Feral Strikes
Non-Dual Wielding
Feral Strikes
- 2.5m Range
- Melee Skill
Skill Type: Harmful, Strike - You make a savage double attack that is difficult to parry or evade. The first attack will remove a Corruption from the target and the second has a chance to remove a corruption from the target.
- 2 Attacks:
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Main-hand + bonus Damage
- Removes up to 1 Corruption effect from the target.
- 50% chance to apply
Removes up to 1 Corruption effect from the target. - Cost: 4% of base Power
- Cost: 2 Fervour
- Cooldown: 4.2s
Dual Wielding
Feral Strikes
- 2.5m Range
- Melee Skill
- You make a pair of savage attacks, followed by a quick off-hand swipe. All blows are difficult to parry or evade. The first attack will remove a Corruption from the target and the second and third have a chance to remove a corruption from the target.
- 3 Attacks:
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Off-hand Damage
- Removes up to 1 Corruption effect from the target.
- 50% chance to apply
Removes up to 1 Corruption effect from the target. - 25% chance to apply
Removes up to 1 Corruption effect from the target. - Cost: 4% of base Power
- Cost: 2 Fervour
- Cooldown: 4.2s
General Information
Class: Champion
This skill is automatically acquired at level 50.
Once trained, this skill replaces Savage Strikes.
Traits
- The trait Deadly Strikes increases the critical multiplier for this skill by 25%.
- The trait Deep Strikes causes this skill to apply a bleed on a critical hit.
- The trait Vicious Strikes increases the chance to score a critical hit with this skill.