Destiny Points

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Revision as of 02:40, 9 March 2014 by Magill (talk | contribs) (add category)
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Defintion

Destiny Points (DP) can be considered a game currency.
All players earn them by leveling after level 10, for 200 DP per level.
  • However only VIP players can spend Destiny Points on Perks.
They were previously, before Update 6, earned in Monster Play and used to advance your Monster Player and unlock new skills, traits, and more.
  • Destiny Point functionality was incorporated into the consolidated Wallet. Click the Wallet at the 45 degree position (NE) on the radar. Press the Perks button in the lower left.


Destiny Point Perks

Each category of Destiny Point Perks has a limit of '5 uses', meaning that you can only purchase a perk of that category five times. These uses recover at a rate of 1 per day. Hence, if you are leveling a character, it is a good idea to make sure that you are never wasting the Enhanced XP use cooldowns.

The "Destiny Point Perks" panel does not display by default. Access is somewhat hidden. (At one time, there was a button on the Radar screen, but that has been removed.)

  • You can set a Toolbar slot to display "Destiny" (Options/UI Settings/ToolBar Slots). It will be indicated with the Icon:
  • You can set a key to display the "Destiny Point Perks" panel. (Options/Key Mapping/Panels/Destiny Point Perks Panel).

Enhanced XP

Name Cost Level Uses Description
There are roughly several forms of Experience accelerators.

See Also

For more info see Notes on Experience boosts. || 250 || 10 || 5 || Increases XP gained from enemies.

Run Speed

Name Cost Level Uses Description
 Burst of Swiftness 50 5 5 Increases Run Speed.
 Sustained Swiftness 125 5 5 Increases Run Speed.
 Continuing Swiftness 200 5 5 Increases Run Speed.

Recovery

Name Cost Level Uses Description
 Burst of Recovery 50 5 5 Increases out of combat morale and power regen.
 Sustained Recovery 250 5 5 Increases out of combat morale and power regen.
 Continuing Recovery 1,000 5 5 Increases out of combat morale and power regen.

Hope

Name Cost Level Uses Description
 Burst of Hope 50 5 5 Increases Hope.
 Sustained Hope 250 5 5 Increases Hope.
 Continuing Hope 1,000 5 5 Increases Hope.

Morale

Name Cost Level Uses Description
 Initiate Resolve 125 5 5 Increases max morale.
 Accomplished Resolve 500 10 5 Increases max morale.
 Experienced Resolve 1,500 20 5 Increases max morale.
 Veteran Resolve 3,000 30 5 Increases max morale.

Power

Name Cost Level Uses Description
 Initiate Vigour 125 5 5 Increases max power.
 Accomplished Vigour 500 10 5 Increases max power.
 Experienced Vigour 1,500 20 5 Increases max power.
 Veteran Vigour 3,000 30 5 Increases max power.

Marks

Name Cost Level Uses Description
 Burst of Mark Acquisition 2,250 20 5 Increases skirmish mark gains.
 Sustained Mark Acquisition 4,500 20 5 Increases skirmish mark gains.
 Continuing Mark Acquisition 7,500 20 5 Increases skirmish mark gains.

Armour

Name Cost Level Uses Description
 Initiate Fortitude 125 5 5 Provides a temporary increase to your Physical Mitigation (+193).
 Accomplished Fortitude 500 10 5 Provides a temporary increase to your Physical Mitigation (+258).
 Experienced Fortitude 1,500 20 5 Provides a temporary increase to your Physical Mitigation (+386).
 Veteran Fortitude 3,000 30 5 Provides a temporary increase to your Physical Mitigation (+515).

Determination

Name Cost Level Uses Description
 Initiate Determination 180 5 5 Provides a temporary increase to your Tactical Mitigation (+193).
 Accomplished Determination 750 10 5 Provides a temporary increase to your Tactical Mitigation (+258).
 Experienced Determination 2,250 20 5 Provides a temporary increase to your Tactical Mitigation (+386).
 Veteran Determination 4,500 30 5 Provides a temporary increase to your Tactical Mitigation (+515).

Item Experience Boost

Name Cost Level Uses Description
 Burst of Legendary Competence 2,250 51 5 Increases Item XP gained from enemies.
 Sustained Legendary Competence 4,500 51 5 Increases Item XP gained from enemies.
 Continuing Legendary Competence 7,500 51 5 Increases Item XP gained from enemies.

Experience Boost

Name Cost Level Uses Description
 Tome of Continual Experience 2,000 5 5 Increases XP and Item XP gained from enemies.
 Tome of Lasting Experience 3,000 5 5 Increases XP and Item XP gained from enemies.
 Tome of Compressed Experience 4,000 5 5 Increases XP and Item XP gained from enemies.

Item Wear

Name Cost Level Uses Description
 Burst of Resilience 125 5 5 Reduced item wear from combat. No item wear from defeat.
 Sustained Resilience 500 10 5 Reduced item wear from combat. No item wear from defeat.
 Continuing Resilience 1,500 20 5 Reduced item wear from combat. No item wear from defeat.

Damage Bonus

Name Cost Level Uses Description
 Initiate Strength 500 5 5 Provides a temporary increase to the damage your attacks deal (+3%).
 Accomplished Strength 1,500 10 5 Provides a temporary increase to the damage your attacks deal (+4%).
 Experienced Strength 3,000 20 5 Provides a temporary increase to the damage your attacks deal (+5%).
 Veteran Strength 5,000 30 5 Provides a temporary increase to the damage your attacks deal (+5%).

Skirmish Heroism

Name Cost Level Uses Description
 Skirmish Heroism 8,000 20 5 Dispels Skirmish defeat penalty effects.

Monster Play Boost

Name Cost Level Uses Description
 Burst of Monster Play Experience 125 40 5 Increases Commendations and Monster Play XP gain.

Curing

Name Cost Level Uses Description
 Restoration 1,000 5 1 Instantly cures wounds, poisons, diseases, and fear.