Warden

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Framed Warden-icon.png
Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shields and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In fellowships, a Warden forces enemies to attack himself, so his more fragile allies will not be harmed by the foes.

Unlocking the Warden costs 795 Turbine Points from the LOTRO Store, even for VIP's. Included with Mines of Moria Expansion.

Available Races: Elf, Hobbit, Man


Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Overview

Lore

The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.

Development Background

Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]

Warden's Role in Groups

Wardens are primarily tanks. They can also supply interrupts, moderate ranged DPS, and DoTs. Switching between roles effectively can take a short while due to the nature of the gambit system, which builds recent moves upon one another.

Update 12 removed Threat management abilities from the Warden's skill set. Due to simultaneous changes to Mob combat strength, there is not yet a consensus on whether this has affected a Warden's group role as Main Tank.

Stats

Agility is the most important attribute, since for a Warden it effects weapon damage, tactical damage, healing, and defensive bonuses. Vitality is also important for its Morale benefit.

Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. As of Update 13, the grace period is still in effect.

Equipment

The Warden is able to wear Light Armour, Medium Armour, Shields, and Warden's Shields (but not Heavy Shields). At Level 20, they are able to use Shield-spikes to gain Buffs and inflict alternate Damage types.

Wardens get bonuses for using Clubs, Swords, Spears, and Javelins, but are able to use Daggers, One-handed Axes, One-handed Hammers, and One-handed Maces. At Level 20, they are able to apply Oils on their Javelin to inflict alternate Damage types.

At level 20, Wardens gain Carving Use in their Class Slot to lower the Power cost of certain Gambit Lines and gain Buffs.

Gambits

A Warden's most powerful abilities are achieved through the use of Gambits - advanced skills built from special sequences of basic attacks, or Builders. These builders are represented as Spear, Shield, Fist, and Javelin icons in the Gambit Display on the player's screen. At Level 1, these sequences are limited to two steps, but can become up to five steps long as the Warden learns new Gambits. Level 10 grants the Warden abilities to clear icons from the Gambit Display.

At Level 21, the Warden gains the use of Masteries to build gambit sequences faster. These are special Skills that immediately grant two Builder icons (but without gaining the benefits of the basic Builder attacks).

At Level 24, Battle Preparation allows a Gambit chain to be pre-built before combat, enabling the Warden to execute an advanced Gambit immediately after entering combat. The chain can be built using either the standard Builders or Masteries.

At Level 40, the Potency effect stores the next executed Gambit into Battle Memory, allowing it to be re-executed any time during that combat. Potency is granted after performing one of the four dual-icon Gambits: Deft Strike, Ranged Deft Strike, Defensive Strike, or Goad.

Other Class Abilities

Wardens have Forced March, a toggled run-speed buff that only works out of combat. They can also Muster to locations similar to the Hunter port, but cannot bring anyone with them.

Skills

Active Skills

Warden Stances

Only one stance may be active at a time.

Ability Category Source Notes
Determination Stance-icon.png In the Fray - Stance Stance Level 1 Melee combat stance. Toggle Skill.
Assailment-icon.png Assailment - Stance Stance Level 1 Ranged combat stance. Receiving Melee damage will hinder Ranged damage. Toggle Skill.

Basic Gambits

Ability Category Range Targets Source Notes
Gambit Default-icon.png Gambit Default Melee 25m 1 Level 1 Updates as icons are added to the Gambit Display. Otherwise, minor melee attack.
Quick Thrust-icon.png Quick Thrust Melee+Buff 2.5m 1 Level 1 Builder - adds Spear icon.
Quick Toss-icon.png Quick Toss Ranged+Buff 25m 1 Level 1 Builder - adds Javelin icon. Assailment - Stance version of Quick Thrust.
Shield-bash-icon.png Shield-bash Melee+Buff 2.5m 1 Level 1 Builder - adds Shield icon.
Behind the Shield-icon.png Behind the Shield Ranged+Debuff+Buff 25m 1 Level 1 Builder - adds Shield icon. Assailment - Stance version of Shield-bash.
Warden's Taunt-icon.png Warden's Taunt Bleed+Buff 10m 1 Level 1 Builder - adds Fist icon.
Warden's Aim-icon.png Warden's Aim Bleed+Buff 25m 1 Level 1 Builder - adds Fist icon. Assailment - Stance version of Warden's Taunt.
Quick Recovery-icon.png Quick Recovery self self Level 10 Removes the last Gambit icon from the Gambit Display.
Recovery-icon.png Recovery self self Level 10 Resets the Gambit Display.
Fist and Fist-icon.png Fist and Fist Mastery self self Level 21 Quickly adds two Fist icons
Fist and Shield-icon.png Fist and Shield Mastery self self Level 21 Quickly adds Fist and Shield icons
Fist and Spear-icon.png Fist and Spear Mastery self self Level 21 Quickly adds Fist and Spear icons
Shield and Fist-icon.png Shield and Fist Mastery self self Level 21 Quickly adds Shield and Fist icons
Shield and Shield-icon.png Shield and Shield Mastery self self Level 21 Quickly adds two Shield icons
Shield and Spear-icon.png Shield and Spear Mastery self self Level 21 Quickly adds Shield and Spear icons
Spear and Fist-icon.png Spear and Fist Mastery self self Level 21 Quickly adds Spear and Fist icons
Spear and Shield-icon.png Spear and Shield Mastery self self Level 21 Quickly adds Spear and Shield icons
Spear and Spear-icon.png Spear and Spear Mastery self self Level 21 Quickly adds two Spear icons

Assailment Gambits

Ability Category Range Targets Source Notes
Marked Target-icon.png Marked Target Ranged 25m 1 Level 1 Reduces target's Physical Mitigation.

Javelin Skills

Ability Category Range Targets Source Notes
Hampering Javelin-icon.png Hampering Javelin Ranged 25m 1 Level 6 Reduces target's Run Speed.
Ambush-icon.png Ambush Ranged 25m 1 Level 10 Knocks Out target and buffs Warden Run Speed.
Wages of Fear-icon.png Wages of Fear Ranged 25m 1 Level 38 Increased damage from behind.

Warden Training

Ability Category Range Targets Source Notes
Critical Strike-icon.png Critical Strike Melee 2.5m 1 Level 10 Increased damage on Knocked Out and Dazed targets.
Careful Step-icon.png Careful Step self self Level 14 Temporary stealth to facilitate Ambush.
Forced March-icon.png Forced March self self Level 14 Increased out-of-combat Run Speed.
First Aid-icon.png First Aid target Level 16 Removes single Disease, Wound, Fear, or Poison effect from target.
Steadfast-icon.png Steadfast self self Level 20 Frees Warden from any Combat State.
Battle Preparation-icon.png Battle Preparation self self Level 24 Pre-build Gambit Display out-of-combat.
Battle Memory I-icon.png Battle Memory I Melee 2.5 1 Level 40 Execute Potency-stored Gambit.
Never Surrender-icon.png Never Surrender Heal self self Level 40 Recover 50% Morale and Power.

Travel Skills

Muster to ... skills no longer require travelling rations as of Update 12: Helm's Deep.

Ability Category Lvl Description Requirement
Muster in Ost Guruth-icon.png Muster in Ost Guruth Travel 26 Transport the Warden to Ost Guruth
Muster in Esteldín-icon.png Muster in Esteldín Travel 32 Transport the Warden to Esteldín
Muster in Evendim-icon.png Muster in Evendim Travel 40 Transport the Warden to Evendim
Muster in the Misty Mountains-icon.png Muster in the Misty Mountains Travel 40 Transport the Warden to Misty Mountains Acquaintance Standing with Elves of Rivendell
Muster in Rivendell-icon.png Muster in Rivendell Travel 44 Transport the Warden to Rivendell
Muster to Sûri-kylä-icon.png Muster to Sûri-kylä Travel 48 Transport the Warden to Sûri-kylä Acquaintance Standing with the Lossoth of Forochel
Muster in the Twenty-first Hall (Skill)-icon.png Muster in the Twenty-first Hall Travel 56 Transport the Warden to The Twenty-first Hall Acquaintance Standing with the Iron Garrison Miners
Muster in Caras Galadhon-icon.png Muster in Caras Galadhon Travel 60 Transport the Warden to Caras Galadhon Acquaintance Standing with the Galadhrim
Muster in Mirk-eaves-icon.png Muster in Mirk-eaves Travel 62 Transport the Warden to the Mirk-eaves Acquaintance Standing with the Malledhrim
Muster in Harndirion-icon.png Muster in Harndirion Travel 62 Transport the Warden to Harndirion in Enedwaith Acquaintance Standing with the The Grey Company
Muster in Galtrev-icon.png Muster in Galtrev Travel 70 Transport the Warden to Galtrev Acquaintance Standing with the Men of Dunland
Muster in Stangard-icon.png Muster in Stangard Travel 75 Transport the Warden to Stangard Acquaintance Standing with the The Riders of Stangard
Muster in Snowbourn-icon.png Muster in Snowbourn Travel 80 Transport the Warden to Snowbourn Acquaintance Standing with the Men of the Sutcrofts
Muster in Forlaw-icon.png Muster in Forlaw Travel 85 Transport the Warden to Forlaw Acquaintance Standing with the People of Wildermore



Gambits

Fist Gambits

Ability Category Level Range Gambit Icons Description
Goad-icon.png Goad Melee+Threat+Bleed+AoE 4 6.2

Gambit fist-icon.pngGambit fist-icon.png

Goads nearby targets with the Warden's voice.
Precise Blow-icon.png Precise Blow Melee+Threat 12 2.5

Gambit fist-icon.pngGambit spear-icon.png

Aiming for your opponent's vulnerable spots.
War-cry (Warden)-icon.png War-cry Melee+Threat+Bleed+AoE 13 10.2

Gambit fist-icon.pngGambit shield-icon.png

A bold challenge to the forces of darkness.
Brink of Victory-icon.png Brink of Victory Melee+Bleed 22 2.5

Gambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.png

There comes a time when your opponents just know that a Warden cannot be defeated and their morale just fades away.
Fierce Resolve-icon.png Fierce Resolve AoE Morale drain 26 6.2

Gambit fist-icon.pngGambit spear-icon.pngGambit shield-icon.png

Wardens are fierce in combat unnerving all enemies.
Piercing Strike-icon.png Piercing Strike Melee+Threat 30 2.5

Gambit fist-icon.pngGambit spear-icon.pngGambit fist-icon.png

Every enemy has weak points. It is all in knowing where to strike. Sometimes even the smallest blow can have large effects on the target's morale.
Spear of Virtue-icon.png Spear of Virtue Melee+Threat 46 2.5

Gambit fist-icon.pngGambit spear-icon.pngGambit fist-icon.pngGambit spear-icon.png

Highly trained Wardens can wield their weapons with such skill that normal armor affords little protection.
Surety of Death-icon.png Surety of Death Melee+Threat+Bleed 48 2.5

Gambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.png

Challenging a Warden in battle is certainly hazardous and all of the forces of shadow know this.
Desolation-icon.png Desolation AoE Morale Drain 56 6.2

Gambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.png

A Warden can single out a group of opponents draining their morale to the point that they may flee.
Exultation of Battle-icon.png Exultation of Battle AoE Threat+Morale drain 60 6.2

Gambit fist-icon.pngGambit spear-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.png

Wardens find strength in the sure knowledge that they are fighting to defend the defenceless. No matter the odds they will not fall. Nearby enemies lose Morale over time while the Warden gains it.
Aggression-icon.png Aggression Threat transfer 62 2.5

Gambit fist-icon.pngGambit shield-icon.pngGambit spear-icon.pngGambit fist-icon.png

A challenging shout that seems to come from everywhere.
Resolution-icon.png Resolution AoE Morale drain 72 6.2

Gambit fist-icon.pngGambit spear-icon.pngGambit shield-icon.pngGambit fist-icon.png

The Warden never doubts ultimate victory even when assailed by multiple foes.
Resounding Challenge-icon.png Resounding Challenge AoE Threat 80 25

Gambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.png

A brazen challenge can draw the ire of the enemy or sap their fighting spirit.
Call to Battle-icon.png Call to Battle AoE Threat Over Time 83 25

Gambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.pngGambit fist-icon.png

You issue a call to battle which the enemy would be wise not to answer.

Javelin Gambits

Ability Category Level Range Gambit Icons Description
Ranged Deft Strike-icon.png Ranged Deft Strike Melee 30 25

Gambit javelin-icon.pngGambit javelin-icon.png

A powerful javelin throw.
Ranged Boot-icon.png Ranged Boot Melee+Debuff+Interrupt 30 25

Gambit javelin-icon.pngGambit shield-icon.png

A powerful throw that interrupts inductions and has a chance to Root the target.
Ranged Offensive Strike-icon.png Ranged Offensive Strike Melee+Threat 30 25

Gambit javelin-icon.pngGambit fist-icon.png

A powerful throw that adds Light-based damage over time and renders the target vulnerable to Ranged Combination Strike.
Ranged Power Attack-icon.png Ranged Power Attack Melee+Bleed 30 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit fist-icon.png

A throw with the full strength and skill of the Warden is almost impossible to block.
Ranged Combination Strike-icon.png Ranged Combination Strike Melee+Threat 30 25

Gambit javelin-icon.pngGambit fist-icon.pngGambit javelin-icon.png

A javelin throw that applies damage over time and can take advantage of an opening created by Ranged Offensive Strike for bonus damage. Renders the target vulnerable to Ranged Boar's Rush.
Ranged Onslaught-icon.png Ranged Onslaught Melee+Interrupt 32 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit javelin-icon.png

A quick throw unnerves the Warden's opponents and interrupts inductions.
Ranged Wall of Steel-icon.png Ranged Wall of Steel Melee+Buff+Interrupt 36 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit javelin-icon.pngGambit shield-icon.png

A weaving pattern before throwing a javelin interrupts inductions and creates a shield which may reflect damage to all attacking you.
Ranged Mighty Blow-icon.png Ranged Mighty Blow Melee+Bleed 38 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit javelin-icon.png

A mighty throw that is very difficult to parry or evade.
Ranged Boar's Rush-icon.png Ranged Boar's Rush Melee+Debuff 44 25

Gambit javelin-icon.pngGambit fist-icon.pngGambit javelin-icon.pngGambit fist-icon.png

A swift throw with an increased chance to critical. This gambit applies a major bleed, and will deal bonus damage if the target was recently struck with Ranged Combination Strike.
Ranged Unerring Strike-icon.png Ranged Unerring Strike Melee+Increased chance-to-hit 50 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit javelin-icon.pngGambit shield-icon.png

A mighty throw that is very difficult to block, parry or evade. This skill applies an additional damage over time effect to the target.
Ranged Reversal-icon.png Ranged Reversal Melee+Debuff 52 25

Gambit javelin-icon.pngGambit fist-icon.pngGambit shield-icon.png

Wardens have learned a particular throw that negates Corruption abilities.
Ranged Adroit Manoeuvre-icon.png Ranged Adroit Manoeuvre Melee+Buff 58 25

Gambit javelin-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit javelin-icon.png

A skilled Warden can throw a sequence of javelins that allow the Warden to move without wasted motion.
Ranged The Dark Before Dawn-icon.png Ranged The Dark Before Dawn Melee+Power Heal 64 25

Gambit javelin-icon.pngGambit shield-icon.pngGambit javelin-icon.pngGambit fist-icon.pngGambit javelin-icon.png

A skilled warden know how to draw power from unlikely places. This throw heartens the warden and helps to restore their vigor.
Ranged Warden's Triumph-icon.png Ranged Warden's Triumph Melee+Buff 70 25

Gambit javelin-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit javelin-icon.pngGambit fist-icon.png

A triumphant throw can inspire the Warden to deal even more damage in close combat.

Shield Gambits

Ability Category Level Range Gambit Icons Description
Defensive Strike (Warden)-icon.png Defensive Strike Melee+Buff 2 2.5

Gambit shield-icon.pngGambit shield-icon.png

A weak attack.
Persevere-icon.png Persevere Melee+HoT (self) 6 2.5

Gambit shield-icon.pngGambit spear-icon.png

A quick thrust forces the enemy away long enough to gain some breathing space.
Impressive Flourish-icon.png Impressive Flourish Melee+Bleed+HoT (self) 9 2.5

Gambit shield-icon.pngGambit fist-icon.png

Wardens are experts with their chosen weapons. Sometimes their enemies need to be reminded.
Maddening Strike-icon.png Maddening Strike Melee+Threat Transfer 16 2.5

Gambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.png

A quick and well-placed attack.
Shield Up-icon.png Shield Up Buff 20

Gambit shield-icon.pngGambit spear-icon.pngGambit fist-icon.png

The Warden takes a defensive posture with shield raised high.
Safeguard-icon.png Safeguard Melee+HoT (self) 24 2.5

Gambit shield-icon.pngGambit spear-icon.pngGambit shield-icon.png

A quick hit and brief respite in battle is all that it takes for a Warden to regain fighting spirit.
Shield Mastery (Warden)-icon.png Shield Mastery Buff 34

Gambit shield-icon.pngGambit spear-icon.pngGambit fist-icon.pngGambit shield-icon.png

Shields are an integral part of the Warden's armament.
Celebration of Skill-icon.png Celebration of Skill Melee+HoT (self) 40 2.5

Gambit shield-icon.pngGambit spear-icon.pngGambit shield-icon.pngGambit spear-icon.png

The Warden's skill at arms is on full display.
Dance of War-icon.png Dance of War Buff+AoE Threat transfer 42

Gambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.png

Martial manoeuvre designed to evade enemy blows.
Deflection-icon.png Deflection Threat transfer 50 2.5

Gambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.png

When pressed and in need of respite, the Warden is capable of using his voice and shield to ward against further attacks.
Conviction-icon.png Conviction AoE HoT+AoE Threat transfer 54 30.2

Gambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit shield-icon.png

Wardens are able to share their confidence with their fellowship.
Shield Tactics-icon.png Shield Tactics Buff 68

Gambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.pngGambit shield-icon.png

Shields are as one with the Warden and can provide increased defensive capabilities and immunity to stun for a short time.
Restoration-icon.png Restoration Melee+HoT (self) 74 2.5

Gambit shield-icon.pngGambit spear-icon.pngGambit shield-icon.pngGambit spear-icon.pngGambit shield-icon.png

There comes a time when a Warden's commitment to victory is challenged and only the practiced strokes of spear and shield can restore the Warden's confidence.

Spear Gambits

Ability Category Level Range Gambit Icons Description
Deft Strike-icon.png Deft Strike Melee 1 2.5

Gambit spear-icon.pngGambit spear-icon.png

A powerful blow.
The Boot-icon.png The Boot Melee+Debuff+Interrupt 3 2.5

Gambit spear-icon.pngGambit shield-icon.png

A powerful kick that interrupts inductions and has a chance to daze the target.
Offensive Strike-icon.png Offensive Strike Melee+Threat 10 2.5

Gambit spear-icon.pngGambit fist-icon.png

A double attack.
Power Attack-icon.png Power Attack Melee+Bleed 18 2.5

Gambit spear-icon.pngGambit shield-icon.pngGambit fist-icon.png

A blow with the full power and skill of the Warden is almost impossible to block.
Combination Strike-icon.png Combination Strike Melee+Threat 28 2.5

Gambit spear-icon.pngGambit fist-icon.pngGambit spear-icon.png

A dual weapon strike.
Onslaught-icon.png Onslaught Melee+Interrupt 32 2.5

Gambit spear-icon.pngGambit shield-icon.pngGambit spear-icon.png

Multiple fast attacks unnerve the Warden's opponents and interrupt inductions.
Wall of Steel-icon.png Wall of Steel Melee+Buff+Interrupt 36 2.5

Gambit spear-icon.pngGambit shield-icon.pngGambit spear-icon.pngGambit shield-icon.png

A weaving pattern of weapon attacks that interrupts inductions.
Mighty Blow-icon.png Mighty Blow Melee+Bleed 38 2.5

Gambit spear-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.png

A mighty blow that is very difficult to parry or evade.
Boar's Rush-icon.png Boar's Rush Melee+Debuff 44 2.5

Gambit spear-icon.pngGambit fist-icon.pngGambit spear-icon.pngGambit fist-icon.png

A fast charge behind the Warden's shield that has an increased chance of scoring a critical hit.
Unerring Strike-icon.png Unerring Strike Melee+Increased chance-to-hit 50 3

Gambit spear-icon.pngGambit shield-icon.pngGambit fist-icon.pngGambit spear-icon.pngGambit shield-icon.png

A mighty blow that is very difficult to block, parry or evade.
Reversal-icon.png Reversal Melee+Debuff 52 2.5

Gambit spear-icon.pngGambit fist-icon.pngGambit shield-icon.png

Wardens have learned a particular pattern of blow that negates Corruption abilities.
Adroit Manoeuvre-icon.png Adroit Manoeuvre Melee+Buff 58 2.5

Gambit spear-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit spear-icon.png

A skilled Warden can set up a sequence of blows so that they can be executed flawlessly without wasted motion.
The Dark Before Dawn-icon.png The Dark Before Dawn Melee+Power Heal 64 2.5

Gambit spear-icon.pngGambit shield-icon.pngGambit spear-icon.pngGambit fist-icon.pngGambit spear-icon.png

A skilled Warden knows how to draw power from unlikely places.
Warden's Triumph-icon.png Warden's Triumph Melee+Buff 70 2.5

Gambit spear-icon.pngGambit fist-icon.pngGambit shield-icon.pngGambit spear-icon.pngGambit fist-icon.png

A triumphant blow can inspire the Warden to deal even more damage in close combat.

Passive Skills

Armour Proficiencies

Ability Category Level Description
Light Armour-icon.png Light Armour Armour 1 Allows the use of Light Armour
Medium Armour-icon.png Medium Armour Armour 1 Allows the use of Medium Armour
Shields-icon.png Shields Off-hand 1 Increases Armour and Chance to Block
Shields-icon.png Warden's Shields Off-hand 1 Warden's Shield's armour ranges between Heavy Shields and regular Shields

Base Passive Skills

For details see Elf, Hobbit, or Man

Combat Characteristics

Ability Level Description
Critical Defence-icon.png Critical Defence 20 Reduces the Warden's chance to suffer a Critical Hit.
2 Icon Gambits-icon.png 2 Icon Gambits 1 Allows execution of gambits requiring 2 icons.
3 Icon Gambits-icon.png 3 Icon Gambits 16 Allows execution of gambits requiring 3 icons.
4 Icon Gambits-icon.png 4 Icon Gambits 34 Allows execution of gambits requiring 4 icons.
5 Icon Gambits-icon.png 5 Icon Gambits 50 Allows execution of gambits requiring 5 icons.
Improved Defensive Strike (Warden)-icon.png Improved Defensive Strike 40 Using the skill Defensive Strike can apply the Potency effect to you.
Improved Deft Strike-icon.png Improved Deft Strike 40 Using the skill Deft Strike can apply the Potency effect to you.
Improved Goad Strike-icon.png Improved Goad Strike 40 Using the skill Goad can apply the Potency effect to you.

Instrument Proficiencies

Name Level Cost Description
Specialized Equipment-icon.png Specialized Equipment 1 Free Allows the use of Specialized Equipment
Horn Use-icon.png Horn Use 1 Free Allows the use of Horns
Lute Use-icon.png Lute Use 1 Free Allows the use of Lutes

Misc. Passive Skills

Ability Level Description
Carving Use-icon.png Carving Use 20 Allows the use of Carvings.
Shield Spike Use-icon.png Shield Spike Use 20 Allows the use of shield-spikes.
Use of Fire-icon.png Use of Fire 20 Enables hunters and wardens to apply fire-oil to their ranged weapons.
Use of Light-icon.png Use of Light 30 Enables hunters and wardens to apply light-oil to their ranged weapons.

Weapon Proficiencies

Ability Category Level Description
One-handed Clubs-icon.png One-handed Clubs 1H 1 Chance of slowing the target's attack speed
Daggers-icon.png Daggers 1H 1 Chance to land critical hit
Javelins-icon.png Javelins Ranged 1 Allows the use of javelins
One-handed Axes-icon.png One-handed Axes 1H 1 Chance to reduce enemy's armour
One-handed Hammers-icon.png One-handed Hammers 1H 1 Chance to reduce enemy's Evade
One-handed Maces-icon.png One-handed Maces 1H 1 Chance of slowing the target's movement speed.
Spear Training-icon.png Spear Training MHO 1 Chance of wounding the target, causing damage over time.
Sword Training-icon.png Sword Training 1H 1 Increases chance to hit
Expert Club Training-icon.png Expert Club Training 1H 15 Wardens learn advanced club techniques when keeping order in civilized lands.
Expert Sword Training-icon.png Expert Sword Training 1H 15 Wardens have learned a few fancy sword maneuvers.
Expert Spear Training-icon.png Expert Spear Training MHO 15 Wardens train primarily with spears and have learned how to get the most out of them.
Master Club Training-icon.png Master Club Training 1H 30 Wardens learn advanced club techniques when keeping order in civilized lands.
Master Sword Training-icon.png Master Sword Training 1H 30 Wardens have learned a few fancy sword maneuvers.
Master Spear Training-icon.png Master Spear Training MHO 30 Wardens train primarily with spears and have learned how to get the most out of them.

Trait Sets

All Warden Traits cost 11 Silver 25 Copper  to slot.

Way of the Spear

Name Description Level Deed/Quest
Efficient Thrust-icon.png Efficient Thrust A skilled Warden can use quick, efficient manoeuveres to preserve vigour through arduous battles.
-40% Power cost to all Spear and Javelin Gambit Builders; this extends to masteries
1 Strike with Quick Thrust 200 times (50/day)
Find Weakness-icon.png Find Weakness Seasoned Wardens can readily spot openings where the less experienced cannot.
+[Level x 8] to Critical Strike Rating for The Boot, Power Attack, Mighty Blow, and Unerring Strike.
10 Achieve critical hits with Critical Strike 75 times
Veteran-icon.png Veteran Veteran Wardens have found ways to improve on some basic techniques.
Adds 10% to chance to apply bonuses when using Quick Thrust, Quick Toss and Quick Stab.
15 Complete the class quest A Spear at the Southern March
A Keen Response-icon.png A Keen Response A quick parry can be enough to change the flow of battle and renew the vigour of a Warden. Those who understand this can more readily turn away their foes' attacks.
+[Level x 4] Warden Gambits Parry Rating
Successful Parries or Partial Parries will restore 1% of Warden's Power
20 Strike with Precise Blow 350 times (50/day)
Skill and Power-icon.png Skill and Power Stealth, spear, and javelin can be a rather deadly trio.
Spear Gambits will reduce the cooldown of Shield-piercer by 3 seconds
While using Careful Step, you will have a 100% chance to score a critical strike with Ambush
20 Strike with Deft Strike 200 times (50/day)
Force of Personality-icon.png Force of Personality Wardens tend to leave a lasting impact on their enemies.
+2 Warden Gambit Damage Over Times Pulses
40 Strike with Surety of Death, Resolution or Spear of Virtue 500 times (50/day)
Deadly Thrust-icon.png Deadly Thrust Whether by advancing technique or brute force, Wardens excel at delivering critical strikes.
+[Level x 8] Spear Gambit Critical Rating
50 Strike with The Dark Before Dawn 250 times (25/day)
Master of the Spear-icon.png Master of the Spear Even when using advanced techniques, a skilled Warden never forgets the basics.
All Spear Mastery skills now provide the benefits of their base Gambit Builders.
40 Strike with Mighty Blow, Wall of Steel or Boar's Rush 500 times (50/day)


Way of the Shield

Name Description Level Deed/Quest
Wary Blocks-icon.png Wary Blocks A little caution can go a long way towards bolstering an already impressive defence.
+10s duration to block Buffs
1 Strike with Defensive Strike 200 times (50/day)
Shield Trickery-icon.png Shield Trickery Fancy shield-work can help a Warden cover all angles.
Adds 10% to chance to apply bonuses when using Shield-bash, Shield-blast and Behind the Shield.
10 Strike with Shield-bash 250 times (50/day)
Perseverance-icon.png Perseverance Even in the most desperate of fights, Wardens excel at maintaining their resolve.
+2 Pulses to Heal Over Time effects
30 Strike with Persevere 500 times (50/day)
Skillful Blocking-icon.png Skillful Blocking Skill with a shield can carry a Warden through even the harshest battles.
+[Level x 8] Warden Gambits Block Rating
Successful Blocks or Partial Blocks will restore 1% of Warden's Morale
10 Block attacks 500 times (75/day)
Never Say Die-icon.png Never Say Die Where others falter, a Warden fights on.
Reduces the cooldown of Never Surrender by 60 seconds
Increases the base Morale and Power restored by Never Surrender by 10%
20 Strike with Safeguard 200 times (35/day)
Efficient Shieldwork-icon.png Efficient Shieldwork A skilled Warden can use quick, efficient blocks to preserve vigour through arduous battles.
-5% Power Cost to any Gambit beginning with a shield; this extends to masteries
20 Strike with Shield Up 200 times (50/day)
Ward of Justice-icon.png Ward of Justice Some Wardens excel at attracting attention.
+3 Goad Targets
30 Complete the class quest A Defence in the Darkness
Master of the Shield-icon.png Master of the Shield Even when using advanced techniques, a skilled Warden never forgets the basics.
All Shield Mastery skills now provide the benefits of their base Gambit Builders.
50 Strike with Shield Mastery, Celebration of Skill or Dance of War 500 times (50/day)


Way of the Fist

Name Description Level Deed/Quest
Know Your Enemy-icon.png Know Your Enemy Knowledge of the enemy is as good as any weapon when in the hands of a Warden.
+[Level x 8] Critical Rating
1 Strike with Goad 200 times (50/day)
Deadly Insult-icon.png Deadly Insult A Warden's words can cut as deep as any blade.
+10% Warden's Taunt damage
Adds 2 Pulses to Morale-taps

10 Strike with Warden's Taunt 250 times (50/day)
Strong Voice (Warden)-icon.png Strong Voice When a Warden speaks, everyone listens.
-[Level x 20] Target Fist Gambits Resist Rating
20 Strike with War-cry 500 times (75/day)
Terrible Visage-icon.png Terrible Visage A Warden's battlefield presence is quite intimidating to those who dare offer opposition.
-[Level x 44] Target Warden's Taunt Resist Rating
Increases threat generated by skills in Determination Stance
Increases Fist Gambit DoT Damage by 5% in Assailment and Recklessness Stances
30 Strike with Fierce Resolve 500 times (50/day)
Confidence-Warden-icon.png Confidence Wardens who are sure of their abilities enjoy improved prowess on the battlefield
Adds 10% to chance to apply bonuses when using Warden's Taunt, Warden's Scorn and Warden's Aim.
30 Strike with Brink of Victory 350 times (35/day)
Expert Hurler-icon.png Expert Hurler Those who specialize in the javelin need less time to prepare more advanced throws.
-15s to all Javelin Skills Cooldown except Javelin Toss
30 Strike with javelin skills 500 times (50/day)
Mighty Throw-icon.png Mighty Throw A strong throwing arm on a Warden is not to be taken lightly.
+10% Javelin Skills Damage
+5% Fist Gambit Critical Multiplier
40
Master of the Fist-icon.png Master of the Fist So great is the Warden's Skill that their Fist Masteries now provide the benefits of their base Gambit Builders. 50 Strike with Exultation of Battle or Desolation 500 times (50/day)


Set Bonuses

Way of the Spear-icon.png
 Way of the Spear
  • Warden
  • Makes your Spear Gambits more effective.
     
    You need 10 ranks in other traits in the Recklessness branch.
     
    Rank 1
    +2% Spear Gambit Damage
     
    Rank 2
    +4% Spear Gambit Damage
     
    Rank 3
    +6% Spear Gambit Damage
  • Way of the Shield
  • Wary Blocks
    Shield Trickery
    Perseverance
    Skillful Blocking
    Never Say Die
    Efficient Shieldwork
    Ward of Justice
    Master of the Shield
  • 2 Equipped:
       +[Level x 4] Block Rating
       Access to Shield Masteries
  • 3 Equipped:
       +[Level x 4] Evade Rating
       Defensive Strike, Deft Strike and Goad
       now apply Potency 50% of the time.
       Shield Tactics now potects against
       stun, daze, and knockdown.
  • 4 Equipped:
       Adds 2 Pulses to Heal Over Time Skills
       Access to Fist Masteries
       Deft Strike, Defensive Strike and Goad
       always apply Potency
       +[Level x 8] Critical Defence
       After receiving a critical you are
       immune to critical strikes for a short
       time; you cannot benefit from this
       ability more than once every
       45 seconds
       Adds 2 Pulses to Morale-taps
  • 5 Equipped:
       Access to Spear Masteries


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Defiant Challenge (Trait)-icon.png Defiant Challenge You may use Defiant Challenge to force all nearby enemies to attack you.
Skills Earned:
Defiant Challenge
39 Find pages of the book Bullroarer's Boy
Grand Master Weapons Training-icon.png Grand Master Weapons Training A true Warden is a master of all weapons, and can maximize the advantages of each.
+5% Melee Damage
The inherent bleed damage from Spears happens more often
The inherent attack speed debuff from Clubs happens more often
+1% inherent Sword to hit bonus modifier
Damage from intrinsic spear bleeds is greatly increased(~double).
39 Find pages of the book Chieftains of the Dúnedain
Javelin of Deadly Force (Trait)-icon.png Javelin of Deadly Force You may throw your javelin with such deadly force it can pierce multiple bodies on the way to its final target.
Skills Earned:
Javelin of Deadly Force
39 Find pages of the book The Watch Against the Night
Way of the Warden (Trait)-icon.png Way of the Warden You may combine all of the Warden's fighting styles into a single master style using the best parts of each.
Skills Earned:
Way of the Warden
45/50 Complete the class quest chain
  1. Watching the Marches
  2. A Warden's Second Best Ally / A Weapon of Might and Glory
  3. Wisdom of the Wardens
Way of the Spear-icon.png Way of the Spear You have mastered the Warden's art of physical combat.
+5% Melee Damage
+20% to Trigger Gambit Builder Bonuses
+10% Morale-tap Damage
Adds 2 Pulses to all Warden Damage over time Effects

Requires: 5 traits in Way of the Spear line slotted.
58 Get the book The Path Less Trod
Requires: Kindred Standing with Iron Garrison Guards
Way of the Shield-icon.png Way of the Shield You have mastered the Warden's art of defensive combat.
+2 Pulse Heal Over Time Skills
+10% to Warden Heal over time effects
+30% Heal bonus for Conviction

Requires: 5 traits in Way of the Shield line slotted.
None Complete The Mines of Moria epic books
Way of the Fist-icon.png Way of the Fist You have mastered the Warden's art of ranged fighting and appearing less threathening to your opponenets.
-10% Perceived Threat
+25% Chance for Desolation to apply Fear
+3 Maximum Targets for Desolation

Requires: 5 traits in Way of the Fist line slotted.
58 Complete the deed The Path of the Masterful Fist


See Also

References

  1. http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887242p1.html
  2. http://www.warcry.com/articles/view/interviews/5104-LotRO-Executive-Producer-Jeffery-Steefel-Talks-Moria