Orc Reaver Skills
Class-infobox | ||||||
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Classes | ||||||
Skills | ||||||
Traits | ||||||
Skins |
Active Skills
Ability Skills
Name | Description | PvMP Rank | Price | |
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Charge! | Sets run speed to 200% for 8 seconds. You become immune to all combat states while charging (root, stun, daze effects). Only usable while out of combat. | Initial | n/a | |
Glory in Victory | Increases melee damage and restores morale on a Defeat Response, also increases incoming damage unless traited | Rank:3 | 500 | |
Resilience | Shakes off Dazes or Stuns, Fellowship Manoeuvere Stuns, Roots and Knock Downs. Removes Slows, Disarms and Silences. Unaffected by roots and debuffs which slow movement speed. (requires trait for additional immunity) | Rank:5 | 500 | |
Blood Lust | Decreases attack duration and increases melee critical on Defeat Response | Rank:6 | 500 | |
Time-Out | Restores power in a Defeat Response and increases ICPR for a brief while | Rank:6 | 500 | |
Blade Toss | Minor ranged attack. Increased damage from behind. Slows target (requires trait) | Rank:7 | 500 | |
Dying Rage | When death draws near, increases melee and tactical damage, +100% parry chance, -100% attack duration, -50% all skill inductions, increased defense ratings, sets Run Speed to 200%, immunity to negative combat states. Upon expiration, you are immediately defeated. (requires trait) | Rank:9 | 1000 | |
Against the Odds | Restores 15% of Morale and Power and resets some cooldowns (requires trait) | Rank:10 | 500 |
Buff Skills
Name | Description | PvMP Rank | Price | |
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March! | Increase run speed by 25% (non-combat) | Initial | n/a | |
Glory in Victory | On Defeat Response, grants minor HoT and increases damage done and taken for 90s | Rank:3 | 500 | |
Blood of Fire | Toggle skill. On any damage, reflects a small amount of fire damage to attackers (requires trait) | Rank:6 | 1000 | |
Blood Lust | On Defeat Response, reduces Attack Duration and increases Melee Critical Chance | Rank:6 | 500 | |
Time-Out | On Defeat Response, restores some power and temporarily increases in-Combat Power Regen | Rank:6 | 500 | |
Wrath | Chance to restore 2% health and 3.5% power on skill hit | Rank:8 | 500 |
Debuff Skills
Name | Description | PvMP Rank | Price | |
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Blinding Dust | Increases foes' miss chance by 20%. Max 4 targets. | Initial | n/a | |
Hamstring | Decreases foe's run speed by 25% | Initial | n/a | |
Disarm | Disarms your foe | 2 | 500 | |
Upper Hand | Decreases your foe's parry and block rating while increasing your armour value. | 9 | 500 |
Melee Skills
Name | Description | PvMP Rank | Price | |
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Devastating Strike | Extremely damaging attack. Requires opponent to have less than 50% morale. Adds -50% healing debuff. | Initial | n/a | |
Jagged Cut | Sweeping Cut (frontal AoE). 4 max targets. | Initial | n/a | |
Lacerate | A quick slashing attack, drawing blood from the enemy (DoT) | Initial | n/a | |
Sudden Strikes | Two fast attacks | Initial | n/a | |
Sundering Blow | Attack that greatly reduces your foe's armor | 1 | 500 | |
Serration | A spinning attack that can damage multiple targets (4) around you. | 3 | 500 | |
Ravage | A series of 3 moderately powerful attacks | 4 | 500 | |
Gut Punch | Attack that interrupts your foe | 5 | 500 | |
Improved Gut Punch | Attack that interrupts your foe and results in an Enemy Defeat Response on critical hit | 7 | 500 | |
Severing Strike | A high damage attack that cannot miss, be blocked or parried. | 7 | 500 | |
Improved Sudden Strikes | Two fast attacks, reduces cooldown of Wrath | 8 | 500 | |
Impale | Powerful attack that ignores some of your target's mits. Unmitigated bonus damage is applied for each bleed you have on the target. | 9 | 500 | |
Mutilation | A spinning cut that can damage and wound multiple targets (4) around you. | 10 | 500 | |
Thrash | 3-hit attack, each hit applies an increasingly strong wound on multiple targets | 10 | 500 |
Passive Skills
Core Passive Skills
The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.
Damage | |||||
Health | |||||
Power | |||||
Armour | |||||
Avoidance | |||||
Resistance |
Advanced Passive Skills
The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.
Name | Description | Price |
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Health Regeneration | Increases your in-Combat and non-Combat health regeneration | 500 |
Melee Criticals | Increases your melee critical rating | 500 |
Power Regeneration | Increases your in-Combat and non-Combat power regeneration | 500 |
Tactical Criticals | Increases your Tactical critical rating | 500 |
Corruption Traits
General Corruption Traits | |||
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Name | Description | PvMP Rank | Price |
Critical Protection Boost 1 | Increases Critical Defence | 1 | 500 |
Critical Protection Boost 2 | Increases Critical Defence | 2 | 500 |
Critical Protection Boost 3 | Increases Critical Defence | 2 | 500 |
Critical Protection Boost 4 | Increases Critical Defence | 3 | 500 |
Critical Protection Boost 5 | Increases Critical Defence | 3 | 500 |
Critical Protection Boost 6 | Increases Critical Defence | 4 | 500 |
Critical Rating Boost 1 | Increases Critical Rating and Damage | 1 | 500 |
Critical Rating Boost 2 | Increases Critical Rating and Damage | 2 | 500 |
Critical Rating Boost 3 | Increases Critical Rating and Damage | 2 | 500 |
Critical Rating Boost 4 | Increases Critical Rating and Damage | 3 | 500 |
Critical Rating Boost 5 | Increases Critical Rating and Damage | 3 | 500 |
Critical Rating Boost 6 | Increases Critical Rating and Damage | 4 | 500 |
Damage for Health (Rank 1) | Increases Damage at the cost of Health | 0 | 500 |
Damage for Health (Rank 2) | Greatly increases Damage at the cost of Health | 1 | 500 |
Damage for Power (Rank 1) | Increases Damage at the cost of Power | 0 | 500 |
Damage for Power (Rank 2) | Greatly increases Damage at the cost of Power | 1 | 500 |
Finesse Boost 1 | Increases Finesse | 1 | 500 |
Finesse Boost 2 | Increases Finesse | 2 | 500 |
Finesse Boost 3 | Increases Finesse | 2 | 500 |
Finesse Boost 4 | Increases Finesse | 3 | 500 |
Finesse Boost 5 | Increases Finesse | 3 | 500 |
Finesse Boost 6 | Increases Finesse | 4 | 500 |
Health for Damage (Rank 1) | Increases Health at the cost of Damage | 0 | 500 |
Health for Damage (Rank 2) | Greatly increases Health at the cost of Damage | 1 | 500 |
Health for Power (Rank 1) | Increases Health at the cost of Power | 0 | 500 |
Health for Power (Rank 2) | Greatly increases Health at the cost of Power | 1 | 500 |
Mastery Boost 1 | Increases Physical and Tactical Mastery | 1 | 500 |
Mastery Boost 2 | Increases Physical and Tactical Mastery | 2 | 500 |
Mastery Boost 3 | Increases Physical and Tactical Mastery | 2 | 500 |
Mastery Boost 4 | Increases Physical and Tactical Mastery | 3 | 500 |
Mastery Boost 5 | Increases Physical and Tactical Mastery | 3 | 500 |
Mastery Boost 6 | Increases Physical and Tactical Mastery | 4 | 500 |
Physical Mitigation Boost 1 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 1 | 500 |
Physical Mitigation Boost 2 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 |
Physical Mitigation Boost 3 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 |
Physical Mitigation Boost 4 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 |
Physical Mitigation Boost 5 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 |
Physical Mitigation Boost 6 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 4 | 500 |
Power for Damage (Rank 1) | Increases Power at the cost of Damage | 0 | 500 |
Power for Damage (Rank 2) | Greatly increases Power at the cost of Damage | 1 | 500 |
Power for Health (Rank 1) | Increases Power at the cost of Health | 0 | 500 |
Power for Health (Rank 2) | Greatly increases Power at the cost of Health | 1 | 500 |
Resistance Boost 1 | Increases Resistance Rating | 1 | 500 |
Resistance Boost 2 | Increases Resistance Rating | 2 | 500 |
Resistance Boost 3 | Increases Resistance Rating | 2 | 500 |
Resistance Boost 4 | Increases Resistance Rating | 3 | 500 |
Resistance Boost 5 | Increases Resistance Rating | 3 | 500 |
Resistance Boost 6 | Increases Resistance Rating | 4 | 500 |
Stealth Detection Boost | Increases Stealth Detection at the cost of Stealth Level | 5 | 500 |
Tactical Mitigation Boost 1 | Increases Tactical Mitigation and Resistance Rating | 1 | 500 |
Tactical Mitigation Boost 2 | Increases Tactical Mitigation and Resistance Rating | 2 | 500 |
Tactical Mitigation Boost 3 | Increases Tactical Mitigation and Resistance Rating | 2 | 500 |
Tactical Mitigation Boost 4 | Increases Tactical Mitigation and Resistance Rating | 3 | 500 |
Tactical Mitigation Boost 5 | Increases Tactical Mitigation and Resistance Rating | 3 | 500 |
Tactical Mitigation Boost 6 | Increases Tactical Mitigation and Resistance Rating | 4 | 500 |