Epic Battle: Helm's Dike
Helm's Dike | |
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Level: | 10 or higher |
Size: | Solo/Duo, Fellowship(6) |
Cluster: | Battle for Helm's Deep |
Region: | West Rohan |
Area: | Helm's Deep |
Helm's Dike is an Epic Battle introduced in Update 12: Helm's Deep. It can be run Solo/Duo or in a Fellowship by characters Level 10 and higher, and must be completed on Solo/Duo mode before other Epic Battles can be attempted.
All players are "Level Scaled" to level 150. Equipment is also scaled and Virtues are scaled to at least level 14.
Lore
Helm's Dike is an ancient earthen wall and trench which stretched across the entrance to the Deeping-coomb, a quarter mile ('two furlongs') before the Hornburg, with the twenty foot tall rampart serving as the first line of defence for Helm's Deep. On 3 March TA Aragorn, Legolas and Gimli together with King Théoden, Éomer and a band of Rohirrim Riders crossed the dike on their way to the Hornburg. Defence of the trench was led by Gamling, who managed to retreat after the dike was overrun during the early stages of the Battle of the Hornburg.[1][2][3][4]
Quests
All quests, including the main objective, can only be completed once per day.
Solo/Duo
- [95] A Stone Obstruction
- [95] Powder at the Gate
- [95] Protect the Horses
- [95] Guarding the Watchtower
- [95] Flames at the Gate
- [95] The Statue of Helm Hammerhand
Fellowship
- [95] A Stone Obstruction
- [95] Powder at the Gate
- [95] Protect the Horses
- [95] Guarding the Watchtower
- [95] Flames at the Gate
- [95] The Statue of Helm Hammerhand
Walkthrough & Notes |
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WalkthroughBasic Strategy (Solo/Duo)As the first Epic Battle available, you are given an indefinite amount of time to prepare and set up defences, as the battle does not start until you speak with Gamling. There are four battle lines to defend, each location with two Commanders and at least four Soldiers, however the enemy will only focus on two locations at a time and will rarely attack you, even if you are the main damage or healing source. Naturally, doing this battle with a partner is highly recommended, especially early on when players beginning epic battles will not have a significant amount of Promotions to manage it by themselves. Side objectives will appear somewhat randomly, and in this case, they will usually spawn extra enemies that will draw attention from friendly Soldiers and eventually overwhelm them if not immediately dispatched. First WaveThe first cluster of enemies will march towards either the western or eastern end of the Dike, and focus on the two battle lines on that particular side. If you begin on the eastern side, you will have access to a small catapult, which will hit more targets than a small ballista at the cost of a long cranking time. Take the opportunity to eliminate as many enemies as you can as they are marching. Second WaveThe second cluster of enemies will march towards the side that they didn't march to on the first wave. Whether you started on the western or eastern side, you will have access to a small ballista to kill at least two enemies a shot. It may not seem significant, but it adds up when you are a non-healing class. Final WaveThe final cluster of enemies will march towards the innermost battle lines, with enemies appearing on both sides of the gate. Notes
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Rewards |
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Quest Text | |
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BackgroundHelm's Dike forms the first barrier of defence for Rohan's final stand. Saruman's army marches, angry and ready for war. Objective 1
Objective 2
The defenders of the Hornburg are busy preparing for the onslaught that will soon begin. Those left at the Dike must buy them as much time as possible. Merit RatingThis quest starts with Full Rating Merit.
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Gallery
References
Epic Battles
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Tutorial: | Basic Training (Tutorial) | |
The Battle of Helm's Deep: | Helm's Dike • The Deeping Wall • The Deeping-coomb • The Glittering Caves • The Hornburg | |
War for Gondor: | Retaking Pelargir • Defence of Minas Tirith • Hammer of the Underworld | |
Roles and Promotions: | Engineer • Officer • Vanguard | |
Merit and Rewards: | Epic Battle Rewards |