Durin's Way
Durin's Way is an area in the north-west of Moria.
This area lies above the Great Delving, Zelem-melek, and the Twenty-first Hall, and west of Nud-melek, and the Bridge of Khazad-dûm.
Two major Dwarf encampments have been established here: the Jazârgund (also known as the Stone Hall) and the Chamber of the Crossroads (also known as Three-Forked Camp). Dwarf contingents here organize strikes against the Uruks and Morroval forces, repair ancient structures, and uncover their ancestors’ secrets—all in their quest to reclaim Moria from the servants of the Dark Lord Sauron. [1]
Lore
- This proud level of Moria is named for the eldest of the Seven Fathers of the Dwarves — Durin of the Longbeard Clan — and the sixth king to bear his name, the second-last to rule in Khazad-dûm. It is the northernmost territory inside Moria.
- During the reign of Durin VI in the Third Age, the Dwarves delved too deep in search of mithril and awoke the Balrog. This led to their expulsion from Khazad-dûm and the subsequent infiltration of Orcs, Trolls, and other dark creatures.
- Along the southern region of Durin's Way stretches the path the Fellowship of the Ring took from the three-way junction to the Chamber of Mazarbul, and on to the Second Hall. Durin's Way harbors Orcs directed by the brutal White Hand Uruks of Saruman. In addition, there are conscripted Goblins and their vicious warg mounts and the Merrevail, an ancient evil race not seen in many centuries.
- Remember Moria is vertical from one area to the next as you go more south on the in-game map, as evidenced by The Endless Stair, which you can see in several zones as you travel deeper into Moria.
Settlements
The following settlements are found within this region:
- Chamber of the Crossroads
- Jazârgund
- The Door to the Clouds
- The Tharâkh Bazân camp
- The Fanged Pit camp
Landmarks
These landmarks are located within Durin's Way:
- Bat-cave
- Buzun-ghâr
- Dâr-rukh[4.1S, 100.8W]
- Durin's Crossing
- Fehem-dûm
- Gloku-ru
- Gríshurbhrum
- Hadâd-dûm
- Hadudbâb
- Jundulbâb
- Jundul-dûm
- Khulturg
- Manarbul
- Mekeb-faham
- Mokûrzmûl
- Mudmulzarâk
- Ninknakh Faltor
- Salab Nurjundul
- Skoiruzg
- Sulnul-dûm
- Tharâkh Bazân
- The Glass-hall
- The Hall of the High Stair
- The Mustering Hall
- The Peaceful Path
- The Twenty-first Hall: West Arch
- Tith-maudhûl
- Uflûmp-mur
- Zabâd-dûm
- Zarârgharâf
- Zigilnâb
Deeds
The following deeds can be contributed to in this area:
Quests
The following quests start in, or involve this area.
- [52] Líkmund's Companions
- [52] Drums of War
- [53] Lost Supplies
- [52] Plenty to Go Around
- [53] Emissaries of the White Hand
Examine the Ornate Chest-piece on the ground east of Dolven-view to start this series:
- [53] Unexpected Treasure
- [53] Heralds of Corruption
- [53] Scraps of Shadow
- [54] To Jazârgund
- [51] The Winding Way
- [53] Message to Zirakzigil
- [53] Mapping the Winding Way
Epic Quests
Previous: Volume II, Book 1
Volume II, Book 2: Echoes in the Dark
- [53] Foreword: Echoes in the Dark - Optional
- [53] Chapter 1: New Residents
- [53] Chapter 2: Store-houses of the Western Halls
- [53] Chapter 3: Zigilburk the Unrivaled
- [53] Chapter 4: Enemies in the Ever Dark
- [53] Chapter 5: Half a Riddle
- [54] Chapter 6: Goblins in the Western Halls
- [54] Chapter 7: The Empty Passage - Solo Only
- [54] Instance: The Empty Passage - Solo Only
- [54] Chapter 8: The Twenty-first Hall
Next: Volume II, Book 3
- [54] Vol. 2, Book 3 -- Chapter 3: Inside the Chamber of Mazarbul
- [56] Vol. 2, Book 3 -- Chapter 4: A Grudge Against Goblins
- [56] Vol. 2, Book 3 -- Chapter 5: Words of Caution
- [57] Vol. 2, Book 3 --Chapter 9: We Cannot Get Out
The Water-wheels
- [60] Nalâ-dûm: Menace of Nalâ-dûm Small Fellowship
- [60] Nalâ-dûm: An Abundance of Grime Small Fellowship
- [60] Nalâ-dûm: Hard-plated Armour Small Fellowship
The Hall of Mirrors
- [60] Lumul-nar: Smothering the Sun Small Fellowship
- [60] Lumul-nar: The Bane of Illumination Small Fellowship
- [60] Lumul-nar: The Lesser Rings Small Fellowship
- ===== Starting =====
- [53] After the Fire - Vector to The Tharâkh Bazân camp
- [53] Emissaries of the White Hand
- [53] Plenty to Go Around
- [53] Send Them Back Home
- [53] Unseen - Vector to The Tharâkh Bazân camp
- [53] Untold Legends
- [53] A Rare Root
- [53] Blackest Night
- [53] The Terror that was Azog
- [53] Records of the Dark Times
- [53] Lest We Forget
- [53] A Light in the Garden -- Starts from Moria-Mirror at [3.6S, 109.1W]
- [53] Helgi Goblinbane's Arm -- Starts from Helgi's Arm at [3.0S, 107.8W]
- [53] Preserving Ancient Tales - Vector to Jazârgund
- ===== Starting =====
- [53] Badgers as Shepherds
- [53] Crashing Down
- [53] Hope From the East
- [53] Little Revolution
- [53] Remembering the Old Songs
- [53] Into the Fanged Pit - Vector to The Fanged Pit
- [53] Dark Victory - Vector to The Twenty-first Hall
No quests are starting within The Fanged Pit, unbound to any location
Quests starting at specified locations:
The Fanged Pit camp
Starting
- [53] Visage of Terror
- [53] Workshop of the Winged
- [53] Birds of Prey
- [53] Fungus Takes Flight
- [53] Vanity
- [54] Bogrian's Curiosity
- [54] Death to the Maidens
- [56] Bingo's Scattered Thoughts
Involving
Creatures
The following creatures are found within this area:
- Bogrian
- Conscripted Defender
- Captain Gomîg
- Garn
- Merrevail
- Elder Moria-rider
- Elder Morvul-defiler
- Elder Morvul-guard
- Elder Morvul-worker
- Moria Captain
- Moria Conscripted Guard
- Moria Guard
- Moria Warg-rider
- Morroval-defender
- Morroval-slinger
- Morroval-stalker
- Piercing Dark-claw
- Riptalon
- Taugan
Named Creatures Flake Collectors List
Each of these creatures is the rare, signature, tougher, named version and all have a high change to drop a rare flake used in crafting.
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Maps
There are also step by step directions for traveling to the Chamber of the Crossroads from the Dolven-View and from the 21st Hall.
Durin's Way
Moria
Settlements, Areas and Landmarks of Durin's Way
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Areas: | The Fanged Pit | |
Settlements: | The Chamber of the Crossroads • The Door to the Clouds • The Tharâkh Bazân camp • Jazârgund • The Fanged Pit camp | |
Landmarks: | Dâr-rukh • Durin's Crossing • Fehem-dûm • Ghâr-khafush • The Glass-hall • Gloku-ru • Gríshurbhrum • Hadâd-dûm • Hadudbâb • The Hall of the High Stair • Jundulbâb • Jundul-dûm • Khulturg • Manarbul • Mokûrzmûl • Mudmulzarâk • The Mustering Hall • Ninknakh Faltor • Salab Nurjundul • Skoiruzg • Sulnul-dûm • Tharâkh Bazân • Tith-maudhûl • Uflûmp-mur • Zabâd-dûm • Zarârgharâf • Zigilnâb • Zurr-thurkh | |
Interiors: | Buzun-ghâr • The Peaceful Path | |
Dungeons: | Resource: Mekeb-faham • Mekeb-farak | |
Instances: | — |