Water-lore
- 15m Range
- Tactical Skill
- Induction: 1s
- Skill Type: Heal
- Heals Morale of allies.
- Heals ... Morale every 4 seconds for 32 seconds.
- Cost: [269 at Level 150] Power
- Cooldown: 10s
General Information
Class: Lore-master
Level: 77
Effects
Using this skill applies the effects Water-lore (Incoming Healing Modifier) and Water-lore (HoT) to the target. Without a trait or set bonus, the first effect gives no bonus.
Traits
The trait Mending Lore in the Ancient Master trait tree increases the healing of this skill by up to 25% and adds a 5% Incoming Healing buff at maximum rank.
Interactions
Wearing 4 pieces of the Garb of the Nature-friend set or 2 pieces of the Greater Garb of the Nature-friend, Supreme Garb of the Nature-friend (Item Level 258) or Supreme Garb of the Nature-friend (Item Level 282) set will increase this skill's incoming healing buff by 5%.
Wearing 4 pieces of the Garb of the Knowledge-seeker set or 2 pieces of the Greater Garb of the Knowledge-seeker, Supreme Garb of the Knowledge-seeker (Item Level 258) or Supreme Garb of the Knowledge-seeker (Item Level 282) set will add 3 pulses to the HoT.
Wearing 4 pieces of the Renewed Armour of a Lore-master's Recollection, Regalia of Ancient Thunder or Greater Regalia of Ancient Thunder set will increase this skill's incoming healing buff by 3%.
Tactical Information
Lore-masters specced deep enough into the Keeper of Animals trait line to get the Critical Coordination set bonus can utilize Water-lore as a powerful heal by using it after their pet scores a critical hit: all pulses from this skill will crit.