Champion Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Active Skills

Each Specialization has additional skills available through assigning Class Trait Points. Each Specialization also grants some abilities exclusive to that specialization (not available for purchase).

See:

The Deadly Storm
The BerserkerThe Martial Champion

Building the Fervour

Ability Category Level Recovery Time Range Description
 Swift Strike Melee 1 3.2s 2.5m Melee attack, adds 1 Fervour pip.
 Wild Attack Melee 6 1.8s 2.5m Powerful melee attack, adds 1 Fervour pip.
 Merciful Strike Melee 24 30s 2.5m Powerful melee attack, can only be used on targets with 20% or less health, adds 2 Fervour pips, Fast.

Champion's Artistry

Ability Category Level Recovery Time Range Description
 Blood Rage Buff 20 1m n/a Breaks crowd controll effects
 Sprint Buff 26 5m n/a Increased run speed. Ignores slowing effects.
 Boast Misc. 36 2m 30s 10m Players within 10 meters perform the "cheer" animation.
 True Heroics Misc. 64 5m 15m Reduces Champion's Power and increases fellowship members' Power on defeat response.

Common Skills

Ability Category Level Recovery Time Range Description
 Let Fly Ranged (<=16) 9s 30m Basic ranged attack, has an induction.

Engage the Tide

Ability Category Level Recovery Time Range Description
 Blade Wall AoE 1 4.2s 5m Moderate damage frontal AoE.
 Horn of Gondor AoE+Debuff 32 20s 5m Moderate damage full AoE with stun effect.

Mounted Skills

Ability Category Level Recovery Time Description
 Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
 Discipline: Red Dawn 75 1s Increases damage and critical damage
 Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
 Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
 Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
 Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
 Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
 Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
 Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Never Falter

Ability Category Level Recovery Time Range Description
 Bracing Attack Melee 14 (<=16) 30s 2.5m Restores some Morale on successful hit.
 Sudden Defence Buff (spec) 3m n/a Removes all Fervour to apply a damage-preventing bubble.
 Champion's Challenge Threat (<=16) 30s 30m Forces target to attack the Champion for a short time.
 Fight On Buff+Debuff 22 5m 3m Drains Power from all targets and gives it to the Champion. Temporary melee damage increase, reduced Power regeneration in combat on expiration.
 Fear Nothing! Melee 46 5m n/a Removes up to 3 Fear effects with maximum strength of [Level + 5].

Toe to Toe

Ability Category Level Recovery Time Range Description
 Savage Strikes Melee 2 4.2s 2.5m Powerful double-strike attack. Followed by off-hand swipe while dual-wielding.
 Brutal Strikes Melee 6 4.2s 2.5m Powerful triple-strike attack.
 Devastating Strike Melee (spec) 12s 2.5m Attack that increases target's miss chance.
 Remorseless Strike Melee (spec) 1.8s 2.5m Similar to Relentless Strike, but does massive damage on critical hits.
 Clobber Melee 30 5s 2.5 Swift moderate damage attack. Interrupts the target immediately.
 Hamstring Melee+Debuff 34 4.2s 2.5 Moderate damage with slowing effect on target.
 Feral Strikes Melee 50 4.2s 2.5m A double attack hard to parry or evade. Each hit has a chance to remove a Corruption from the target.

Legendary Skills

Ability Category Level Recovery Time Range Description
 Continuous Blood Rage Buff 58 1s n/a Toggle skill that greatly increases damage and reduces incoming healing, grants immunity to stuns and other combat states. Costs morale over time.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1

Base Passive Skills

For details see Dwarf, Elf, or Man

Instrument Proficiencies

Name Level Cost Description
 Specialized Equipment 1 Free Allows the use of Specialized Equipment
 Clarinet Use 1 Free Allows the use of Clarinets
 Horn Use 1 Free Allows the use of Horns
 Lute Use 1 Free Allows the use of Lutes

Weapon Proficiencies

Weapon Category Level Description
 Daggers 1H 1 Chance to land critical hit
 Dual Wielding 1
 One-handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
 One-handed Clubs 1H 1 Chance to Stun
 One-handed Hammers 1H 1 Chance to Stun
 One-handed Maces 1H 1 Chance to Stun
 One-handed Swords 1H 1 Increases to-hit chance
 Spear MHO 10 Chance to Wound causing damage over time
 Two-handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
 Two-handed Hammers 2H 10 Chance to Stun
 Two-handed Swords 2H 10 Increases to-hit chance
 Bows 1
 Crossbows 1