Feral Strikes

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Revision as of 21:45, 3 September 2016 by Orodalf (talk | contribs) (Bonus damage on Strike skills is strange.)
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Non-Dual Wielding

Feral Strikes
  • 2.5m Range
  • Melee Skill
    Skill Type: Harmful, Strike
  • You make a savage double attack that is difficult to parry or evade. The first attack will remove a Corruption from the target and the second has a chance to remove a corruption from the target.
  • 2 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • Removes up to 1 Corruption effect from the target.
  • 50% chance to apply
    Removes up to 1 Corruption effect from the target.
  • Cost: 4% of base Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

Dual Wielding

Feral Strikes
  • 2.5m Range
  • Melee Skill
  • You make a pair of savage attacks, followed by a quick off-hand swipe. All blows are difficult to parry or evade. The first attack will remove a Corruption from the target and the second and third have a chance to remove a corruption from the target.
  • 3 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Off-hand Damage
  • Removes up to 1 Corruption effect from the target.
  • 50% chance to apply
    Removes up to 1 Corruption effect from the target.
  • 25% chance to apply
    Removes up to 1 Corruption effect from the target.
  • Cost: 4% of base Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

General Information

Class: Champion

This skill is automatically acquired at level 50.

Once trained, this skill replaces Savage Strikes.

Traits

  • The trait Deadly Strikes increases the critical multiplier for this skill by 25%.
  • The trait Deep Strikes causes this skill to apply a bleed on a critical hit.
  • The trait Vicious Strikes increases the chance to score a critical hit with this skill.