Boilerplate:Item
- Boilerplate:Item Please use Create new item to create item articles.
- This page is an explanation of all parameters and a guideline for additional, optional information desired for item articles.
- The tool: Create new item allows you to create an item page by simply "filling in the blanks". I.e. adding the values to the appropriate parameters for your item.
- Note that most items will NOT use more than a fraction of the possible parameters. The tool will display this page when you first use it. As soon as you "preview" the page, that display will disappear. You can always display the information on this page by simply opening another tab or page in your browser to Boilerplate:Item.
- Below the parameter explanations, you will find additional, optional sections along with pre-determined formatting and information for the created article. If you do not need a section, you don't have to copy it into your article.
- For help and information, see Help:Items and Template:Item Tooltip.
- Important Notices:
- Item name:
{{subst:PAGENAME}}
usually works well, but if the item name does not equal the page name, replace the code with the item name spelled exactly as in-game.
Example: the page is named "Chainsaw (Level 33)" but the item is named "Chainsaw" (and assumingly other Chainsaw pages exist).
- disambigpage: Please retain
{{subst:FULLPAGENAME}}
in the disambigpage field. Otherwise you must use ' instead of any apostrophe ( ' ).
- Icons: Please use generic icons as far as possible. Navigate to wanted category from Category:Item Icons. Should an icon not exist, use the exact page name to avoid issues with names containing diacritics and apostrophes (do not use Boilerplate:Item). Neither Image: nor File: nor .PNG is necessary. Example: "Cloak 1 (incomparable)-icon"
- attrib: Enumerate all attributes as they are read at the in-game tooltip. Use
<br>
to separate items, e.g.+5 Might <br> +10 Maximum Power
.
Currently there is no good way to display the colour variations in "Wield: abc" and "x% chance to appl..." which varies randomly (?) between green and beige. Use{{Color|khaki|...}}
around the beige text.
Altogether this means that "attrib" may carry a very long line of text, everything on one unbroken line.
Scaling Items
- With recent updates, (nominally, post Helm's Deep) and the advent of Scaling Instances (especially Epic Battles), Turbine has come to create more and more "Scaling Items" -- i.e. items which have the same basic description, but whose stats vary with "drop level." This is especially true for item drops within these Scaling Instances, however, it is also now a common occurrance with world drops.
- Accordingly, a layout for Scaling Items is defined. This is basically a substitution of a variable for the specific stat and the creation of a table of values for the stats of that weapon. An excellent example is Greater Dextrous Axe of Prowess. See the information below for more details #Scaling Item details.
Using the Template
- Use the tool: Create new item.
- For item sets, see also Boilerplate:Item Set. Create with help of Create new item set.
- For items that yield reputation points with a faction, use Template:Reputation Item.
- For recipes, use Template:Recipe. Create with help of Create new recipe.
- for Relics, three parameters need to be added by hand to those created by the tool -- see Relics below.
Meaning Behind the Parameters
- Note: Regarding "blank or 'Yes'" for many parameters -- blank will not enable the feature of that parameter, but "Yes" or any other text will enable it, as will a single character, digit, or anything other than a space. Hence, blank means "off" (which is default), while any text means "on".
- | mode={{{mode|}}}
- Leave as is - See Template: Tooltip for mode details
- | arg={{{arg|}}}
- Leave as is
- | amount={{{amount|}}}
- Leave as is
See Template:Item Tooltip/doc/Parameters for examples of the use of mode, arg, and amount parameters with Item Tooltips.
Name:
- name
- item name, as it appears in game. Exact page name is required here to avoid issues with names containing diacritics and apostrophes (do not use {{PAGENAME}}).
- icon
- icon to display; omit File: and file extension (.png); passed to {{icon}}. Preferably this is a generic icon, see Category:Icons for further details. Should an icon not exist, use the exact page name to avoid issues with names containing diacritics and apostrophes (do not use {{PAGENAME}}). Examples: "Cloak 1 (incomparable)-icon"; or "1090525440-1090519043-1091947416" for the newer auto-generated icons
- disambigpage
- name of Lotro-Wiki page for this item. Leave this field as it is...
- quality
- item quality, passed to {{quality}} to generate formatted item name. Examples: Common, Uncommon, Rare, Incomparable, Epic
Basic Info:
- item_level
- intended level (new information since Helm's Deep) (Use
{{Color|Lime|+}}
for items with bonus item_level chance) - socket
- blank or the "Socket Type:" text from tooltip
- scaled
- blank or 'y' for level-scaled items
- containsitems
- number; will display "Contains # items." in tooltip
- unique
- used for unique items; blank, or "Yes" to show "Unique" in the right corner of the tooltip.
- unique_use
- used for Essence items; blank, or "Yes" to show "Unique Use" in the upper left of the tooltip.
- indestructible
- used for indestructible items; blank, or "Yes" to show "Cannot Be Destroyed" in the tooltip.
- consumed
- used for food and potions; blank, or "Yes" to show "Consumed On Use" in the tooltip.
- cosmetic
- used to denote cosmetic items; blank, or "Yes" to show "Cosmetic" in the tooltip.
- bind
- binding type: BoE, BoA, or BtAoA.
- barter
- used for items that can be bartered for faction standing or items; blank, or "Yes" to show "Barter Item" in the tooltip.
- dye
- if an item is dyed by default; blank, or the colour name. Examples: "Turquoise", "Black", ...
- type
- item type from the ingame tooltip; blank, or the type. Example: "One-Handed Axe", "Heavy Armour", "Resource", ... (Note for jewellery, use only 'Ear', 'Neck', 'Wrist', 'Finger', or 'Pocket' in the slot parameter).
- Special cases
- For weapon auras, use "Aura"
- For one-handed cosmetic items, use "Cosmetic Held"
- For cosmetic shields, use "Cosmetic Shield".
- slot
- item slot, used only for equip-able items (not weapons); blank, or Lotro-Wiki slot name. Examples: "Gloves", "Wrist", "Ear", "Back", "Feet", ...
- purchased_store
- if item has the line "Purchased from store"; blank, or "Yes".
- deco-slot
- used to denote housing decoration items, will put an item into proper decoration category; blank, or the proper category. Examples: "Ambient Music", "Paint Color", "Small Yard", ...
- deco-slot2, deco-slot3, deco-slot4
- used to denote housing decoration items that have multiple slot options, will put an item into proper decoration category. Example: Large Yard, Small Yard where Large Yard will go into 'deco-slot' and Small Yard into 'deco-slot2'.
- LImodifier
- used to describe the legendary scroll modifier applied to a legendary item, displayed in grey; blank, or description.
- essences
- 1, 2, 3, or 4, if the item has Essence slots. Leave blank if none.
- essence-primary
- 1 if the item has a Primary Essence slot. Leave blank if none.
- essence-vitality
- 1 if the item has a Vitality Essence slot. Leave blank if none.
- essences-pvmp
- 1, 2, 3, or 4, if the item has Essence of War (PvMP) slots. Leave blank if none.
- essences-cloak
- 1, 2, 3, or 4, if the item has the Cloak Essence slots. Leave blank if none.
- essences-neck
- 1, 2, 3, or 4, if the item has the Neck Essence slots. Leave blank if none.
- disenchants
- use for disenchantable items. Can parse embers, motes, figments, craft, crate, script, yule, mithrin, and comms. Example:
{{disenchants|embers=500}}
Stats:
- armour
- the amount of armour the item grants to its wearer; blank, or integer. Example: "123".
- dmg
- basic weapon damage; blank, or provide an integer range. Example: "13 - 17".
- dmgtype
- the basic weapon damage type; blank, or the type. Examples: "Common", "Fire", "Beleriand", ...
- dps
- weapon dps; blank, or decimal value. Example: "12.3".
- bonus
- bonus weapon damage; blank, or the bonus. Example: "+9 Damage to The Dead".
- attrib
- item's attribute(s); blank, or attribute(s). List all stat bonuses, delimit individual bonuses with
<br>
(+6 Vitality <br> +3 Will
). Include also text for "Wield:" and "z% chance to apply". Use Template:WEffect e.g.{{WEffect|hammer}}
, or{{Color|khaki|...}}
for text in beige.
On-Use Details:
- use
- Provide here details on the item's "on-use"-effect; blank, or the on-use-effect text. Also for "One use" and alike.
- skilltype
- Provide the type of skill that an item's on-use-effect uses (melee/tactical/...), used only if shown on ingame tooltip; blank, or skill type.
- resistance
- Provide a type of resistance that the item's on-use-effect has (cry/song/...), use if shown on ingame tooltip; blank, or the resistance type.
- range
- Provide the range that the item's on-use-effect has; blank, or a range. Example: "5 - 9".
- radius
- Provide here the radius of the item's on-use-effects; blank, or integer. Example: "20".
- maxtargets
- Provide maximum amount of targets that the item's on-use-effect has; blank, or integer. Example: "3".
- duration
- Provide here duration of the item's on-use-effects; blank, or value/range. Examples: "2m30s", "40s - 1m30s", ...
- max_duration
- Provide here maximum duration of the item's on-use-effects (some of the new Forochel items seem to have max duration instead of normal one); blank, or value. Example: "2m".
- expiration
- Provide here what will happen when use expires (template will add 'Applied on expiration:'); blank, or expiration effect.
- expirationdur
- Provide here duration of until the item's applied-on-expiration will take effect; blank, or duration.
- induction
- Time for induction; blank, or time. Example: "3s".
- channeldur
- Channeled Duration; blank, or time. Example: "10s".
- cooldown
- Provide here a cooldown of the item's on-use-effects; blank, or time. Example: "45s".
- item_duration
- Provide the Item Duration (mostly used by store-bought mount whistles); blank, or time. Example: "24h".
- durability
- item's maximum durability; blank, or integer.
- dur_class
- item's durability class (Brittle/Normal/Tough); blank, or text.
Requirements:
- barskill
- The first barring skill goes here; blank, or skill.
- barskill2
- A second barring skill goes here; blank, or skill.
- barskill3
- If barring skill(s) is/are passive, put "Yes" or anything in this field; blank, or "Yes".
- bartrait
- The barring trait goes here; blank, or trait.
- baremote
- The barring emote goes here; blank, or emote.
- noeffect
- Effect that can't be effective to use the item; blank, or effect.
- nomp
- If an item can't be used during Monsterplay; blank, or "Yes".
- nomount
- If an item can't be used Mounted; blank or "Yes."
- level
- numeric value of the minimum level required to use this item; blank, or integer.
- maxlevel
- numeric value of the maximum level that can use this item; blank, or integer.
- class
- class that can use the item; blank, or class.
- class2
- A second class mentioned goes here; blank, or class.
- class3
- A third class mentioned goes here; blank, or class.
- class4
- A fourth class mentioned goes here; blank, or class.
- class5
- A fifth class mentioned goes here; blank, or class.
- class6
- A sixth class mentioned goes here; blank, or class.
- class7
- A seventh class mentioned goes here; blank, or class.
- class8
- An eighth class mentioned goes here; blank, or class.
- race
- race that can use the item; blank, or race.
- bquest
- Items which begin a quest (Starts Quest: ...); blank, or quest name.
- questhav
- quest that must be in your quest log; blank, or quest name.
- questreq
- quest that must have been completed; blank, or quest name.
- skillreq
- skill required to use the item; blank, or skill.
- skillreq2
- skill required to use the item; blank, or skill.
- deedreq
- Deed required to be completed to use the item; blank or the name of the deed.
- profession
- profession that can use the item (used together with proficiency); blank, or profession.
- proficiency
- proficiency in the profession needed to use the item (used together with profession); blank, or proficiency.
- faction
- faction name required to use this item (used together with standing); blank, or faction name. See also Template:Reputation Item.
- standing
- faction reputation standing required to use this item (used together with faction); blank, or standing.
- virtue
- virtue required to use item; blank, or virtue. Example: "Honesty".
- virtuerank
- virtue rank required to use item (template will add ", Rank " between); blank, or integer. Example: "5".
- gloryrank
- numeric value of the freep rank required to use this item; blank, or integer.
- infamyrank
- numeric value of the creep rank required to use this item; blank, or integer.
- mpreq
- If an item requires Monster Play effect put "Yes" or anything in this field; blank, or "Yes".
Info:
- temporary
- used for items that are destroyed on exit such as skirmish minor tokens; blank, or "Yes". Will mark an item with the text "Destroyed upon exiting the instance" in red font.
- flavor
- item's description text (quotes are added by the template); blank, or text.
- set
- name of the item-set, only if the item is part of set; blank, or text.
If an existing Wiki page is found with an incorrect name, move the page to the correct name. - sell
- price an NPC will pay for the item (use {{Worth}}), displayed only if values are added. Example:
{{Worth|g=|s=12|c=99|dp=}}
- vendor
- price the item costs when purchased from an NPC (use {{Worth}}), see "sell"
- lotrostore
- price the item costs when purchased from Lotro Store (use {{Worth}}), see "sell". Example: Example:
{{Worth|lp=50}}
- stack
- max number of items that can be stacked in one inventory slot, if known; blank, or integer.
Relics:
- relic
- a relic that is inside a sealed relic or embedded in a legendary item
- relic2
- a relic embedded in a legendary item
- relic3
- a relic embedded in a legendary item
- relic4
- a relic embedded in a legendary item
Categorization:
- category1/first-category
- The first category to add this page to
- category2/second-category
- The second category to add this page to
- category3/third-category
- The third category to add this page to
- category4/fourth-category
- The fourth category to add this page to
- category5/fifth-category
- The fifth category to add this page to
- nocat
- blank or Y if this page should not be added to categories automatically
Additional (Optional) Information
- Select the groups of information appropriate to the Item being created.
Quest Details
== Quest Information == This item is a selectable reward for the quest [Level] [[Quest:Name|]]. OR == Quest Information == This item is a reward for the following quest(s): * [Level] [[Quest:Name|]] OR == Quest Information == This item starts the quest [Level] [[Quest:Name|]]. == Location == Can be found at [[Location]] in [[Region|]]. {{Tooltip Coords|region|S|W}} OR == Quest Information == This item is involved in the following quest(s): * [Level] [[Quest:Name|]]
- Quest Reward Examples: Champion over Kheledûl, Gift Mathom
- Selectable Reward Example: Item:Herth-herthar, Herth-klath
- Quest Started Example: Iron Collar can drop from a random wolf in Nen Hilith; right-clicking it in the inventory begins a quest.
- Quest Involvement Example: Items that drop from mobs/appear in the landscape only if you have the quest (Elf-friend Sword). Class-trophies that will drop even while not having a quest but they are are involved in a quest (Clouded Worm Eye). Task trophies (Blackened Sword Sheath).
Crafting Details
== Craft Information == Profession: [[PROFESSION_NAME]] Crafting Level: [[PROFESSION_NAME TIER_NAME Recipe Index|TIER_NAME (TIER_NUMBER)]] Recipe: [[Item:RECIPE_NAME|]] Standard Recipe Result: [[Item:STANDARD_ITEM_NAME|]] Critical Success Result: [[Item:CRITICAL_SUCCESS_ITEM_NAME|]] AND / OR This item is used by a TIER_NAME [[PROFESSION_NAME]] as a component for the following: * [[Item:ITEM_NAME|]] View the [[INDEX_NAME]] for more details.
- INDEX_NAME is "PROFESSION_NAME TIER_NAME Recipe Index" where the component is used.
- Crafted Item Examples: Bronze Chain Link*, Scroll of Minor Battle Lore
- Craft Ingredient Examples: Bronze Chain Link*, Light Hide, Chunk of Copper Ore
- * Bronze Chain Link includes both parts of the crafting template because it is both a crafted item and an ingredient in other recipes.
Drop Details
== Drop Information == This item is dropped by: * [[Name]] OR == Drop Information == This item is dropped by [[Name]]. Location: [[Location]].
- Normal Drop Example: Mathom, Undamaged Barghest Corpse, Iron Collar, Blackened Sword Sheath
- Special Drop Example: Oak Staff of the Shire, Heartwood
Reputation and/or Barter Details
== Reputation Information == Faction: [[Name]] Quantity Required: # Reputation Gained: #
- Reputation Example: Well-kept Mathom, Barrow-treasure
For barter items "paid" to the barterer:
== Barter Information == Barterer: [[Name]] Location: [[Location]] Quantity Required: # Item Received in Exchange: [[Item:|]]
OR For barter items received:
== Barter Information == Barterer: [[Name]] Location: [[Location]] Barter Item Required: [[Item:|]] Quantity Required: #
For taxidermist barter items, change to
Taxidermist: [[Name]] Trophy Received: [[Item:|]] OR Barter Item Required: [Quantity] [[Item:|]]
Standard Barter Examples:
- Barter this item to receive something: Steel Token, Eglain Token, Record of the Race of Man, Rusted Dwarf Tools
- Receive this item from bartering something (from previous example): Cosmetic Gift Box, Bow of the Eglan-provider, Sealed Minor Symbol of Power, (unidentified legendary item)
Taxidermist Examples:
- Barter this item and receive a trophy: Undamaged Barghest Corpse, Remmenaeg's Armour (Barter)
- Receive this trophy from bartering something (from previous examples): Barghest Trophy, Remmenaeg's Armour (Trophy)
Gallery
For items that have an in-game appearance. Examples: armour, weapons, steeds, pets, decorations.
== Gallery == [[File:Name.jpg|300px]]
OR, in case of multiple images:
== Gallery == <gallery mode=packed heights="200px" style="text-align:left"> File:Name.jpg|Name|alt=Name File:Name 2.jpg|Name 2|alt=Name 2 </gallery>
- Uploaded images should comply to the rules of Help:Images.
- Exception: pictures of decorations that are very dark may be taken by clicking on the item to lighten it up; this will cause the name tag to show.
- Amount of pixels shown may be adapted depending of the dimensions of the image.
- Single picture example: Clover Patch
- Gallery example: Large Dry Wheat Field
Scaling Item details
- Replace Level with "..." - this will automatically place the items in Category: Item Level ...
- Note that this is the Level parameter (level - numeric value of the minimum level required to use this item;) not Item_Level.
- Replace the actual stat value in the ToolTip with "X"
- Next, create a table such as this which should contain an entry as appropriate, for each known drop level and those variables:
== Item Information == This is a scaled item. The exact reward of the item received is dependent on the level of the instance. :{| class="altRowsMed center" style="width:60%" ! style="width: 9%" | Item level !! style="width: 9%" | Damage !! style="width: 8%" | DPS !! style="width: 8%" | Agility !! style="width: 8%" | Vitality !! style="width: 9%" | Physical Mastery Rating !! style="width: 8%" | Finesse Rating !! style="width: 8%" | Critical Rating !! style="width: 8%" | Armour !! style="width: 9%" | Minimum level !! style="width: 17%" | Worth |- | 47 || 50 - 83 || 35.0 || 40 || 34 || 150 || 366 || 75 || -47 || 45 || {{Worth|s=12|c=12}} |- | 176 || 311 - 518 || 218.1 || 217 || 186 || 563 || 1274 || 282 || -105 || 95 || {{Worth|s=39|c=21}} |}
Which will generate a table such as this:
Item Information
This is a scaled item. The exact reward of the item received is dependent on the level of the instance.