Evendim
Evendim is a region located between the Shire and the northern Forochel, and west of The North Downs. A vast region dominated by the majestic lake from which it gets its name, Lake Evendim is also known as Nenuial which is Sindarin for "Lake of Twilight". Here the dwindling numbers of Dúnedain have struggled for long to honour their heritage.
Little is said about Evendim but Elendil came here no earlier than Second Age 3320 and founded the northern Kingdom of Arnor, while his two sons founded Gondor in the south. Ten High Kings ruled out of Annúminas, the shining jewel on the southern shore of Nenuial. However, Amlaith never became the eleventh King but left to Fornost and Arnor was split in three.
The ancient abandoned city of Annúminas, the former capital of the Kingdom of Arnor, is well known amongst the Free Peoples. For according to the legends, amidst its ruins lay great wealth and powerful artifacts now threatened by evil creatures and the nefarious forces of Angmar. The Wardens of Annúminas have set up a smaller camp within the ruins and a large camp at Tinnudir, trying to press back the Enemy and secure the tombs of old.
- Level: 30 - 40
- Main settlement: Tinnudir — Vault, Class Trainers, craft faire
- Faction: The Wardens of Annúminas
- Introduced: June 2007
- Quest Pack: Quest Pack:Evendim or Quest Pack:Eriador Bundle
Lore
Nothing is known about this area before the days of Elendil, who escaped the Downfall of Númenor and landed near river Lhûn and befriended Gil-galad. His two sons got separated from him under a great storm and landed south, where they soon founded Gondor. Elendil explored the land of Eriador and found Evendim, where he settled down at the southern shores of Lake Evendim and built Annúminas. This happened no earlier than Second Age 3320, probably very soon thereafter.
Both Elendil and his sons, Isildur and Anárion, had brought precious items with them from Númenor. Some of these were the Palantíri, the "seeing stones", with which they could communicate over the vast distances between them. Thus Isildur sought refuge with his father when Sauron charged at his home city, and soon Elendil, Gil-galad, and a large host of Dúnedain knights and warriors travelled south for long years of warfare. More of those tales are told elsewhere, but here we may say that Elendil never returned, and neither did his sons succeed him at the throne but Isildur's youngest son, Valandil, eventually ascended the throne in Third Age 10 to become the third High King of Arnor.
Ten High Kings ruled out of Annúminas, but rather soon the numbers of the Dúnedain begun to dwindle, and the decay of Annúminas, Evendim, and the Northern Kingdom at large, was apparent. When Eärendur, the tenth High King, died in III 861, his son Amlaith could not overcome brotherly disputes and Arnor was split in three kingdoms: Amlaith founded Arthedain, and his unnamed brothers founded Cardolan and Rhudaur respectively. Amlaith removed to Fornost and the decay accelerated.
The Sceptre of Annúminas, however, came in safe keep of Elrond in Rivendell, where it remains until today. The Palatír of Annúminas was lost when Arvedui escaped Fornost and drowned in the ice masses of Forochel in III 1975. With Arvedui the Arnorian kingdom definitely ceased to exist; at this point was founded the Rangers of the North (or the Dúnedain of the North) which has since been led by a Chieftain. In the Epic tale of Lotro, the Chieftain is Aragorn and visions of the future whisper he will again ascend as High King of Arnor, and restore Evendim, Annúminas, and every other place of Eriador to their former glory.
Locations
Settlements
Camps
Points of Interest
- Annúminas
- Lake Evendim
- Tombs in Men Erain
World Instances
Areas
Annúminas
- Outpost: Echad Garthadir: Camp Site Fire w Mustering Horn, Milestone, Stable-master, Healer, Provisioner & Supplier, Legendary Armour barterers
- Dungeon: Glinghant
- Quests: mainly 38 - 40
Barandalf
- Quests: mainly 31 - 33
Bullroarer's Sward
- Town: Oatbarton:
- Milestone, Stable-master, Camp Site Fire, Mailbox, Supplier, Healer, armament vendors, quests
- Crafting: Farmland, Forge, Oven, Workbench, novice trainers
- Glass-blowers' Camp: Milestone, Stable-master, Mailbox, Healer, Provisioner, quests
- World Instances: Northcotton Farm - Level 65+
- Quests: mainly 30 - 32
Lake Evendim
Men Erain
- Camp: Way of Kings: Dock-master, quests
- Quests: mainly 37 - 39
Northern Emyn Uial
- Camp: The Eavespires: Milestone, Dock-master, Bowyer, Healer, Hunter Trainer, quests
- Camp Site Fire
- Quests: mainly 36 - 38
Parth Aduial
- Town: Tinnudir
- Bard, Vault, Milestone, Stable-master, Dock-master, Reflecting Pool, Mailbox, Skirmish Camp, Grocer, Healer, Provisioner, Supplier, class trainers, quests
- Crafting: Forge, Oven, Study, Workbench, novice trainers
- Outpost: High King's Crossing: Milestone, Stable-master, Dock-master, Mailbox, Healer, Provisioner, quests
- Quests: mainly 32 - 40
Southern Emyn Uial
- Quests: mainly 38
Tyl Annûn
- World Instances: Haudh Valandil, Ost Elendil
- Quests: mainly 39 - 40
Tyl Ruinen
- Dock-master
- Quests: mainly 33
Tyrn Fornech
- Village: Ost Forod
- Milestone, Stable-master, Mailbox, Tavern Keep, Supplier, Grocer, Healer, Provisioner, armament vendors
- Crafting: Forge, Oven, Study, Workbench, novice trainers
- Quests: mainly 35 - 38
Connected To
Crafting
Craft-fairs: Oatbarton, Ost Forod, Tinnudir (Keep)
Resource Tiers
- Expert: Barandalf, Bullroarer's Sward, Parth Aduial, Tyrn Fornech
- Artisan: Men Erain, Northern Emyn Uial, Southern Emyn Uial, Tyl Ruinen
Named Creatures Shard Collectors List
Each of these creatures is the rare, signature, tougher, named version and all have a high change to drop a rare shard used in crafting.
Maps
Evendim
Evendim POIs Evendim Named Creatures Ruins of Evendim
Annúminas
Category Overview
List of everything in region:
Settlements, Areas and Landmarks of Evendim
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Areas: | Annúminas • Barandalf • Bullroarer's Sward • Lake Evendim • Men Erain • Northern Emyn Uial • Parth Aduial • Southern Emyn Uial • Tyl Annûn • Tyl Ruinen • Tyrn Fornech | |
Settlements: | Echad Garthadir • Glass-blowers' Camp • High King's Crossing • Oatbarton • Ost Forod • The Eavespires • Tinnudir • Trader's Wharf | |
Landmarks: | Amon Môth • Arthobel • Baranduin • Barad Rath • Barad Tharsír • The Bleakleaf Crest • Bullroarer's Throat • Canadiach • Cirith Rhîw • Dol Haedír • The Duskencleft • Dwaling • Eastern Gate of Annúminas • The Eave-mere • The Even-rills • Gilminuial • The Gloaming Falls • Gorthost • Haudh Elendil • Haudh Elendur • Haudh Eärendur • Haudh Tarcil • Haudh Tarondor • Haudh Valandur • House Brumbar • Lighthouse • Lithost • Nan Orngon • Northcotton Market • Ost Heryn • Pearlina Gamgee's Residence • Rantost • Rushingdale • The Sand-mounds • Skirmish Camp • Stonecrop Tor • Swiftbrook • Tham Andalath • Tham Habad • Tham Laegamon • Tham Nambarth • Tham Ornen • Tham Sarch • Tham Varan • Tollobel • Tûm Fuin • The Twisted Grove • Way of Kings • Whitshards | |
Interiors: | Gwindethrond • Tinnudir Keep | |
Dungeons: | Haudh Arantar • Haudh Eldacar • Haudh Eärendur • Haudh Valandur | |
Instances: | World Instances: Northcotton Farm • Glinghant • Haudh Valandil • Ost Elendil / Quest: Barad Tironn • Barad Tharsír Storeroom • The Flooded Ward • Haudh Elendil • Un-marked Room |
Regions within the Land of Eriador
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Angmar • Bree-land • Cardolan • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • Gap of Rohan • Lone-lands • Misty Mountains • Nan Curunír • North Downs • Swanfleet • The Shire • Trollshaws |