Water-works Quests

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The Water-works


The Local Wildlife

Águti:

  1. [54] Studying the Local Wildlife
  2. [54] The Local Wildlife is Deadly

All Glory

Gyrgir:

  1. [54] Dark and Shallow Water
  2. [54] Toad-slime
  3. [54] Fighting Slime with Slime

Fighting the Fungus

Sylfa:

  1. [54] Some Kind of Safety
  2. [54] Lying in Wait -- Vector to Hulwul-nefekh
  3. [54] Fighting the Fungus
  4. [54] Out of the Darkness

Glass Spiders

Thrand:

  1. [54] Clearly Problematic
  2. [54] Spider-leg Prisms

Fungus

Thrand:

  1. [54] Darkened by Mildew

Churning Wheel

Ansurr:

  1. [54] Churning Froth
  2. [54] Rusted Works
  3. [54] Fungus and Acid

Entering the Vile Maw

Indrith:

  1. [54] Gumming Up the Works
  2. [54] A Second Go of It
  3. [54] A New Gear
  4. [54] Two Problems, One Tool
  5. [54] Off to the Channel -- Vector to Harâzgund
  6. [54] Readings from the Basin
  7. [54] Reporting the Findings
  8. [60] A Final Foray -- Raid