Angmar
Angmar is a sickly region, barren and inhabited by fell creatures. Two factions of Hillmen dominate Western Angmar, the friendly Trev Gallorg and the hostile Trev Duvardain. Both tribes have several outposts and fortresses, but the Trev Duvardain are more numerous and powerful.
Most of central Angmar is made up of an exotic swamp, where the ground is yellow and the creatures are strange, including the massive turtles and fire drakes.
Northern and Eastern Angmar are terrible to behold. A large rift dominates the land, filled with massive spiders, deadly wargs, endless hordes of Orcs and in some places, Gaunt Lords, Lithul and Giants. Most of northern Angmar is dominated by the Orcish fortresses surrounding Carn Dûm itself, apart from the small Trev Gallorg outposts. Overall, it is an ugly, dangerous but quest filled land. It is also where some of the main quests in the Epic takes place and the home of Mordirith, the False King himself.
- Level: 40-50
- Factions: Council of the North and The Eldgang
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
Lore
- Angmar is known as the cold and evil lands, north of the Ettenmoors and far to the northeast of the North Downs. They are most known as the heartland for the Kingdom of Angmar, which was ruled by the Witch King from 1300 TA - 1975 TA, until it was destroyed.
- Throughout the early Third Age, evil men including some Black Numenoreans, had inhabited the region and upon the Witch King's arrival to the north, they accepted him as overlord. As time continued, the Hillmen to the South submitted to Angmar and Rhudaur was annexed, causing Angmar to become a formidable foe against the remnants of Arnor.
- In 1409 TA, Angmar struck a huge blow against Arthedain and Cardolan. Amon Sûl, the chief fortress in the Weather Hills, was captured and sacked, whilst Angmarim armies invaded and devastated Cardolan. Arthedain itself was driven back to the North Downs, where they held off Angmar with the help of Lindon.
- Throughout the next 500 years, war was a constant thing between Arthedain and Angmar, and in 1974 TA, Angmar finally overcame Arthedain and captured Fornost. However, the Free Peoples of Eriador and a large expeditionary force led by Prince Earnur of Gondor, assaulted the Witch King's army on the field and drove them back to Fornost, where they were utterly destroyed outside the walls. The Witch King fled to Angmar where he attempted to make a stand, but his Kingdom was destroyed to its very foundations and Angmar was no more.
Locations
The following are settlements found within the area of Angmar.
Towns
Villages
Outposts
Notable Locations
Public Dungeons
Areas
Aughaire
- Bard, Stable-master, Milestone, Reflecting Pool, Sage of Eriador, Mailbox, Skirmish Camp, Provisioner, armour and weapon vendors
- Craft-fair: Forge, Oven, Workbench, Supplier, Master of Crafting Guilds
- Quests: mainly 43 - 46
Carn Dûm
Duvuinen
- Quests: mainly 48
Eastern Malenhad
- Outpost: Gabilshathûr: Stable-master, Milestone, Mailbox, Tasks Bulletin Board, Provisioner, armament vendors
- Camp Site Fire
- Quests: mainly 46 - 49
Fasach-falroid
- Outpost: Gabilshathûr: Stable-master, Milestone, Mailbox, Tasks Bulletin Board, Provisioner, armament vendors
- Camp Site Fire
- Quests: mainly 46 - 49
Fasach-larran
- Camp: Fail-á-Khro: Camp Site Fire, quests
- Dungeons: The Halls of Night - level 40+
- Quests: mainly 43 - 46
Gorothlad
- Camp Site Fire
- Quests: mainly 47 - 48
Himbar
Imlad Balchorth
Maethad
- Quests: mainly 47 - 48 - Fellowship
Nan Gurth
Ram Dúath
- Village: Lehmä-koti: Camp Site Fire, Healer, Provisioner, quests
- Quests: mainly 40 - 43
Rhunendin
The Rift of Nûrz Ghâshu
Urugarth
Western Malenhad
- Camp: Tyrn Lhuig: Camp Site Fire, Healer, Provisioner, Tasks Bulletin Board, quests
- Quests: mainly 43 - 45
Connected To
Deeds
The following deeds can be obtained in this region:
Involving:
- For the Glory of Angmar: Tier One (Ettenmoors)
- Invaders from Angmar (Evendim)
- Invaders from Angmar (Advanced) (Evendim)
Titles
The following titles can be earned in this region:
Quests
A categorical list of all quests within Angmar:
Related Topics
Named Creatures Shard Collectors List
Each of these creatures is the rare, signature, tougher, named version and all have a high change to drop a shard.
Maps
Gallery
One entrance from Nan Amlug East, North Downs into Angmar
Settlements, Areas and Landmarks of Angmar
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Areas: | Aughaire • Carn Dûm • Duvuinen • Eastern Malenhad • Ephel Angren • Fasach-falroid • Fasach-larran • Gorothlad • Himbar • Imlad Balchorth • Maethad • Nan Gurth • Ram Dúath • The Rift of Nûrz Ghâshu • Rhunendin • Western Malenhad | |
Settlements: | Aughaire • Bail Avarc • Gabilshathûr • Gath Forthnír • Iorelen's Camp • Lehmä-koti • Myrkworth • Tármunn Súrsa • Tyrn Lhuig | |
Landmarks: | Anglanthir • Anonymous Camp • Asht-shâpol • Bail Boglakh • Bail Cátharnakh • Bail Dílas • Bail Grundail • Bail Róva • Bálach Iaran, the Iron Pass • Bar Gorog • Barad Dúrgul • Barashal's Domain • Blade-beak Dens • Búth Luikh • Búth Sánkhas • Cairn of Honour • Carn Dûm Sewers • Castle of Carn Dûm • Central Foul Idol • Dolroth • Donnvail • Dushkal's Lair • Duvairë • Duvárdain Quarter • Dûn Covád • Eithel Úmfaer • Fail-á-Khro • Fell-water Falls • Fell-water Source • Fervar • Frith-vailë • Gate of Gath Uior • Gate of Shadows • Gorthbar • Grishbalt • Gurthlin • Gwambar • Krúslë Lannan • Lagmas' Court • Lhugrien's Roost • Minas Agar • Minas Angos • Minas Caul • Minas Deloth • Minas Dhem • Minas Gularan • Minas Maur • Minas Nîr • Mor Maudhúl • North-western Foul Idol • Northern Foul Idol • Nád Nathair • Ongbishúk • Ram Taltorth • Rammas Deluon • Sammath Baul • Sammath Baul Gate-house • Seat of the Witch King • Skathmúr • Skirmish Camp • Slave-pens • South-western Foul Idol • Southern Foul Idol • Sálgaitë • Torech-i-Bogbereth • Tór Gailvin • Urugarth Kennels • Witch King's Watch | |
Interiors: | Gath Forthnír | |
Dungeons: | Bûrzum Pushdug • Dolendath • Dor Gûl • Morfil • Rimpúrod | |
Instances: | Shadows of Angmar: Barad Gúlaran • Carn Dûm • The Halls of Night • The Rift of Nûrz Ghâshu • Urugarth / Angmar Reborn: Gwathrenost, the Witch-king's Citadel • Sagroth, Lair of Vermin • Sant Lhoer, the Poison Gardens • Thaurisgar, the Vile Apothecary / Skirmish: Rescue in Nûrz Ghâshu / Quest: The Battle for Aughaire • The Battle Before the Rammas Deluon • The Battle of Rhunendin • Gador Gúlaran • Ologfil |
Regions within the Land of Eriador
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Angmar • Bree-land • Cardolan • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • Gap of Rohan • Lone-lands • Misty Mountains • Nan Curunír • North Downs • Swanfleet • The Shire • Trollshaws |