Seat of the Great Goblin

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Seat of the Great Goblin
Level: 20 - 150
Size: Small Fellowship
Cluster: The Road to Erebor
Region: Misty Mountains
Area: Goblin-town


"The denizens of Goblin-town have remained long in disarray after the death of the Great Goblin and their defeat at the Lonely Mountain. Whispers have travelled throughout the Misty Mountains of a new Great Goblin, a leader who return could spell doom for the Free Peoples Middle-earth."


Seat of the Great Goblin is a small fellowship-sized instance taking place in Goblin-town, somewhat overlapping the Goblin-town Throne Room instance.

Quests

Map of Goblin-town

Deeds

Mobs

Instance Overview

After entering, there is a straight passage ahead with a few easy pulls. Goblin town healers have an aura that increases outgoing damage, and decreases incoming damage, so they should be prioritized for the rest of the instance. Goblin town warriors have an aura that increases run speed so they should be targeted next. Goblin town archers, and sneaks should be killed there after. After the passage, you enter into a larger room with some more pulls. There is a closed wooden gate ahead, but the first goblin mural can be found here in the main room before ascending the ramps, so go ahead and clear the mobs out. There is a ramp up on either side. Goblin town sappers, trained wargs, and goblin town lookouts are introduced here. Lookouts should be targeted before healers, and wargs killed after warriors... Sappers should be killed last of all, because they don't do anything until they are killed. The right ramp leads to a permanently closed gate and doesn't need to be investigated. Continue onto the left ramps. It leads to more pulls and down to the throne room with a pit in the center. Continuing on this path rather than going down the ramp will lead to the second goblin town mural. Go on the bridge, afterwards. After some talking it will collapse, and you will fall into the pit. A couple mobs now spawn on timers. Once you kill them all, the troll boss Grudom becomes aggro.

The goblins will drop rubble on you, and it will hurt a LOT, and has a very short timer, so get out of the way ASAP. Occasionally the troll will become unattackable, and do a ground pound in the center. Goblins will also drop rubble at nearly every spot in the room besides the center. Some will drop shortly after the large majority, so go to the blank spot, and get out when the orange circle appears. After killing him, two gates open up. The North gate leads to the third goblin town mural, and a revamped version of Gollum's cave. The right (east) gate leads to more pulls and a rope to the top to the other side of the pit. Clear out the mobs around the throne. The fourth goblin mural can be found up the ramp on the opposite side of the throne across a short bridge, and the fifth can be found on the wall underneath the ramp towards the left of the boss. Go up to the throne, which starts the final 3-stage boss fight.

The first "boss" Uloga is only elite, and can be killed in a few seconds, and his adds can be easily Aoed down.

The next boss Mârubhis a lot more tricky. He has a DoT disease aura, so pull him away from the group. He also sends swarms of adds (all of the remaining mobs in the group except 5). Have the DPS Focus on controlling adds, as burning him down will only have him summon more after each morale threshold is reached. Once his adds are taken care of, it is just killing the guy. After that Brosh commands the throne. The stratagem is much the same, except the adds (rabid wargs) are tougher, and have some DoT bleed effect, and so forth. If the aggro is successfully managed, all will go down, and you will have completed the instance.

If you die and have to restart you can get quickly to the throne room by bearing to the right and going up the ramp to the previously closed gate (which is now open).

Level 85 Loot


Gear (The Road to Erebor shared)


Gear


Other