Champion Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Active Skills Category Cooldown Range Source
 Swift Strike Melee 3.2s 2.5m Level: 1
 Blade Wall AoE 4.2s 5m Level: 1
 Savage Strikes Melee 4.2s 2.5m Level: 2
 Wild Attack Melee 1.8s 2.5m Level: 6
 Champion's Challenge Threat 30s 30m Level: 10
 Bracing Attack Melee 30s 2.5m Level: 14
 Let Fly Ranged 9s 30m Level: 16
 Blood Rage Buff 1m Self Level: 20
 Fight On Buff+Debuff 5m 3m Level: 22
 Merciful Strike Melee 10s 2.5m Level: 24
 Sprint Buff 5m Self Level: 26
 Clobber Melee 10s 2.5m Level: 30
 Horn of Gondor AoE+Debuff 20s 5m Level: 32
 Hamstring Melee+Debuff 20s 2.5m Level: 34
 True Heroics Buff 2m 15m Level: 40
 Boast Emote 2m 30s 10m Level: 36
 Fear Nothing! Melee 45s Self Level: 46
 Feral Strikes Melee 4.2s 2.5m Level: 50

The Martial Champion

The Martial Champion (Skills)

The Berserker

The Berserker (Skills)

The Deadly Storm

The Deadly Storm (Skills)


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.

Ability Category Level Recovery Time Description
 Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
 Discipline: Red Dawn 75 1s Increases damage and critical damage
 Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
 Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
 Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
 Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
 Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
 Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
 Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1

Instrument Proficiencies

Name Level Cost Description
 Specialized Equipment 1 Free Allows the use of Specialized Equipment
 Clarinet Use 1 Free Allows the use of Clarinets
 Horn Use 1 Free Allows the use of Horns
 Lute Use 1 Free Allows the use of Lutes

Weapon Proficiencies

Weapon Category Level Description
 Daggers 1H 1 Chance to land critical hit
 Dual Wielding 1
 One-handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
 One-handed Clubs 1H 1 Chance to Stun
 One-handed Hammers 1H 1 Chance to Stun
 One-handed Maces 1H 1 Chance to Stun
 One-handed Swords 1H 1 Increases to-hit chance
 Spear MHO 10 Chance to Wound causing damage over time
 Two-handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
 Two-handed Hammers 2H 10 Chance to Stun
 Two-handed Swords 2H 10 Increases to-hit chance
 Bows 1
 Crossbows 1