Minstrel Skills
Class-infobox | ||||||||||||
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Classes | ||||||||||||
Skills | ||||||||||||
Traits | ||||||||||||
Deeds | ||||||||||||
Traceries | ||||||||||||
Effects |
Stances
Stances enable the minstrel to adapt to a specific role in combat. While certain stances appear to be aligned with certain trait branches, all stances are available regardless of what trait branch you choose as your specialty. Each stance places a multitude of restrictions on playstyle so it is critical that the Minstrel understand the strengths and weaknesses of each one.
Icon | Skill Name | Skill Type | Level Requirement | Skill Type | Resistance Type | Skill Cooldown | Description |
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File:Dissonance Stance-icon.png | Dissonance - Stance | Stance | None | Toggle | N/A | 1s | This stance serves as the Misntrel's primary damage stance. In exchange for a 25 percent Ballad damage increase, the Minstrel loses access to all fellowship heals and single-target heals become self-target only. |
File:Melody Stance-icon.png | Melody - Stance | Stance | None | Toggle | N/A | 1s | This stance serves as the Minstrel's hybrid stance. The Minstrel receives a 12.5 percente Ballad damage increase as well as a 5 percent increase to Outgoing Healing. |
File:Resonance Stance-icon.png | Resonance - Stance | Stance | None | Toggle | N/A | 1s | This stance serves as the Minstrel's primary healing stance. The Minstrel receives a 10 percent increase to Outgoing Healing. |
Anthem Skills
The Minstrel employs Anthems to greatly improve whatever purpose he/she serves on the field of battle. Each Anthem requires that three non-specific ballad buffs be present on the Minstrel. Anthem Cooldown, Duration and Intensity may vary depending on trait configuration and Legendary Item Legacies.
Note: Anthem of War and Anthem of the Third Age are the only Anthems accessible without investing trait points in the Protector of Song branch of the trait tree. Anthem of Prowess and Anthem of Composure are now tied to that branch and are listed in the Protector of Song skill list. Anthem of the Third Age has three different versions depending on the stance you are using at the time.
Icon | Skill Name | Skill Type | Level Requirement | Skill Type | Resistance Type | Skill Cooldown | Description |
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Greater Anthem II - War | Tactical | 6 | Buff | N/A | 15s | Increases Melee, Ranged, and Tactical Damage by 5% for 10s. In addition, it alters the Coda to have a higher critical rating. | |
Each of the Minstrel's specializations give access to a different Anthem skill:
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Tactical | 28 | Buff | N/A | 15s | This anthem reduces the power cost of additional anthems by 20%. In addition, it alters the Coda of Melody to reapply Anthem of the Third Age on a critical hit.
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Dissonant Anthem of the Third Age | Tactical | 28 | Buff | N/A | 15s | Increases damage of all call skills by 10% for 10 seconds. In addition, it alters the Coda of Dissonance to reset the cooldown on Call of the Second Age.
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Anthem of the Third Age - Resonance | Tactical | 28 | Buff | N/A | 15s | Increases Outgoing Healing by 10% and decreases skill induction time by 25%. In addition, it alters the Coda of Resonance to enable your next Bolster Courage cast to be instant for 10 seconds.
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Ballads and Lays
Icon | Skill Name | Skill Type | Level Requirement | Skill Type | Resistance Type | Skill Cooldown | Description |
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Minor Ballad | Tactical | 1 | Buff | Cry | 1s | Increases Tactical Damage by 3%, Healing and Outgoing Healing by 1%, and reduces the power cost of non-Anthem skills by 1%. | |
File:Major Ballad(Dissonance)-icon.png | Major Ballad(Dissonance) | Tactical | 2 | Buff | Cry | 1s | Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%. |
File:Major Ballad(Dissonance)-icon.png | Major Ballad(Melody) | Tactical | 2 | Buff | Cry | 1s | Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%. |
File:Major Ballad(Resonance)-icon.png | Major Ballad(Resonance) | Tactical | 2 | Buff | Cry | 1s | Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%. |
Perfect Ballad | Tactical | 6 | Buff | Cry | 1s | Increases Tactical Damage by 1%, Healing and Outgoing Healing by 1%, and reduces the power cost of all non-Anthem skills by 3%. | |
Cry of the Chorus (Melody) | Tactical | 26 | Buff | N/A | 2m 30s | Instantly provides 3 Perfect Ballad buffs. This skill will also break any silence effects currently on the Minstrel.
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Cry of the Chorus (Dissonance) | Tactical | 26 | Buff | N/A | 2m 30s | Instantly provides 3 Minor Ballad buffs. This skill will also break any silence effects currently on the Minstrel.
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Cry of the Chorus (Resonance) | Tactical | 26 | Buff | N/A | 2m 30s | Instantly provides 3 Major Ballad buffs. This skill will also break any silence effects currently on the Minstrel.
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Improved Cry of the Chorus (Dissonance) | Tactical | 26 | Buff | N/A | 2m 30s | This skill is equivalent to Cry of the Chorus (Dissonance) but also provides 20 seconds of silence immunity. | |
Improved Cry of the Chorus (Melody) | Tactical | 26 | Buff | N/A | 2m 30s | This skill is equivalent to Cry of the Chorus (Melody) but also provides 20 seconds of silence immunity. | |
Improved Cry of the Chorus (Resonance) | Tactical | 26 | Buff | N/A | 2m 30s | This skill is equivalent to Cry of the Chorus (Resonance) but also provides 20 seconds of silence immunity. |
Healing and Motivation Skills
This minstrel has a variety of single-target and area-of-effect heals to support his/her fellowship as well as a self and fellow protection bubble to bolster morale in desperate times.
Icon | Skill Name | Skill Type | Level Requirement | Skill Type | Resistance Type | Skill Cooldown | Description |
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Raise the Spirit | Tactical | None | Heal | N/A | 1.5s | Single-target heal skill with a 0.8 second induction. This skill can target both the Minstrel and his/her allies. This skill requires Melody or Resonance stance. | |
Coda of Resonance | Tactical | None | Heal | N/A | 1.0s | Single-target heal skill. This skill requires three non-specific ballad buffs on the minstrel and may invoke a bonus effect if an anthem is active upon use. Please see the specific anthem skill description to determine what bonus it provides. This skill can target both the Minstrel and his/her allies. This skill requires Resonance stance. | |
Enlivening Grace | Tactical | 14 | Heal | N/A | None | Single-target ressurection with an 8.0 second induction. This skill ressurects the target with 50% Morale and 0% Power. | |
Bolster Courage | Tactical | 16 | Heal | N/A | None | Single-target heal skill with a 2.3 second induction. This skill can target both the Minstrel and his/her allies. This skill requires Melody or Resonance stance. This skill is improved in The Watcher of Resolve trait branch. | |
Story of Courage | Tactical | 16 | Cure | N/A | 10s | A fellowship cure that removes up to one Disease, Wound, Fear, or Poison effect from targets within 45 meters of the minstrel. Strength is dependant on level. | |
Inspire Fellows | Tactical | 20 | Heal | N/A | 5s | Fellowship heal skill with a 2.5 second induction. It has a range of 20.2 meters and will heal all fellowship members within a radius of 20m. In addition to healing, this skill also reduces incoming Ranged, Tactical, and Melee damage by 1% for 30 seconds. This skill is improved in The Protector of Song trait branch. | |
Fellowship's Heart | Tactical | 30 | Heal | N/A | 5s | Fellowship heal skill with a 2.0 second induction. It has a range of 20.2 meters and will heal all fellowship members within a radius of 20m. After the initial heal, this skill applies a Heal-over-time that applies every 3 seconds for 30 seconds. This skill also removes 3 fear effects with strength dependent on level. | |
Chord of Salvation | Tactical | 38 | Heal | N/A | 15s | Instant single-target heal that may be used while moving. This skill is improved in The Protector of Song trait branch. | |
Story of the Hammerhand | Tactical | 42 | Heal | N/A | |||
Gift of the Hammerhand | Tactical | 48 | Heal | N/A | |||
Song of the Hammerhand | Tactical | 64 | Heal | N/A | |||
Improved Enlivening Grace | Tactical | 68 | Heal | N/A | None | fellowship-wide ressurection with a 7.0 second induction. This skill ressurects a maximum of 5 targets within a 20 meter radius with 50% Morale and 0% Power. |
General Skills
Icon | Skill Name | Skill Type | Level Requirement | Skill Type | Resistance Type | Skill Cooldown | Description |
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Hero's Strike | Melee | None | Melee | Physical | 5s | Strike that increases Incoming Healing by 10%, and heals self with strength dependant on level. | |
Dissonant Strike | Melee | None | Melee | Physical | 5s | Strike that increases Incoming Healing by 10%. | |
Healer's Strike | Melee | None | Melee | Physical | 5s | Strike that increases Incoming Healing by 10%. Any fellowship members standing within 20 meters are healed with strength dependant on level. | |
Coda of Melody | Tactical | None. | 1.0s | ||||
File:Coda of Dissonance-icon.png | Coda of Dissonance | Tactical | None. | 1.0s | |||
Piercing Cry | Tactical | 4 | Cry | Cry | 10s | Cry that has a range of 40 meters. This cry causes damage and interrupts inductions. This form of Piercing Cry is only available in Melody stance. | |
Dissonant Piercing Cry | Tactical | 4 | Cry | Cry | 10s | Cry that has a range of 40 meters. This cry causes damage and interrupts inductions.
This form of Piercing Cry is only available in Dissonance stance. | |
Resonant Piercing Cry | Tactical | 4 | Cry | Cry | 10s | Cry that has a range of 40 meters. This cry causes damage and interrupts inductions. This form of Piercing Cry is only available in Resonance stance. | |
Echoes of Battle | Tactical | 8 | Toggle Skill | Cry | 5s | This skill decreases the target's Song and Cry resistance and applies a persistent Damage-over-time effect. This is a channelled skill that costs 1 power per second.
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Timeless Echoes of Battle | Tactical | 8 | Toggle Skill | Cry | 5s | This skill decreases the target's Song and Cry resistance and applies a persistent Damage-over-time effect. This is a channelled skill that costs 1 power per second.
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The Melody of Battle | Tactical | 8 | Toggle Skill | N/A | 5s | This skill increases the target's parry rating and causes the target to reflect a small amount of damage on every hit. This is a channelled skill that costs 1 power per second.
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Invocation of Elbereth | Tactical | 4 | Fear | Cry | 30s | Applies a fear affect to the target with a duration of 15 seconds. This fear effect has a 100% break chance on harm after 1 second and a 3% chance break on damage after 3 seconds. | |
Call of the Second Age | Tactical | 34 | Call | Cry | 30s | Area of Affect attack with a range of 10.2 meters, a radius of 10 meters, and a maximum of 3 targets. Increases the run speed of any fellowship members within a 5 meter radius by 10% for 10 seconds. | |
Song of Distraction | Tactical | 34 | |||||
Still As Death | Channel | 38 | N/A | ||||
Irresistible Melody | Emote | 50 | N/A | ||||
Improved Song of Distraction | Tactical | 70 | Debuff |
Mounted Skills
Ability | Requires | Category | Power Cost | Description |
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Discipline: Rohirrim | Level 75 | - | - | War-steed armour and Outgoing healing buff |
Discipline: Red Dawn | Level 75 | - | - | Damage and critical chance buff |
Discipline: Riddermark | Level 75 | - | - | War-steed agility and morale buff + Skill power cost reduction |
Anthems of the Rohirrim |
Level 75 | - | - | Morale regen buff Damage buff |
Ballad - Chant |
Level 75 | - | - | Heal + self-buff Damage + self-buff |
Call of the Eorlingas |
Level 75 | - | - | Heal AoE damage |
Coda of the Eorlingas |
Level 75 | - | - | Fellowship heal AoE damage |
Cry of the Eorlingas |
Level 75 | - | - | Damage + fellowship mitigation buff Damage + tactical mitigation debuff |
Hammer of Rohan |
Level 75 | - | - | Damage + fellowship heal Damage + tactical mitigation debuff |
Ability | Level | Range | Description | Acquired from |
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Scribe Stance | 30 | 25m | Used with a mentor skill, creates a manual to teach instrument use | |
Mentor : Clarinet | 30 | 25m | Instruct someone how to play the clarinet. | |
Mentor : Horn | 30 | 25m | Instruct someone how to play the horn. | |
Mentor : Pibgorn | 30 | 25m | Instruct someone how to play the pibgorn. | |
Mentor : Cowbell | 36 | 25m | Instruct someone how to play the cowbell. | |
Mentor : Bagpipes | 48 | 25m | Instruct someone how to play the bagpipes. | Item |
Mentor : Drums | 42 | 25m | Instruct someone how to play the drum. | Item |
Mentor : Flute | 46 | 25m | Instruct someone how to play the flute. | Item |
Mentor : Harp | 25m | Instruct someone how to play the harp. | Item | |
Mentor : Moor Cowbell | 50 | 25m | Instruct someone how to play Moor cowbell. | Item |
Mentor : Theorbo | 44 | 25m | Instruct someone how to play theorbo. | Item |
- In Scribe Stance these skills allow the Minstrel to create Instruction manuals for other players.
- These manuals do not require the Minstrel and the trainee to be in proximity of each other, as Mentoring does.
- For example, Mentor : Horn becomes Scribe Manual : Horn, which allows you to create a Manual of the Horn.
The cooldown also extends to 10 days.
Passive Skills
Base Passive Skills
Equipment Skills
Armour
Ability | Requires | Category | Description |
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Light Armour | Level 1 | Armour | |
Shields | Level 20 | Off-hand | Increases Armour and Chance to Block |
Weapons
Ability | Requires | Category | Description |
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Daggers | Level 1 | 1H | Chance to land critical hit |
One-handed Clubs | Level 1 | 1H | Chance to Stun |
One-handed Maces | Level 1 | 1H | Chance to Slow |
One-handed Swords | Level 1 | 1H | Increases to-hit chance |
Musical Instruments
Ability | Requires | Category | Description |
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Basic Cowbell Use | Level 1 | Instrument | none |
Clarinet Use | Level 1 | Instrument | none |
Flute Use | Level 1 | Instrument | -power cost of songs |
Harp Use | Level 1 | Instrument | -power cost of ballads |
Horn Use | Level 1 | Instrument | none |
Lute Use | Level 1 | Instrument | -power cost of anthems |
Pibgorn Use | Level 1 | Instrument | |
Specialized Equipment | Level 1 | Instrument | |
Drum Use | Level 10 | Instrument | +ballad damage, +ballad power cost |
Theorbo Use | Level 15 | Instrument | threat reduction |
Bagpipe Use | Level 25 Manual of the Bagpipes |
Instrument | +ballad damage, +ballad power cost |
Moor Cowbell Use | Level 40 Manual of the Moor Cowbell |
Instrument | none |
See also:
- Minstrel Items Index for instruments available at various levels.
- Instruments