Light of Hope

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Revision as of 10:35, 4 July 2016 by Ravanel (talk | contribs) (→‎Tactical Information: Removed part of low power cost (cost was increased), added part about inductions reduced with traits.)
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Light of Hope
  • 25m Range
  • Tactical skill
  • Induction: 1.5s
    Skill Type: Heal
  • Transfers Morale to an ally or companion.
  • +... Morale
  • Cost: (Level × 5) Power
  • Cooldown: 30s

General Information

Class: Lore-master

Level: 5

Traits

The trait Feral reduces the induction of this skill by up to 10% when a Lynx or Sabertooth Cat pet is summoned, and increases the healing of this skill by 15% when the Spirit of Nature is summoned.
The trait Mending Lore increases the healing of this skill by up to 25%.
The trait Prepared Materials reduces the induction of this skill by up to 15%.
The trait Quick Hands reduces the induction of this skill by up to 15%.
The trait Rapid Fire reduces the induction of this skill by up to 10%.
The trait Synchronized Movement reduces the induction of this skill by up to 9%.
The set bonus Beacon of Hope (10 ranks in The Ancient Master tree) will replace this skill with a stronger version: Beacon of Hope.

Interactions

The Lore-master's Book Legacy Beacon of Hope Magnitude increases the healing of this skill by up to 23.4%.

Tactical Information

Light of Hope is a healing skill that provides good burst healing. The skill cannot be spammed because it has a reasonable cooldown, but does heal a lot with only a short induction (especially when reduced even further with traits). In group settings, it is ideal for quickly healing someone who is going down fast, thus helping the main healers. In a solo setting it is a useful skill to heal your pet.