Talk:Update 8, Riders of Rohan - October 15, 2012

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After a quick read it is obvious that we have loads of work at hand, anything from smaller adjustments to more involving. Any plans on splitting the work-load? Should we make a task-list here and assign us? Or at least saying "I am on this one" to avoid double work?

For me, I will check changes and news that relates to Misty Mountains as I am still doing stuff there. And I can probably check much of the Hunter stuff ≤ level 51 too. -- Zimoon 07:32, 15 October 2012 (EDT)

Lots to do, indeed! Although, just scanning through, I see several notes that have already been implemented in an earlier update, like the fact that you no longer have to be Acquaintance to enter Lothlórien, and that tasks now have a feather icon instead of a ring.
Anyhow, I plan to start with the class updates and the new (non-mounted) skills. -- Elinnea (talk) 10:46, 15 October 2012 (EDT)
One thing that wasn't mentioned in the patch notes is that the Great River region has been scaled to levels 70-75, at least it was in Beta. Something to look out for as a lot of those quests and creatures will now have different levels. Neum (talk) 11:34, 15 October 2012 (EDT)
I am moving some guild crafting halls but cannot do Galtrev in case something changed there. I noticed some NPC changes in Thorin's Hall, a new Vault-keeper in the Forging Hall. It could be worth checking if there are any changes in all other crafting areas aound Middle-earth, when you come across them. -- Zimoon 17:24, 15 October 2012 (EDT)
Another thing is to remove all the stub/beta tags now. Maybe we could ask RTC to do that with his bot?
Gwenwyfar (talk) 02:03, 20 October 2012 (EDT)

Level Cap template

Please use the {{Level Cap}} template for quests, NPCs and creatures which scale to the new level cap. User:RingTailBot has done a lot of the easy ones already.

You insert the level cap value by using {{Level Cap}}, e.g. 150. You can insert a level cap relative value by using {{Level Cap|+1}} or {{Level Cap|-2}}, e.g. 151 or 148.

This should make similar future upgrades much easier and more complete, witness the many Monster Play quests that were still showing level 50, 60 or 65. Note that creatures and combat NPCs may still need to have their statistics adjusted. Unless someone writes a template to handle that!

- RingTailCat (talk) 12:55, 15 October 2012 (EDT)

Undocumented changes

  • Shared vault storage limit increased to 130, up from 120.
  • Personal vault storage limit increased to 195, up from 180.
  • New option to control new item highlighting. This option does not currently work correctly.
  • Farming rare items drop rate increased, as well as possible number that can be harvested.
  • Planting time of farming fields reduced

The item highlighting thing was mentioned in the update notes.
Something I'm not sure that changed or is just me imagining things is farming. It seems that crafting of peats and planting is so much faster now. Maybe other crafting is a bit too. Anyone else noticed this?
Gwenwyfar (talk) 22:42, 15 October 2012 (EDT)
Another small change: it's now possible to view characters' outfit slots 6 and 7 by inspecting them. -- Elinnea (talk) 17:22, 21 October 2012 (EDT)

New skirm raid drops

Players are starting to run level 85 skirm raids, and the new items are just scaled up versions of the 75 drops with the same names: These teals come from the challenge quest chest so I don't believe they can drop at any level but 85 now. What's the best way to handle disambiguation between the 75 and 85 versions? I've taken a shot at a couple of them, keeping in mind that this is likely to happen again with the next level cap raise, but I wanted to check with everyone else before converting any more of them. -- Eggolass (talk) 18:24, 18 October 2012 (EDT)