Ents go to War
- 15m Range
- Tactical Skill
- Max Targets: 5
- Radius: 5m
- Induction: 2s
- Resistance: Tactical
Skill Type: Fire - Shakes the earth as if an Ent stamped his foot, damaging and stunning several enemies.
- ... Fire Damage
- Mounted Combat Enemies: Stun replaced with a mount speed debuff
- 6s Stun
- Cost: ... Morale
- Cost: (Level × 2) Power
- Requires: Ents go to War Trait Equipped
- Cooldown: 5m
Values
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General Information
Class: Lore-master
Level: 41
Trait: March of the Ents (Legendary)
Traits
The trait Awareness of Body reduces the morale cost of this skill by 40%.
The trait Flame of Anor increases the damage of this skill by 10%.
The trait Harmony with Nature reduces the power cost of this skill by 15% and shortens the induction by 25%.
The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
The trait set bonus for Master of Nature's Fury (2) increases the damage of this skill by 5%.
The trait set bonus for Master of Nature's Fury (3) increases the damage of this skill by another 20% and reduces the cooldown by 180s.
The trait set bonus for Master of Nature's Fury (4) increases the damage of this skill by another 25%.
Effects
Using this skill causes Stunned to occur on an enemy target.
Interactions
The Lore-master's Staff Legacy Ents Go To War Base Damage increases the damage caused by this skill by up to 10%.
The Lore-master's Staff Legacy Fire Skills Critical Damage increases the critical magnitude of this skill by up to 25%.
The Lore-master's Staff Legacy Tactical Skills Direct Damage increases the damage caused by this skill by up to 10%.
The Lore-master's Book Legacy Fire Skills Critical Rating increases the critical rating of this skill by up to 648.
The Lore-master's Book Legacy Target Resistance (Damaging Skills) decreases the resistance to this skill by up to 1580.
The Lore-master's Book Legacy Target Resistance (Fire Skills) decreases the resistance to this skill by up to 1580.
Equipping six pieces of the Stone-reader's Armour set increases the damage dealt by this skill by 10%.
Tactical Information
Ents go to War is a good burst damage skill, greatly damaging multiple targets and stunning them at the same time. The skill gets noticeably better when traited down the Master of Nature's Fury line, dealing more damage, costing less power and morale and having a shorter induction. Also, it causes the longest stun of all Lore-master's skills, creating time to use skills with long inductions which would otherwise be interrupted by enemies. It is especially useful for fights with multiple (grouped up) targets. For maximized AoE burst damage, one can think of the following skill sequence: Ancient Craft, Ents go to War, Lightning-storm, Improved Sticky Gourd, Cracked Earth. After this the stun has expired and you can go on killing what's left in melee, or even kite if you're in danger.
Lore
This skill was inspired by the story of the War of the Ring, in which the ents eventually decide to pick sides and march upon Isengard, home of the fallen wizard Saruman:
"We come, we come with roll of drum: ta-runda runda runda rom!
We come, we come with horn and drum: ta-runa runa runa rom!
To Isengard! Though Isengard be ringed and barred with doors of stone;
Though Isengard be strong and hard, as cold as stone and bare as bone,
We go, we go, we go to war, to hew the stone and break the door;
For bole and bough are burning now, the furnace roars - we go to war!
To land of gloom with tramp of doom, with roll of drum, we come, we come;
To Isengard with doom we come!
With doom we come, with doom we come!"
Song of the March of the Ents
- The Lord of the Rings, by J.R.R. Tolkien