Light of the Rising Dawn

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Light of the Rising Dawn
  • 30m Range
  • Tactical Skill
  • Induction: 1s
  • Resistance: Tactical
    Skill Type: Light
  • Damages and stuns the enemy.

    Mounted Combat Enemies: Stun replaced with a mount speed debuff.
  • ... Light Damage
  • 3s Stun
  • Cost: ... Morale
  • Cost: (Level × 1.5) Power
  • Cooldown: 30s

Values

Level Morale cost Power cost  
18 52 34
19 55 36
20 58 36
21 59 38
22 62 40
23 65 41
24 67 43
25 69 44
26 71 46
27 74 48
28 77 49
29 78 50
30 81 52
31 84 53
32 86 55
33 88 57
34 91 58
35 93 60
36 95 61
37 98 63
38 100 64
39 103 65
40 105 67
41 - 69
42 - 70
43 - 72
44 - 73
45 - 75
46 119 77
47 122 78
48 - 79
49 - 81
50 129 82
51 - 84
52 - 86
53 - 87
54 - 89
55 140 90
56 - 92
57 - 93
58 - 94
59 - 96
60 152 98
61 - 99
62 - 101
63 - 103
64 - 104
65 165 106
66 167 109
67 - 112
68 172 117
69 174 120
70 176 124
71 179 129
72 - 132
73 184 137
74 186 or 187 142
75 188 144
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101 250 152
102 252 153
103 255 155
104 257 156
105 260 158

General Information

Class: Lore-master

Level: 18

Traits

The trait Awareness of Body reduces the morale cost of this skill by 40%.
The trait Harmony with Nature reduces the power cost of this skill by 15% and shortens the induction by 25%.
The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
The trait set bonus for Master of Nature's Fury (3) increases the damage of this skill by 5%.
The trait set bonus for Master of Nature's Fury (4) increases the damage of this skill by another 10% and reduces the cooldown by 15s.

Effects

Using this skill causes  Stunned to occur on an enemy target.

Interactions

The Lore-master's Staff Legacy Light of the Rising Dawn Damage increases the damage of this skill by up to 15%.
The Lore-master's Staff Legacy Light of the Rising Dawn Base Critical Damage increases the critical magnitude of this skill by up to 15%.
The Lore-master's Staff Legacy Tactical Skills Direct Damage increases the damage caused by this skill by up to 10%.
The Lore-master's Book Legacy Target Resistance (Damaging Skills) decreases the resistance to this skill by up to 1580.

Tactical Information

Light of the Rising Dawn is a good damaging skill, especially when not traited for DPS. The setback as DPS skill is the relatively long cooldown. When soloing it is worth using when it's off cooldown for the nice burst damage, though. When traited down the Master of Nature's Fury line, the skill loses some of its attractiveness because other skills with shorter cooldowns get buffed more. For example: with all traits and legacies that work in favor of Light of the Rising Dawn slotted, the skill deals 40% more damage, with an increased critical magnitude of 15%. Burning Embers with the same treatment deals 85% more damage, with an increased critical magnitude of 25%. On top of that, Burning Embers deals (an increased) damage over time and is resisted less. Now calculate that you can cast six Burning Embers during the cooldown of one Light of the Rising Dawn and the message is clear.

There is another reason though to use Light of the Rising Dawn and that's the stun. The skill is great for interrupting inductions because of its short induction. Note that this only works if the creature is not immune to stuns. It is also nice to use in general while fighting, since every second the enemy is stunned, they cannot attack you. You can alternate between Light of the Rising Dawn and Test of Will on creatures, applying a new stun skill after the 10 second Temporary State Immunity has worn off. In a fellowship, it is almost always better to save these skills for this purpose, as opposed to dealing damage.

Lore

Light of the Rising Dawn is probably based on the arrival of Gandalf during the battle of Helm's Deep.

"Look to my coming on the first light of the fifth day, at dawn look to the east." he had told them earlier. And indeed there was a bright light at the dawn of the fifth day in the east, that blinded all in the valley. Gandalf arrived with reinforcements and the battle was turned in the favor of the people of Rohan.

- "Helm's Deep." In: "The Lord of the Rings. The Two Towers", by J.R.R. Tolkien