Warden

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Class Difficulty: Advanced
Role: Damage/Tank
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.
Lore: The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour, so they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training, and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.
The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.


A female Hobbit Warden
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Overview

Lore

The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.

Development Background

Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]

Warden's Role in Groups

A Warden's role depends on the specialization chosen. Wardens can assume one of the following three roles:

  • Tank: When a Warden specializes in the blue Determination line, they assume the role of a tank. In this role you want to draw the attention of enemies to yourself by gaining threat or aggro, to prevent harm to your allies. You are also responsible for placement of your enemies within the environment, to optimize the outgoing damage of your allies and to prevent them from standing in harmful puddles. Wardens use only medium armour, and this plays an essential part in the tanking role and the related trait tree. What the wardens lack in armour is compensated with various buffs obtained from their skills. These range from self-heals, increased avoidances and improved mitigations. Threat or aggro is primarily gained from Light-type attacks and heals. Forced taunts are only very sparsely available in the warden class. In the blue line, your threat generation from damage follows a ratio of 3:1, so you can keep up with the threat generated by DPS classes. Tanking is the warden's primary role they originally were designed for, and since their release with the Mines of Moria expansion they have always been promoted as a tank. However, due to scaling issues and lack of threat copy skills, Heavy Armour classes such as the Guardian, Captain or Beorning are currently better tanks at endgame.
  • DPS (Damage Dealer): When a Warden specializes in the red Recklessness line, they focus on dealing stronger damage. When in this role, a Warden's main strength are damage over time effects or DoTs: single target bleeds and Light-type DoTs, which can be both single target and AoE. The many AoE's are a blessing, but also a curse for many challenges that often require adds not to be killed. This is especially the case in the original content of the game: Shadows of Angmar. The sustained damage of the warden is considered strong, but the burst damage of other DPS classes is higher.
  • Ranged Damage and Debuffing: While no longer available as a main specialization, the yellow Assailment line, focuses on moderate damage from distance and weakening or debuffing enemies, through the use of javelins. Although it is possible to play this role, you will be seriously outclassed by nukers or other debuffing classes such as Burglars and Lore-masters. However, a hybrid yellow/red build, in which the offensive capabilities of the red line and debuffs of the yellow line are combined, can be viable.

Gambits

Gambit panel with no Gambit Icons.
Gambit panel with the Power Attack Gambit.

A Warden's most powerful abilities are achieved through the use of Gambits -- advanced skills built from special sequences of basic attacks or Gambit Builders. These builders add a Fist, Shield, Spear or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. At level 1, these sequences are limited to two icons, but sequences of up to five icons are learnt as the Warden levels up.

As they level up, Wardens obtain skills which interact with gambits. From level 24, Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete gambit immediately upon entering combat. The gambit can be built using either the standard builders or mastery skills.

From level 30, Wardens build Advanced Technique by completing gambits. A chain of four gambits will contribute one count of Advanced Technique up to a maximum of three. Advanced Technique enhances several of the Warden's skills such as The Way of the Spear, Desperate Combat and For the Free Peoples. Executing a skill that uses Advanced Technique will consume all counts. Advanced Technique expires out of combat. Potency skills (Defensive Strike, Deft Strike, Goad, and Ranged Deft Strike) do not contribute to gambit chains.

From level 38, the four dual-icon gambits grant the Potency effect, which stores the next gambit executed into Battle Memory. The Warden can then execute the stored gambit without having to rebuild it. Battle Memory expires out of combat.

From level 39, the Warden can make use of mastery skills to build gambit sequences faster. These are special skills that immediately grant two gambit icons without using the basic builder attacks.

Stats

Agility is the most important attribute for a Warden. It affects Physical Mastery, parry and evade ratings and Critical Rating slightly.

Agility used to give Tactical Mastery as well (which increased your Outgoing Healing), but this was removed. Vitality is also important for its Morale benefit. Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. Currently, Might gives less Physical Mastery than Agility, but it converts to the same amount of parry rating and also gives Block rating.

Equipment

Wardens are able to wear Light Armour, Medium Armour, Shields and Warden's Shields (but not Heavy Shields). Wardens get bonuses for using clubs, swords, spears, and javelins, but are also able to use daggers, one-handed axes, one-handed hammers and one-handed maces.

From level 20 onwards, they are able to use Shield-spikes and Oils, to change the Damage type of some of their skills. They can then also equip a carving in their Class Slot, which lowers the Power cost of certain gambit skills and offers stat buffs.

Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Stance Skills Category CD Level Builders Added
 Gambit Default Executes Gambits 0.1s 1
 Quick Thrust Melee Builder 0.5s 1
 Shield-bash Melee Builder 0.5s 1
 Warden's Taunt Melee Builder 0.5s 1
 Hampering Javelin Ranged + Debuff 20s 2
 Ambush Ranged + Knockout + Buff 30s 5
 In the Fray - Stance Melee Stance 1s 10
 Assailment - Stance Ranged Stance 1s 10
 Quick Toss Ranged Builder 0.5s 10
 Behind the Shield Ranged Builder 0.5s 10
 Warden's Aim Ranged Builder 0.5s 10
 Recovery Resets Gambits 2s 10
 Careful Step Stealth 3m 14
 Forced March Run Speed 1.5s 14
 First Aid Cure 5s 16
 Shield-slam Melee + Interrupt 20s 20
 Steadfast CC Removal 1m 20
 Battle Preparation Builds Gambits 15s 24
 Prepare Fist Builder 0s 24
 Prepare Javelin Builder 0s 24
 Prepare Shield Builder 0s 24
 Prepare Spear Builder 0s 24
 Quick Recovery Resets Gambits 0.1s 25
 The Way of the Fist Buff 10s 30
 The Way of the Shield Buff 10s 30
 The Way of the Spear Buff 10s 30
 Battle Memory Executes Gambits 1s 38
 Never Surrender Heal + Buff 5m 38
 Fist and Fist Mastery 15s 39
 Fist and Javelin Mastery 15s 39
 Fist and Shield Mastery 15s 39
 Fist and Spear Mastery 15s 39
 Javelin and Fist Mastery 15s 39
 Javelin and Javelin Mastery 15s 39
 Javelin and Shield Mastery 15s 39
 Shield and Fist Mastery 15s 39
 Shield and Javelin Mastery 15s 39
 Shield and Shield Mastery 15s 39
 Shield and Spear Mastery 15s 39
 Spear and Fist Mastery 15s 39
 Spear and Shield Mastery 15s 39
 Spear and Spear Mastery 15s 39


Gambits

These skills are granted automatically as you gain levels. All gambits require a certain combination of builders to be able to be used. All gambits are accessed through using the  Gambit Default skill.

Melee Gambit Ranged Gambit Category Level Builder Cost
 Deft Strike  Ranged Deft Strike Damage + Potency 1
 Defensive Strike Damage + Potency 1
 Goad AoE Damage + Potency 1
 Offensive Strike  Ranged Offensive Strike AoE Damage 2
 The Boot  Ranged Boot Damage + Interrupt 3
 Persevere  Ranged Persevere Damage + Heal + HoT + Buff 5
 Impressive Flourish Damage + Buff 5
 Precise Blow  Precise Throw Damage + DoT 7
 War-cry AoE Damage + DoT 7
 Power Attack  Ranged Power Attack Damage + DoT 12
 Combination Strike  Ranged Combination Strike AoE Damage 12
 Safeguard  Ranged Safeguard Damage + Heal + HoT 14
 Maddening Strike Damage + Buff 14
 Piercing Strike  Piercing Toss Damage + DoT 16
 Brink of Victory AoE Damage + DoT 16
 Shield Up Buff 18
 Readied Blade Buff 18
 Reversal  Ranged Reversal Damage + Corruption 20
 Fierce Resolve  Ranged Fierce Resolve AoE Morale-tap 20
 Onslaught  Ranged Onslaught Damage 22
 Deflection AoE Threat Reduction 22
 Mighty Blow  Ranged Mighty Blow Damage + DoT 25
 Boar's Rush  Ranged Boar's Rush AoE Damage 25
 Spear of Virtue  Javelin of Virtue Damage + DoT 27
 Resounding Challenge  Ranged Resounding Challenge AoE Damage + DoT 27
 Shield Mastery Buff 30
 Shield Tactics Buff + Stun Immunity 30
 Wall of Steel  Ranged Wall of Steel Damage 32
 Adroit Manoeuvre  Ranged Adroit Manoeuvre Damage + Buff 32
 Resolution  Ranged Resolution AoE Morale-tap 34
 Surety of Death AoE Damage + DoT 34
 Celebration of Skill  Ranged Celebration of Skill Damage + Heal 36
 Dance of War Buff 36
 Unerring Strike  Ranged Unerring Strike Damage + DoT 40
 Warden's Triumph  Ranged Warden's Triumph Damage + Buff 42
 Conviction AoE Heal + HoT + Buff 43
 The Dark Before Dawn  Ranged The Dark Before Dawn Damage + Power 44
 Restoration  Ranged Restoration Damage + Heal + HoT 45
 Desolation AoE Damage + DoT 46
 Cauterizing Steel  Ranged Cauterizing Steel Damage + Cashout 47
 Spear of Fate  Javelin of Fate Damage + DoT 48
 Unseen Strikes  Ranged Unseen Strikes AoE Damage + Cashout 49
 Exultation of Battle  Ranged Exultation of Battle AoE Morale-tap 50


Determination

These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Restorative Shield-work Buff + Heal 1m 30s Specialization Skill
 Warning Shot Damage + Force Attack 10s Specialization Skill
 Defiant Challenge AoE Force Attack + Buff 30s Trait:  Warden's Challenge
 For the Free Peoples Fellowship Buff 1m 30s Trait:  For the Free Peoples
 Desperate Combat Buff 1m 30s Set:  Desperate Combat
 Desperate Spear AoE Damage + Debuff 2s Set:  Desperate Combat
 Desperate Shield AoE Damage + Force Attack + Heal 2s Set:  Desperate Combat
 Desperate Fist AoE Damage + Stun 2s Set:  Desperate Combat


Recklessness

These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Recklessness Buff 1m 30s Trait:  Recklessness


Assailment

These skills are acquired by spending points in the Assailment (yellow) trait tree. Wardens cannot specialize in the yellow trait tree.

Skills Category CD Source
 Javelin of Deadly Force AoE Damage + Buff + Debuff 1m Trait:  Javelin of Deadly Force
 Fire at Will Fellowship Buff 1m Trait:  Fire at Will
 Rapid Techniques Buff 1m 30s Trait:  Rapid Technique


Travel Skills

Hunters have the ability to travel quickly to many locations while taking their entire fellowship with them. Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.


Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.


Passive Skills

Base Passive Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Shields 1
 Warden's Shields 1

Weapon Proficiencies

Proficiency Level
 Club Training 1
 Daggers 1
 Javelins 1
 One-handed Axes 1
 One-handed Hammers 1
 One-handed Maces 1
 Spear Training 1
 Sword Training 1
 Expert Club Training 15
 Expert Spear Training 15
 Expert Sword Training 15
 Master Club Training 30
 Master Spear Training 30
 Master Sword Training 30

Combat Characteristics

Proficiency Level
 2 Icon Gambits 1
 3 Icon Gambits 12
 4 Icon Gambits 25
 5 Icon Gambits 40
 Critical Defence 20
 Improved Defensive Strike 38
 Improved Deft Strike 38
 Improved Goad Strike 38

Misc. Passive Skills

Proficiency Level
 Carving Use 20
 Shield Spike Use 20
 Use of Fire 20
 Use of Light 30

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5
 Bassoon Use 5

Specialization Sets & Traits

Determination

Determination
Wields Shield and Fist to protect allies from harm.
A protective focus which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Set Traits Description Source
 Thrill of Battle Buff 5+ total ranks
 Shield Mastery Improves skill Shield Mastery and Shield Tactics 10+ total ranks
 Close Call Self-heal 15+ total ranks
 Shield Tactics Buff 20+ total ranks
 Proactive Defence Buff 25+ total ranks
 Exultation of Battle Buff 30+ total ranks
 Desperate Combat Gain skill Desperate Combat 35+ total ranks
Tree Traits Description Source
 War-cry Buff Row 1 (0+ ranks)
 Persevere Buff Row 1 (0+ ranks)
 Warden's Challenge Gain skill Defiant Challenge Row 2 (5+ ranks)
 Careful Shield-work Improves skill Shield Up Row 2 (5+ ranks)
 Redirect Ire Improves skill Deflection Row 3 (10+ ranks)
 Critical Protection Buff Row 3 (10+ ranks)
 Careful Blade-work Improves skill Readied Blade Row 3 (10+ ranks)
 Unassailable Buff Row 4 (15+ ranks)
 Undeniable Challenge Improves skill Resounding Challenge Row 4 (15+ ranks)
 Stand Your Ground Buff Row 4 (15+ ranks)
 Practiced Fundamentals Buff Row 5 (20+ ranks)
 Indefatigable Buff Row 5 (20+ ranks)
 Lasting Hope Buff Row 5 (20+ ranks)
 Never Surrender Improves skill Never Surrender Row 6 (25+ ranks)
 Fear No Darkness Buff Row 6 (25+ ranks)
 For the Free Peoples Gain skill For the Free Peoples Capstone (30+ ranks)
 Fellowship Protector Buff Capstone (30+ ranks)


Recklessness

Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging focus that stacks single-target bleeds with resonant shouts.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Set Traits Description Source
 Sharpened Spears Buff 5+ total ranks
 Unconventional Strikes Buff 10+ total ranks
 Precision Training Buff 15+ total ranks
 Taking Advantage Buff 20+ total ranks
 One After Another Buff + Self-heal 25+ total ranks
 Grand Master Weapons Training Buff 30+ total ranks
 Martial Fury Buff 35+ total ranks
Tree Traits Description Source
 Close Quarters Combatant Buff Row 1 (0+ ranks)
 Vital Points Buff Row 1 (0+ ranks)
 Tempered Spear Tips Improves skills Mighty Blow, Power Attack and Unerring Strike Row 2 (5+ ranks)
 Physical Mastery Buff Row 2 (5+ ranks)
 Way of the Spear Buff Row 3 (10+ ranks)
 Foe of the Darkness Buff Row 3 (10+ ranks)
 On the Offence Buff Row 3 (10+ ranks)
 No Respite for the Wicked Buff Row 4 (15+ ranks)
 Aggravating Wounds Buff Row 4 (15+ ranks)
 Deep Wounds Buff Row 5 (20+ ranks)
 Warden's Triumph Improves skills Adroit Manoeuvre and Warden's Triumph Row 6 (25+ ranks)
 Lasting Impression Buff Row 6 (25+ ranks)
 Recklessness Gain skill Recklessness Capstone (30+ ranks)
 Muscle Memory Improves skill Battle Memory Capstone (30+ ranks)


Assailment

Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialization.

Tree Traits Description Source Cost per Rank
 Ranged Damage Buff Row 1 (0+ ranks) 1 Point
 Bane of Shadow Buff Row 1 (0+ ranks) 1 point
 Movement Training Buff Row 1 (0+ ranks) 1 Point
 Marked Targets Buff Row 1 (0+ ranks) 2 Points (1)
1 Point (2-5)
 Endurance Training Improves skill Assailment - Stance Row 2 (5+ ranks) 1 Point
 Bulls-eye Buff Row 2 (5+ ranks) 1 Point
 Finesse Buff Row 2 (5+ ranks) 1 Point
 Diminished Targets Buff Row 2 (5+ ranks) 2 Points (1)
1 Point (2-5)
 Throwing Arm Buff Row 3 (10+ ranks) 1 Point
 Battering Strikes Buff Row 3 (10+ ranks) 2 Points (1)
1 Point (2-5)
 Strong Foundations Buff Row 3 (10+ ranks) 2 Points
 Enduring Assailment Buff Row 3 (10+ ranks) 1 Point
 Piercing Javelins Buff Row 4 (15+ ranks) 1 Point
 Suppression Buff Row 4 (15+ ranks) 2 Points (1)
1 Point (2-5)
 Javelin of Deadly Force Gain skill Javelin of Deadly Force Row 5 (20+ ranks) 3 Points
 Adroit Ambush Improves skill Adroit Manoeuvre Row 5 (20+ ranks) 2 Points
 Snap Shot Buff Row 6 (25+ ranks),
Javelin of Deadly Force (1)
2 Points
 Fire at Will Gain skill Fire at Will Row 6 (25+ ranks) 2 Points
 Rapid Technique Gain skill Rapid Techniques Row 7 (30+ ranks) 3 Points


Trait Tree

Determination
Wields Shield and Fist to protect allies from harm.
A protective focus which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging focus that stacks single-target bleeds with resonant shouts.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

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Class Quests

See Also

References