Eriador
Eriador is a land in the far northwest of Middle-earth. This land is composed of many regions, which are described below. Eriador spans from the Blue Mountains in the west (Ered Luin in Sindarin), to the Misty Mountains in the east, from Forochel in the north to Dunland in the south.
A new character begins the adventure in one of the Starter Areas within Eriador. Dwarves and Elves begin within Thorin's Gate in Ered Luin, Hobbits and Men begin in Archet Dale, but Hobbits continue in the Shire while Men continue south of Archet Dale in Bree-land. Eventually all races merge and continue in Bree.
For a summary of levels, see Regional Quests, a page which also indicates the main level of creatures and mobs.
Angmar
Angmar is a region found within the land of Eriador.
Angmar (Sindarin for Iron-home) is a sickly, inhospitable region accessible from North Downs and Gundabad. A large region made up of varying areas that all manage to be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are much more inhabitable than the ones in the east or north. Western and eastern Angmar are connected by way of a yellow, sulphuric swamp divided in two by Rammas Deluon, a line of Watching-stones which bear a tremendous sense of dread on anybody not strong-willed enough to pass them. While not accompanied by the blood red sky as the rest of Angmar, that swampland is still dangerous. Fire-worms, dread turtles, overgrown leeches, and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.
- Level: 40 - 50
- Factions: Council of the North, the Eldgang, and the Stewards of the Iron-home
- Crafting: Artisan and Master
- Neighbouring: North Downs, Câr Bronach (in Gundabad)
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- See Angmar for more details
Bree-land
Bree-land is a region found within the land of Eriador.
This region has withstood the test of time; managed to remain a thriving outpost of civilization, and is for the most part unaware of the turmoil and war going on around it thanks to the protection of the Rangers of the North.
Bree-land's main settlements of Bree, Staddle, Combe, and Archet are home to both Men and Hobbit, the only land in Middle-earth where Men and Hobbits dwell together in harmony. This region is also a central location for Dwarves and Elves to come for trade and commerce and move through to the other regions of Eriador.
"During the War of the Ring, Bree-land was threatened by both Isengard and Angmar. Saruman's thugs and half-orcs came up from the south and barricaded the Greenway at Andrath. Angmar temporarily secured the allegiance of the Blackwold bandit gang and invaded the northernmost reaches of the region with orcs." — Bree-land
- Level: 1 - 24
- Factions: Men of Bree, The League of the Axe, Woodcutter's Brotherhood
- Crafting: Apprentice, Journeyman, Expert and Master
- Neighbouring: Lone-lands, North Downs, The Shire, Evendim, Cardolan
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- See Bree-land for more details
Dunland
Dunland is a region found within the land of Eriador.
Dunland (Rohirric for Hill Land) is a hilly, brown land with Enedwaith to the North, the Old North-South Road (also known as the Greenway in Bree-land) to the West and Misty Mountains to the east. Far from the centers of population of Arnor and Gondor, its inhabitants at times included the Men known as Dunlendings as well as wandering Hobbits and Dwarves. Dunland was a fair, fertile land. By the end of the Third Age being neither prosperous or civilised, it was sparsely inhabited by unorganized herdsmen and hillmen.
- Level: 65 - 75
- Factions: Men of Dunland and Théodred's Riders
- Crafting: Westfold (T7)
- Introduced: Update 4: Rise of Isengard, September 26, 2011
- See Dunland for more details
Enedwaith
Enedwaith is a region found within the land of Eriador.
This is the wide lands that lay between Arnor in the north and Gondor in the south. Originally deeply forested, the great forests of this region were cut down by the Númenóreans during the Second Age.
In the years after their founding, Enedwaith (Sindarin for Middle-region) lay between Arnor to the north and Gondor to the south, and so the people who lived here were known as the 'middle-folk'. Though Enedwaith did not belong to either Kingdom, it was jointly administered by the Dúnedain, and the Wild Men who lived here ultimately did so under their control. Tolkien goes so far as to hint that, in the earliest days of the Two Kingdoms, Enedwaith was considered to fall within the boundaries of Gondor.
- Levels: 60 - 65
- Factions: Algraig, Men of Enedwaith and The Grey Company
- Crafting: Supreme (T6)
- Introduced: Volume III, Book 2: The Ride of the Grey Company, July 2010
- See Enedwaith for more details
Ered Luin
Ered Luin is a region found within the land of Eriador.
(Sindarin for Blue Mountains) is located in the far west of Eriador, north-west of and connected to the Shire. The Blue Mountains, as they are known in Westron, are dominated by Dwarves descending from the exile king Thráin II and by Elves who used to live in Edhelion but now are established in the south along river Lhûn.
Ered Luin has a long history, though not prominent nor prosperous in any way, being just a remote mountain ridge it did not attract much interest. This did not change when Thráin and his son Thorin Oakenshield arrived, only iron could be mined there. Even so, the Dwarves of the Blue Mountains remained in the region, side by side with elves gathering wood used for their white ships and running famous vineyards long since.
However, Thorin left Ered Luin and together with a throng of dwarves, Gandalf and a famous burglar he tried to reclaim his father's lost treasures; Thorin completed his quest but died. Nonetheless, in our story he had made a Dourhand the Master of Thorin's Hall and with that background a new Dwarf or Elf character enters the starter area in Ered Luin.
- Level: 1 - 15
- Factions: Thorin's Hall and The Ale Association
- Crafting: Apprentice, Journeyman
- Neighbouring: The Shire
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- See Ered Luin for more details
Eregion
Eregion is a region found within the land of Eriador.
(Sindarin for Holly-land, Hollin in Westron) is located near the West Gate of Khazad-dûm under the shadow of the Misty Mountains.
In the Third Age, Eregion now is a pleasant but unpopulated land, and contains many of the ruins of the Elven civilization that once thrived there. It is famous for its holly trees, whence the name in both Westron and Sindarin came from. Cooks will also find a bounty of abundant produce growing wild in the region.
One however, must also be wary, as even Angmar has reached this low and deserted lands. Ranging from fierce Worms, to prowling and thieving Dunlendings, and finally the evil and corrupted Huorns and Wood Trolls who are under the influence of Angmar's Shadow, Eregion, without a doubt, is a dangerous place.
- Levels: 48 - 53
- Factions: None
- Crafting: Master (T5), Supreme (T6)
- Introduced: Volume 2 Mines of Moria Launch - February 23, 2009
- See Eregion for more details
Settlements, Areas and Landmarks of Eregion
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Areas: | Emyn Naer • Glâd Ereg • High Hollin • Low Hollin • Mirobel • Nan Sirannon • Pend Eregion • Redhorn Gate • Tâl Caradhras • The Walls of Moria | |
Settlements: | Echad Dúnann • Echad Eregion • Echad Mirobel • Gwingris | |
Landmarks: | Bannog Cadlus • Barad Morlas • The Black Pool • Burnt Tor • Carchres • Cirith Narugorch • Daergil • Goeolhad • Hollin Gate • Hollin Ridge • Lhúgres • Munudh Cadlus • Pembar • Porth Cadlus • Redhorn Snowfall • Sâd Rechu • Sâd Thareg • Sâd Umroval • Sirannon Gate • Skirmish Camp • Stair Falls • Talath Dindal • Târ Stazg • Torech Andraug • Torech Bornagol • Torech Braignel • Torech Carangor • Torech Ladnel • Ulundín | |
Interiors: | — | |
Dungeons: | Delotham • Filgogân • Minas Elendúr • Tawarond • The Brackwater | |
Instances: | Tham Mírdain • The Library at Tham Mírdain • The School at Tham Mírdain |
Ettenmoors
The Ettenmoors is a region found within the land of Eriador.
The Ettenmoors are a mountainous, wild, and untamed land that lay north of Rivendell. Also called the troll-fells, the region was likely infested with Trolls. The Ettenmoors included the land of the Ettendales, which consisted of valleys reaching into the foothills of the Misty Mountains. It is speculated that Mount Gram, from where a host of Orcs attacked The Shire, was located in the Ettenmoors. [1]
- Level: 20 - 150
- Factions: Coldfells Army (Freeps) and Army of Angmar (Creeps)
- Crafting: Umbar (T15)
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- Special: Monster Play (MP)
- See Ettenmoors for more details
Settlements, Areas and Landmarks of Ettenmoors
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Areas: | Arador's End • Coldfells • Hithlad • Hoardale • Steps of Gram | |
Settlements: | Glân Vraig (Freeps only) • Gramsfoot (Creeps only) • Grothum • Hoarhallow Outposts: Arador's End • Hithlad (old: Coldfells) • Isendeep • River • Plains of Gramsfoot (removed) |
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Landmarks: | The Arena • Dâr-gazag • The Delving of Frór • Elf Camp • Grimwood Lumber Camp • Isendeep Mine Lugazag • Miner's Camp • Orc Camp • Ost Ringdyr • Tírith Rhaw • Tol Ascarnen • Troll-height • Southern Bridge • Western Bridge |
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Interiors: | — | |
Dungeons: | — | |
Instances: | — |
Evendim
Evendim is a region found within the land of Eriador.
A vast region dominated by the majestic lake from which it gets its name, Lake Evendim, also known as Nenuial (Sindarin for Lake of Twilight). Here the dwindling numbers of Dúnedain have struggled for long to honour their heritage.
Little is said about Evendim but Elendil came here no earlier than Second Age 3320 and founded the northern Kingdom of Arnor, while his two sons founded Gondor in the south. Ten High Kings ruled out of Annúminas, the shining jewel on the southern shore of Nenuial. However, Amlaith never became the eleventh King but left to Fornost and Arnor was split in three.
The ancient abandoned city of Annúminas, the former capital of the Kingdom of Arnor, is well known amongst the Free Peoples for according to the legends, amidst its ruins lay great wealth and powerful artifacts now threatened by evil creatures and the nefarious forces of Angmar. The Wardens of Annúminas have set up a smaller camp within the ruins and a large camp at Tinnudir, trying to press back the Enemy and secure the tombs of old.
- Level: 30 - 40
- Factions: The Wardens of Annúminas
- Crafting: Expert and Artisan
- Neighbouring: Bree-land, Forochel, North Downs, The Shire
- Introduced: Shores of Evendim, June 2007
- See Evendim for more details
Forochel
Forochel is a region found within the land of Eriador.
Forochel (Sindarin for Northern Ice) is a frozen tundra found in the northern-most region of Eriador, where the Blue Mountains form a massive barrier on the western border. These frost-bitten expanses surrounding the infamous Ice Bay lie encased by steep mountain sides but connects to the Great Sea to the north and into the even more inhospitable Forodwaith to the east.
Forochel will always be remembered for when King Arvedui escaped Fornost in III 1974, hid in dwarf-mines at the slopes of the Blue Mountains with his men, and eventually gained help from the Lossoth who rightfully feared Angmar's wrath. Círdan the Shipwright sent a ship west of the mountains for the King and it arrived in March III 1975. However, a great storm trapped the ship in the ice masses until it was broken, whether that was an act of the Witch-king of Angmar or not is unknown. The last King of Arnor and his men were lost, and so also the two palantíri of Amon Sûl and of Annúminas. Today adventurers supporting the Free Peoples, as well as foes out of Angmar, are seeking other heirlooms that were lost but maybe lie waiting a finder under the snow.
- Levels: 44 - 50
- Factions: Lossoth of Forochel
- Crafting: Master (but no wood)
- Neighbouring: Evendim
- Introduced: Book 13: Doom of the Last-king, April 2008
- See Forochel for more details
Settlements, Areas and Landmarks of Forochel
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Areas: | Itä-mâ • Jä-kuru • Jä-rannit • Länsi-mâ • Talvi-mûri • Taur Orthon | |
Settlements: | Kauppa-kohta • Kuru-leiri • Pynti-peldot • Sûri-kylä • Zigilgund | |
Landmarks: | 4th Dwarf Channel • 7th Dwarf Channel • 10th Dwarf Channel • Barad Gaurhoth • Hammastus-pesä • Hylje-leiri • The Ironspan • Jotunstath • Jä-reitti • Jänis-leiri • Karhu-leiri • Kibilzahar • Kissa-sari • Korkea-järvi • Leijona-kotin • The Lonesome Stones • Metsästä-sija • Norsu-hauta • Norsu-leiri • Pynti-leiri • Reodh Fuil • Skirmish Camp • Tûli-mäit • Vesi-paistâ • Voi-teltta | |
Interiors: | Great Lodge of Sûri-kylä • Näky-kolo | |
Dungeons: | Icereave Mines • Peikko Den | |
Instances: | World Instances: Agoroth, the Narrowdelve • Sâri-surma / Skirmish: The Icy Crevasse / Quest Instances: Bregmor's Den • Halla-kolo • Kolo-hampât |
Gap of Rohan
The Gap of Rohan is a region found within the land of Eriador.
The Gap of Rohan is the great gap on the west of Rohan between the southern end of the Misty Mountains and the northernmost peaks of the White Mountains, once known as Gap of Calenardhon.
Through the Gap flow the rivers Isen and Adorn, which formed the effective western boundary of the region Calenardhon, later the Kingdom of Rohan.
This is not Rohan proper, but rather the Gap of Rohan, which covers the strip of territory between the Misty Mountains (to the north), the Kingdom of Rohan (to the east), and the White Mountains to the southeast. Mountains make rivers, and the lush valley farmland in the triangle formed by the Isen (flowing from the Misty Mountains) and the Adorn (originating in the White Mountains) is a historical point of contention between the Dunlendings and the Kingdom of Rohan.
The Rohirrim fought a number of battles against the Dunlendings and the Orcs of Saruman in the gap, during one of which Théodred, son of Théoden King, was mortally wounded.
- Level: 70 - 75
- Factions: Théodred's Riders
- Introduced: Update 4: Rise of Isengard, September 26, 2011
- See Gap of Rohan for more details
Settlements, Areas and Landmarks of Gap of Rohan
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Areas: | Wulf's Cleft • Isendale • Heathfells | |
Settlements: | Grimbold's Camp • Forthbrond | |
Landmarks: | Âthdâr • Brôntrig • Cuvnerth • Dol Baran • The Pit of Iron • River-watch • The River Isen • Slave Stockades • The Smelters • The Sprawling Dark • The Underworkings • Wulf's Cleft Overlook | |
Interiors: | — | |
Dungeons: | — | |
Instances: | — |
The Lone-lands
Settlements, Areas and Landmarks of the Lone-lands
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Areas: | Agamaur • Annunlos • Garth Agarwen • Haragmar • Harloeg • Minas Eriol • Nain Enidh • Talath Gaun • The Weather Hills | |
Settlements: | The Forsaken Inn • Ost Guruth | |
Landmarks: | Amon Ros • Barad Iachiant • Bleakrift • Candaith's Encampment • The Circle of Blood • Dol Vaeg • Echad Sûl • Eglain Camp • Garth Agarwen Gate • Glumhallow • Gondrinn • Ivar's Crypt • The Last Bridge • The Lornspan • Mitheithel • Mithrenost • Naerost • Nan Dhelu • Nindor • Ost Cyrn • Ost Haer • Ost Laden • The Outer Gates • Skirmish Camp • Spring of the Red Maid • Thandobel • Tornstones • Weatherfoot • Weathertop | |
Interiors: | Barad Dhorn • The Forsaken Inn • The Lore-tower | |
Dungeons: | Iorvinas | |
Instances: | Garth Agarwen: Arboretum • Barrows • Fortress / Other: Stand at Amon Sûl • Inn of the Forsaken |
The Misty Mountains
Nan Curunír
Nan Curunír is a sub-region found within the region of Dunland.
Nan Curunír (Sindarin for Saruman's Vale) is also known as Isengard (the Wizard's Vale -- before the Battle of the Hornburg). It lies in the uttermost south-east of Eriador.
- Level: 75
- Factions: None
- Crafting: Westfold (T7)
- Introduced: Update 4: Rise of Isengard, September 26, 2011
- See Nan Curunír for more details
The North Downs
The Shire
The Shire is a region found within the land of Eriador.
The country of the Shire is a land of peace and pastoral beauty, where hobbits dwell in seclusion from the world at large.
In former times, Men were seldom seen there, though Dwarves often passed through the Shire as they travelled to the Blue Mountains from their lands in the East. More rarely still, Elves could sometimes be seen in the woods as they journeyed to Mithlond, the Grey Havens beyond the borders of the Shire, where they cross the Sea into the Utter West.
Dark things seldom threatened the hills and meadows of the Shire. Largely this has been because hobbits are very good at keeping to their own business and not being noticed by others. But Little Folk would be aghast and unbelieving if they only knew the lengths to which Gandalf the Grey and the Rangers of the North have gone to ensure the country's peace. Now, though, even the Shire cannot escape the notice of the Shadow in the East.
- Level: 1 - 13
- Factions: The Mathom Society, The Inn League and The Yonder-watch
- Crafting: T1 (Apprentice), T2 (Journeyman)
- Neighbouring: Bree-land, Ered Luin, Evendim, Cardolan
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- See The Shire for more details
The Trollshaws
Lands of Middle-earth
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Eriador • Gondor • Haradwaith • Mordor • Rhovanion • Rohan |
Regions within the Land of Eriador
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Angmar • Bree-land • Cardolan • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • Gap of Rohan • Lone-lands • Misty Mountains • Nan Curunír • North Downs • Swanfleet • The Shire • Trollshaws |