Helm's Deep

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Helm's Deep
Region: West Rohan
Area: Westfold
Location: [63.7S, 89.5W]


Location

Helm's Deep is a large valley in the north-western Ered Nimrais (White Mountains) below the Thrihyrne located within the area of Westfold in West Rohan. [63.7S, 89.5W].

The valley was blocked over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. Atop the Hornburg there was a great tower, the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length.

Lore

Helm's Deep was the largest fortress of Rohan, where the guards of the Fords of Isen lived. Originally named Aglarond, it was, with Angrenost (Isengard), one of two Gondorian strongholds built to guard the Fords of Isen.

During the War of the Ring the fortress guarding Helm's Deep again became the refuge of some of the Rohirrim, now under King Théoden, and the Battle of the Hornburg was fought there. [1]

Services

The various devices to shift time during the Epic Battles
Helm's Deep has multiple presentations -- "Before Midnight," "After Midnight," "Before Dawn," and "Sunrise". While these four presentations are visually identical, the game mechanics require that they each have unique "maps" (coordinates) to locate objects and individuals.
  • "After Midnight, i.e. during the Epic Battle for the Hornburg, none of the services listed below are available, only Gamling, Gléowine [68.9N, 47.5W] and the pile of grain sacks (Helm's Deep, before Midnight) exist to transport back from the Battles.
One begins the Epic Battles portion of Vol. III. Book 13, Chapter 3, Night Depens, by clicking on the map table -- "After Midnight" to time shift and begin the Epic Quest sequences. To return to the normal game world, click on the Grain Sacks - "Helm's Deep, before Midnight."
Map: EB-Helm's Deep
(There is no map for the Glittering Caves inside the entrance - 71.3S|142.2W.)
At "Dawn," none of the services listed below are available, only Gamling, Gléowine [68.9N, 47.5W], the pile of grain sacks (Helm's Deep, before Midnight) and the barrel of swords exist to transport back from the Battles.

Template:Epic Battles

Only "Before Midnight" can the following services be found within the settlement of Helm's Deep:

Mailboxes

Aragorn at the Hornburg
Riders at Helm's Dike
Inside the Hornburg

Crafting

Travelling

NPCs

Trainers

Quests

The Epic Battles of Helm's Deep are initially encountered during the Epic Quest Line associated with the Helm's Deep Expansion. Unlike previous portions of the Epic Quest line, the [Deep Expansion] is a required purchase to continue the Epic Quest line.

These battles are found in the chapters of Vol. III. Book 13: The Battle of the Hornburg. They are accessed via the Road to Battle User Interface (UI).


Notes on the new Game technology and the implementation of the battle

  • "Turbine said that while Peter Jackson's vision of Helm's Deep made a serious impact on how fans saw the battle, "LOTRO is the game of the books" and as such is striving to provide a more accurate representation of the conflict as depicted in the original books. So while there will be no Elves showing up or Gandalf charging in to save the day, we will experience many events of the books that didn't make it to film, such as clashes at the dike and the glittering caves.
  • "The outcome of the "Big Battle" of Helm's Deep is fixed in lore and won't be impacted by the player, but each player can make a difference in how they contribute to that victory through their efforts.
  • "Part of a player's contribution will depend on how his group coordinates (if he is in one) and what role he decides to pursue. There are three roles in the defense of Helm's Deep: vanguard, engineer, and officer. Vanguards are focused on wading into the battle and doing some personal damage, engineers fire siege weapons and interact with environmental objects, and officers give orders. Seems there's a little something there for all interests." [2]

Map


References