Talk:Cosmetic Pets

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Revision as of 16:55, 16 March 2018 by Ravanel (talk | contribs) (→‎Page Updated: Signed)
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Page Updated

Cosmetic Pets page has been updated! Please feel free to add new pets to the following areas:

  1. Master table - each species section is a link - follow that link and edit the species page to add a new pet. If there's a new pet that doesn't fit the current species list - add new species (Cosmetic) page using one of the others as a guide.
  2. Add new pet to the Gallery section
  3. Add update and pets added to the Chronological History section.

—The preceding unsigned comment was added by Rogue4ever (Contribs • User Talk) at 16 March 2018.

New Page Proposal

Proposal for new page layout here: User:Rogue4ever/Cosmetic Pets - This would completely replace the page. Rogue (talk) 02:48, 18 February 2018 (UTC)

Hey Rogue. I know how hard you've been working on the cosmetic pets and it has definitely paid off! Your suggested page has a lot more information than the original, so it's definitely an improvement. So as it is I think it would be good to replace the current page.
Thanks! Rogue (talk) 21:50, 20 February 2018 (UTC)
In terms of feedback, the only thing I'm missing on your page (and it's also not in the original) is a gallery that compares the pets by species. If I were looking for a pet, I'd look for what species I'd want, not what vendor they're from. By sorting them by vendor in the gallery, I'd have to scroll up and down all the time to compare. I know it's possible to click on the individual pet pages to compare, though, so it's not a huge problem. But if you want to keep the gallery as is, it would be nice for people who are less intimate with what pet pages look like on the wiki to get to know this without having to do research. For instance, you could add a line underneath the "Cosmetic Pet Master Index" that clicking on the pet category link will open a page with an overview in pictures of all available species. Or you could add that awesome Cosmetic Pets infobox that you created somewhere, with a note that they contain galleries.
I was originally going to do the gallery by species to match the table but for some reason didn't, so i'll see about fixing that. I have an idea for how they are sorted now - i can put each gallery for barter group / etc on the barter page? But i know most of those pages are just tables of what they sell and are transcended to the appropriate NPC page. Do you think people would hate it if there was a gallery included with that? Whether it's for the pets or even the outfits. Rogue (talk) 21:50, 20 February 2018 (UTC)
I'm not sure what "the barter page" is, but that does sound like a nice idea. I don't recall seeing galleries on barter NPC pages, but why not? It visualizes plus gives a nice overview of what the NPC offers. Sorry if this creates more work for you! --Ravanel (talk) 23:00, 20 February 2018 (UTC)
I was also thinking that it might be nice to switch "Fun Facts" and "Gallery", as I think people prioritize the pictures above the trivia. But I'm conflicted about whether or not that's a good idea or not myself, so just putting that out there to think about.
On a final note, there seem to be some links missing in the "Fun Facts" section, showing image links in written text etc. Also present time and past tense are mixed up sometimes. You might want to go over that section one final time.
I can see what I can do - I have doubts about including it at all but i can definitely add it to the end of the page instead of in front of gallery. Plus what is there is a direct copy from this current page's headers and sometimes 1 liners. I didn't take the time to fancy it up. Rogue (talk) 21:50, 20 February 2018 (UTC)
The "Fun Facts" is basically a short history of cosmetic pets in the game - I don't see any harm in that being around. If anything, that sort of information is hard to come by because only people who have been playing the game for many years have knowledge of it (and even then, if anyone would ask me in what year they were introduced, I wouldn't remember!). I wouldn't mind rewriting that section into something more legible, if you'd like some help. --Ravanel (talk) 23:00, 20 February 2018 (UTC)
OK, that was all my feedback. I hope it didn't discourage you; I'm just thinking out loud and haven't taken even remotely as much time to study this as you, so feel free to ignore if what I wrote doesn't make sense. :) --Ravanel (talk) 21:09, 20 February 2018 (UTC)

New page needed

Are you prepping a new generic page for Cosmetic Pets? - we need one.
It looks like you have a good start.
Added with the Spring Festival are a couple of Shrews.
  • Note that there is a new command (un advertised) /cpet
/help cpet
usage: /cpet < rename <name> >
rename - renames the cosmetic pet you currently have summoned to the specified name
TTHTI - Winfola
Q7 - Will you be expanding on the /cpet commands for cosmetic pets
Yes, they will be. The /cpet command was put in solely as a temporary measure so that players would have the ability to rename their pets while a proper UI is being worked on. There are a lot of plans for cosmetic pets. It’s pretty cool and very interesting and he thinks we will like it a lot.

Added info: when I tried to use /cpet command, the format came out as /cpet < rename <name> | tricklist | <trickname> > Has anybody got any idea what the tricks are (if they exist yet) ? —The preceding unsigned comment was added by Agathriel (Contribs • User Talk) at 28 November.

Since we haven't heard anything in that regard I assume they have done nothing so far. The tricklist for my white chicken is still 0 tricks.
Mogafi (talk) 20:44, 28 November 2014 (UTC)
  • From what I can tell, this was a "cute idea" which Turbine Devs had before they got laid off in December 2013! i.e. before the major changes to Turbine's direction were instituted in 2014. I suspect that this, like a number of other changes which were "in the pipeline," have been delayed, probably indefinitely.
Wm Magill - Valamar - OTG/OTC - talk 18:25, 30 November 2014 (UTC)
  • I should add -- the "game mechanic" for both the Huorns and the Shrews is a pure Random drop! -- despite the need to complete a particular quest.
See also:
Wm Magill - Valamar - OTG/OTC - talk 22:40, 30 May 2014 (UTC)

Some more notes:

From: https://www.lotro.com/forums/showthread.php?544616-LOTRO-Livestreams-Notes-on-what-was-said

U13 Preview Tour 03/04/14

Questions about cosmetic pets

Q Will cosmetic pets be usable in raids and instanced spaces, or will that be disallowed
jwbarry – They can be used anywhere. They are working on iterating the tech. This is the initial version where the pets mirror the tech of LM pets, where they are actual server entities. The implementation for a future update, which they are currently working on, switches them over to be purely client-side, so they aren’t real, you can’t even click them and the server has no knowledge that they exist. That is changing some of their behaviors, and what they can and cannot do with them. They disappear when you mount up, but they may not disappear when you get into combat because the server doesn’t even know that they exist so there’s no need to. They won’t be targeted, they won’t have health or any of that other kind of stuff. They’re looking into a client option to disable them, so in raids if you are worried about performance. They will likely not be allowed in the Ettenmoors. Entertainingly they are currently dealing with an issue where they don’t swim. The notion of a water volume is a server type thing, so the pet doesn’t know about it, so they try to make the pets float, and the engineer who was working on it was showing it to him and he’d get about halfway into a pond and follow him about halfway and then beeline for the shoreline. And the pet is only aware of the movement path the character is taking, so the engineer has no idea how the pet is moving autonomously and knows where the shoreline is.
Rowan – They don’t like to get wet
MadeOfLions – Thinks that sounds amazing and he loves it.
jwbarry – It’s a system that they’re excited about. There’s a lot of potential for rewards, for collection, for some fun bits. He says we shouldn’t expect anything sentient, they’re trying to pay attention to what makes sense to follow us around, to try not to step on the toes of captains and LMs, and what makes sense with the lore, and occasionally nudging against it if something looks and seems cool enough.
Sapience – Just wants to clarify, these are purely cosmetic pets, they’re not combat pets, they don’t replace any classes existing pets, they are just purely cosmetic.
jwbarry – That’s correct. In fact, Lore-masters who have existing cosmetic pets will find that they can have both their pet and this pet out at the same time.
Rowan – Not with this update, but with the following update?
jwbarry – Clarifies that right now the pets are in separate channels, so if a LM had their bear out, they could have the bear and the huorn out. If they had their squirrel out, they could have the squirrel and the huorn out. And with the future limitations they are not looking to change that. They are looking to preserve that behaviour. So one of the cool things about being a LM is that you get two guys to follow you around, not just one.
Sapience – Assumes the same would be true for captains, if they had their heralds out.
jwbarry – Confirms that is correct.
Sapience – Asks about after U13 when these change over to client-side, will that mean other people won’t be able to see our cosmetic pets, or is that just a way of handling the load on the server?
jwbarry – That’s really just a way of handling the load on the server. There is a little bit of server information, but rather than the server tracking basically a monster that is following you around and doing all this stuff, instead it just tracks the property of what the pet is that all the clients should use to create for you, and then all the clients do their own simulation of that pet. Everybody will see yours and you will see theirs.
Sapience – On creep-side, can they look forward to cosmetic pets in the future, say a baby warg for war-leaders?
jwbarry – That’s currently undecided. They want to get the system rolled out first for freeps where they understand the technology a bit better, because creeps are basically session players and they behave in a slightly different manner. A lot of it will be how the pets are perceived by the player base, how that works out, and how strong the demand and interest for it is.
Sapience – But wouldn’t having a bunch of cosmetic pets in the Ettenmoors create a bunch of extra problems with rendering speed and lag issues in addition to the lore master pets and all the other pets that are already out there?
jwbarry – There will be a client-side option to disable them so you won’t see anybody’s, and depending on where they go with the creep ones, up until the point where they do potentially release creep cosmetic pets, he would expect that freep cosmetic pets will be disabled in the Ettenmoors period.
Wm Magill - Valamar - OTG/OTC - talk 23:06, 30 May 2014 (UTC)