Goblin-town (Area)
Goblin-town | |
---|---|
Type: | Dungeon |
Region: | The Misty Mountains |
Area: | Northern High Pass |
Location: | [21.0S, 6.1E] |
Lore
- Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.
- Depopulated following the goblins’ defeat at the Battle of Five Armies — in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin — the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumor has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruelest masters, a one-eyed goblin is king.
Description
Goblin-town is located in The Misty Mountains, north-east of Vindurhal and north of Hrimbarg in the Northern High Pass. There are two entrances, the "main gate" and the "secret" passage; see travelling information.
Travelling Information
Explicit details are found at the two first items.
- The Black Crack -- The upper "secret" entrance
- The Mountain's Throat -- The lower "main gate" with a Camp Site Fire and Mustering Horn
- Hrimbarg -- Nearest Stable-master
- Vindurhal -- Nearest Milestone
Quest Overview
- A Missing Scout [45]
- Dwalin's Concern [45]
- Down, Down to Goblin-town [45]
- An Author Absent [46] - Episodic Content
- Vol. I, Book 11, Chapter 10: A Pouch of Gems for a Box of Keys [50] Small Fellowship
Starting at Bilbo
- Passage to Darkness [45]
- My Dwarf Friends [45]
- Preparing for the Dark [45]
- The Undiscovered Path [45]
Starting at Gloin's Camp
- Goblins at the Gate [45]
- Order from the Darkness [45]
- Memory of the Wargs [45]
- Rumours of the North [45]
- Indecipherable [45]
- A Great Goblin [45]
- The Emissary [45]
- Aklash, the Leader of Soldiers [45]
- Rakothúrz and Horm [45]
You need to complete Memory of the Wargs in order to do the following quests:
- Leaders of the Deep [45]
- Drum-keepers [45]
Prisoners
- In the Foe's Grasp
- Other Prisoners [45]
- Stirring Up Trouble [45]
- Plan in Motion [45]
- The Great Escape
- Keepers and the Kept [45]
- Drummers in the Deep [45]
- Matuga and the Jailor's Key [45]
- The Great Escape [45]
Quests in Order
Doing the Goblin Town quests in the following order will limit repeated visits to the same areas, as much as possible.
1. Bilbo – Passage to Darkness, My Dwarf Friends, Preparing for the Dark.
2. Gloin (at Goblin-Town entrance) – Dwalin's Concern, Goblins at the Gate, Order from the Darkness, Memory of the Wargs, Down Down to Goblin Town.
3. Slave Pens – A Missing Scout, Other Prisoners, Keepers and the Kept.
4. Goblin Town second level - Stirring Up Trouble.
5. Warsteads - Leaders of the Deep (Farmak / Dagal), Rumours of the North, Plan in Motion.
6. Thundergrot - Drum-keepers, Drummers in the Deep.
7. Rivendell – Indecipherable. Wait to do the rest until you're at epic Vol 1 Book 11 Chapter 10.
8. Goblin Town second level – Epic 1.11.10, Leaders of the Deep (Zagh)
9. Throne Room Instance – Matuga and the Jailor's Key, A Great Goblin, Aklash, the Leader of Soldiers, The Emissary.
10. Gollum's Cave - The Undiscovered Path
11. Slave Pens – The Great Escape
Deeds
Mobs
These goblins are found all over the place:
In some parts there are additional mobs:
In Slave Pens:
In Thundergrot:
This list is not complete yet.
Bosses
Ashûrz the Great Goblin - aka Goblin King
Matuga
Horm, The Pit Beast
Map
Directions
Courtesy of User: Brankoz (talk), of Kin of Brian on Brandywine.
Area | From Main Entrance | From Black Crack |
---|---|---|
Opposite entrance | 1. Path to left before going down 2nd ramp.
2.West (left) into tunnel and continue due west. |
1. East to end of tunnel.
2. South (right) then up a ramp and through a room. |
Slave Pens (A Missing Scout) | 1. Path to left before going down 2nd ramp.
2. Cross bridge east (right). 3. Follow path east into tunnel, turn right (east) at 3-way intersection. 4. Make the first right (east) into another tunnel, then right (east) again to the entrance to the Slave Pens. |
1. East to end of tunnel.
2. Quick turn north (left) then east (right) across bridge. |
Warstead (Rumours of the North, Dagal for Leaders of the Deep, Farmak for Leaders of the Deep on the way) | 1. Path to left before going down 2nd ramp.
2. Cross bridge east (right) and into tunnel. 3. At T, turn west (left), cross bridge northwest over room, into tunnel. 4. Take first turn west (right). Either way after this point will lead to the Warsteads. |
1. East to end of tunnel.
2. Quick turn north (left) then east (right) across bridge. |
Deep Fires (Farmak for Leaders of the Deep on the way) | 1. Down three ramps, north and slightly west through large room, cross zone line.
2. Up stairs on west (left) then east across bridge and into tunnel. 3. East (right) at T. |
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line. 3. Up stairs on west (left) then east across bridge and into tunnel. 4. East (right) at T. |
Thundergrot (Drum-keepers, Farmak for Leaders of the Deep on the way) | 1. Down three ramps, north and slightly west through large room, cross zone line.
2. North and slightly west through room and down stairs. 3. Through tunnel north and take first tunnel west (left). 4. Follow tunnel and take first branch west. 5. Take first right (west) then right again to enter Thundergrot. |
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line. 3. North and slightly west through room and down stairs. 4. Through tunnel north and take first tunnel west (left). 5. Follow tunnel and take first branch west. |
Great Goblin's Den / Throne Room(Zagh for Leaders of the Deep on the way) | 1. Down three ramps, north and slightly west through large room, cross zone line.
2. North and slightly west through room and down stairs. 3. Through tunnel north, straight through room, cross zone line. 4. North through room and down stairs. Matuga for Matuga and the Jailor's Key is here. Zagh also wanders nearby 5. North through two rooms to Den entrance. |
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line. 3. North and slightly west through room and down stairs. 4. Through tunnel north, straight through room, cross zone line. 5. North through room and down stairs. 6. North through two rooms to Den entrance. |
Gollum's Cave ( The Undiscovered Path) | 1. Down three ramps, north and slightly west through large room, cross zone line.
2. North and slightly west through room and down stairs. 3. Through tunnel north, straight through room, cross zone line. 4. North through room, then take tunnel in northeast corner of second room. 5. Turn south (right) at 4-way intersection. |
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line. 3. North and slightly west through room and down stairs. 4. Through tunnel north, straight through room, cross zone line. 5. North through room, then take tunnel in northeast corner of second room. 6. Turn south (right) at 4-way intersection. |