you wish to discuss, append your comments on the topic in the page. Matthew.zellmer (talk) 13:20, 21 October 2016 (UTC)

Category tree issue

The problem with the Badgers page was attempting to indent the CategoryTree using colons. Using Blockquote works better.

"CategoryTree" is an extenstion to the basic MediaWiki. See the special page: Special:version, and follow the link to the CategoryTree documentation.
This particular "quirk" appears to be an "interaction bug." I'll pass the info along to User_talk:lotroadmin so he can file a bug report.
Wm Magill - Valamar - OTG/OTC - talk 12:14, 22 October 2016 (UTC)

Minimum level categorisation for minimum level 1 items

There are many items in the range of item_level 1-5 that do not have a minimum level showing the tool tip in game, but from running through a lot of low level toons I know they are min level 1. They should be categorised as Item level 1 to capture their minimum level. If I don't enter a category or minimum level they do not get included in the level category. I have been using the item template auto-category function by entering them as Level = 1, however this creates a tool tip that is different to the appearance in game (see Item:Dull Knife) and runs the risk that others will come through and delete them - and this has happened. The other way is the use the first, second, etc, category entries in the template by manually entering the category name, and on reflection it may be more stable to use this as the tool tip will look the same as in game (see Item:Weak Mace). Is this the better way to go? Noddi (talk) 12:37, 29 November 2016 (UTC)

Tables

You should reverse Category:Lightning Rune-stone Icons tables to 3 columns, or even 2... Columns look too narrow, with long icon names, if 4, at low resolution monitors... Steppenwolf (talk) 19:17, 6 February 2017 (UTC)Steppenwolf

Thanks for the feedback, was trying to set the columns so that they did not require a lot of scroll down. Will change them. Noddi (talk) 11:15, 7 February 2017 (UTC)

Shield Images

Don't mess with shield images... Many of those are uploaded temporary and I wanted shields available at vendors to have exact vendor item names, or crafting item names, if they can be crafted... Quest and drop item names are temporary, unless the appearance is unique... Steppenwolf (talk) 09:19, 21 February 2017 (UTC)Steppenwolf

Why, if they all have the same image, do they need the unique names? In the future that will create some confusion with a mass of the same image with similar names, as as I work through vendor items updates, there are a lot of duplicates. With icons there is a generic set, where each icon is used multiple times using a generic name. These images are the same. The items have unique names and can share the generic images. Noddi (talk) 10:20, 21 February 2017 (UTC)
Not all items with the same name have the same image, Hatchet for example... And yet, if items with the same vendor's name have the same image, that image should match items' name... When I'm looking for an image to use, I remember vendor's or crafting name, not generic name... With generic names I'd have to go and search through images to find one I need... When I upload image with generic name, it's temporary name, until I find out if the same appearance item can be bought at vendors or can be crafted and then I rename it... Generic icons are different, because they apply to much wider range of items... Btw, there are shields and bows of the same look but different size and moving them it's making chaos in my memory, when looking for the right one... I'm trying to uniform image categories and if you keep moving them around I wont be able to do it properly...
Steppenwolf (talk) 13:37, 21 February 2017 (UTC)Steppenwolf

Trying out new icon index table format

Take a look at Category:Light Legs Icons and tell me if you like the table format. I think it will be both easier to maintain and also easier to use, since one can just skim down the desired quality column to look for the desired icon. If it looks good to you, I'll write a script to convert the other pages over so we don't have to do it manually. --Gaerlin (talk) 03:43, 11 October 2017 (UTC)

From a maintenance/editor perspective there is only a little benefit - don't have to create 4 headings at a time, but otherwise still have to be careful in the alignment of a greater number of columns. However I think there are big benefits from the perspective of the editor looking for an icon to use as more are presented per page which makes comparison easier. The dropping of icon names has no impact as they are still shown below and in the file page. I like the fact you can convert using a script as otherwise conversion would be long and hard. Looks good to me, and I am looking for more modern layouts, so give it a go. I can see this working for armour and weapons, and maybe a few others. -- Noddi (talk) 06:56, 11 October 2017 (UTC)
OK I've finished the script to convert the existing pages to the new format. You can see some examples here:
Category:One-handed Hammer Icons
Category:Two-handed Sword Icons
Category:Shoulder Icons
Category:Bracelet Icons
As an added benefit, the script also generates a table of the "specific" (non-generic) icons as well, which makes it very easy to see what still needs to be converted over to a generic icon. Also, all of that standard text at the beginning of each page I put into a template {{ItemIconCategoryHeader}} to make it easy and standardized. Let me know if you like the look of it all and I will convert over the other pages.
Also, now that I have the script, I can regenerate these table with just a few clicks. So don't feel that you need to do a lot of manual updates to them. If you make a lot of icon changes/renames, just let me know which category and I can regen the tables easily. --Gaerlin (talk) 18:36, 25 October 2017 (UTC)
The conversion is good. I have modified the imported table for icon colours. It is just as hard (or easy) to modify icon names and the index in the new format as it is in the old, as I use the data changes in the table as a checklist / aid to track the changes to individual icons, but I will try your regen ability next time to see how much easier it can be. Almost done chest icons then a cleanup in leggings and all armour will be done. Noddi (talk) 12:24, 2 November 2017 (UTC)