Dazed
Dazed
- Cannot move or act. Damage will end this state.
- Duration: ...s
Combat Relationship
Examples of enemies that can cause this effect include:
Skill Relationship
Some of the skills that can invoke this effect on an enemy target (unless immune) include:
Burglar:
- Confound: duration 30s, 2 targets; 4 targets with Confound the Fools equipped.
- Mischievous Glee / Mischievous Delight with at least 4 traits in The Gambler trait line: duration 10-60s, depending on the gamble tier, 1 target.
- Provoke from Stealth / Improved Feint Attack with Leaf-walker equipped: duration 10-60s, depending on the gamble tier, 1 target.
- Riddle: duration 30s, 1 target.
Hunter:
- Dazing Blow / Improved Dazing Blow: duration 5s, 1 target.
- Distracting Shot: duration 10s; 30s with Explosive Arrow equipped, 1 target.
Lore-master:
- Bane Flare: duration 15s, 3 targets; 5 targets with 2 traits in The Ancient Master line, up to 10 with a legacy.
- Blinding Flash: duration 30s; 20s with 3, 5s with 4 traits in the Master of Nature's Fury line, 1 target.
Minstrel:
- Song of Subdual: duration 30s, 1 target.
Rune-keeper:
- Armour of Storm (reflect effect upon incoming melee damage): duration 5s, 1 target.
- Shocking Touch: duration 5-10s; 10-15s with Confounding Principles equipped, 1 target.
- Vivid Imagery / Perfect Imagery: duration 5-10s, 3 targets; 10-15s and 5 targets with Perfect Imagery.
Warden:
- Boar's Rush (on critical hit): duration 5s, 1 target.
- The Boot (on critical hit): duration 5s, 1 target.