Essences (Class-specific) Index
The following table compares the various Class-specific essences. All Class-specific essences share the following characteristics:
- Tier 7 (minimum level 100)
- Usable only by a single class
- Unique use, meaning a character can only slot one of each type of essence across all equipped items
- Bartered for from vendors in Ringló Vale, Dor-en-Ernil, and Lebennin
- Instead of granting stats, these essences provide a beneficial effect or buff via a proc
Beorning | |
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Essence | Effect |
Essence of the Sharp Claw | Expose has a 15% chance to grant +5% Critical Chance for 10s |
Essence of the Thick Hide | Evading an attack has a 15% chance to restore 10% of your Maximum Morale |
Essence of Nature's Roar | Encouraging Roar has a 15% chance to grant your target 5% Incoming Healing for 10s |
Burglar | |
---|---|
Essence | Effect |
Essence of Good Fortune | Tricks have a 5% chance to restore 10% of Maximum Morale. |
Essence of the Gambler | Evading an attack has a 15% chance to restore 10% of your Maximum Morale. |
Essence of the Critical Harmony | Critical Hits have a 25% chance to reduce the targets Critical Defence rating by 10% for 10s. |
Captain | |
---|---|
Essence | Effect |
Essence of Retaliation | In retaliation to a Critical Hit, you have a 25% chance to increase damage by 20% for 10s. |
Essence of Balance | When performing a heal, you have a 5% chance to increase damage for 10% for 20s. |
Essence of the Protector | Critical Hits have a 10% chance to increase healing output by 20% for 10s. |
Champion | |
---|---|
Essence | Effect |
Essence of the Red Storm | Melee skills have a 5% chance to apply a bleed. |
Essence of the Berserker | Melee skills have a 5% chance to add 5 Fervour. |
Essence of the Resolute | Melee skills have a 5% chance to reset the cooldown of Fight On. |
Guardian | |
---|---|
Essence | Effect |
Essence of the Elusive Defender | On block, parry, and evade, there is a 10% chance to restore 10% of your total Power. |
Essence of the Fleet Footed | Killing an enemy has a 25% chance to gain 50% Run Speed for 10s. |
Essence of Stunned Silence | Melee skills have a 5% chance to apply a 6s stun. |
Hunter | |
---|---|
Essence | Effect |
Essence of the Powerful Draw | Critical Hits have a 25% chance to apply an effect that reduces Power costs by 50% for 10s. |
Essence of Thorns | Reduces Rain of Thorns break chance to 10%. |
Essence of Freedom | On being hit, 5% chance to remove movement penalty while inducting for 10s. |
Lore-master | |
---|---|
Essence | Effect |
Essence of the Beast | Critical Hits have a 25% chance to lower the cooldown of Sic 'em! by 10s. |
Essence of Nature | Fury of Nature skills have a 10% chance to reduce the cooldown of Nature's Fury skill by 10s. |
Essence of Wisdom | Lore skills have a 10% chance to reduce the cooldown of "The Ancient Master" skill by 10s. |
Minstrel | |
---|---|
Essence | Effect |
Essence of the Combat Medic | Healing skills have a 5% chance to proc a 10% Damage increase for 10s. |
Essence of the Protector of Power | Anthems have a 25% chance to reduce Power costs by 50% for 10s. |
Essence of the War Councillor | Call to War skills have a 5% chance to proc a 20% Healing increase for 10s. |
Rune-keeper | |
---|---|
Essence | Effect |
Essence of Peace | Heals have a 5% chance to increase the healing of your next Rune of Restoration by 100%. |
Essence of the Cleansing Flame | Fire skills have a 5% chance to restore 10% of Morale. |
Essence of the Storm | Lightning skills have a 5% chance to trigger an additional lightning strike. |
Warden | |
---|---|
Essence | Effect |
Essence of the Stalwart Defender | Dodging an attack has a 10% chance to restore 10% of your Morale. |
Essence of the Reckless Defender | Killing an enemy has a 10% chance to restore 25% of your max Morale. |
Essence of Physicality | Critical Hits have a 25% chance of increasing the melee damage your target takes by 5% for 10s. |
Master Item Index • Armour Index • Weapons Index • Jewellery Index
| ||
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Essences: | 41-50 • 51-60 • 61-70 • 71-80 • 81-90 • 91-100 • 101-110 • 111-120 • 121-130 • 131-140 • 141-150 • Class-specific • PvMP | |
Consumables: | Morale Potions • Power Potions • Curative Potions • Carnival Food • Cooked Food • Fortifying Food • Special Food • Trail Food • Hope Tokens • Battle Lore • Oils • Shield-spikes • Beverages • Fine Drinks • Strong Drinks • Pipe-weed • Camp-fire Kits | |
Class Items: | Beorning • Brawler • Burglar • Captain • Champion • Guardian • Hunter • Lore-master • Mariner • Minstrel • Rune-keeper • Warden | |
Legendary Items: | Legendary Items • Heraldric Traceries • Word of Craft Traceries • Word of Power Traceries Word of Mastery Traceries: Beorning • Brawler • Burglar • Captain • Champion • Guardian • Hunter • Lore-master • Mariner • Minstrel • Rune-keeper • Warden |
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Crafting Items: | Crafting Tools • Crafting Lore • Crafting Journals • Mastery Components |