Warden
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Unlocking the Warden costs 795 Turbine Points from the LOTRO Store, even for VIP's. Included with Mines of Moria Expansion.
Available Races: Elf, Hobbit, Man
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Development Background
Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]
Warden's Role in Groups
Wardens are primarily tanks. They can also supply interrupts, moderate ranged DPS, and DoTs. Switching between roles effectively can take a short while due to the nature of the gambit system, which builds recent moves upon one another.
Special Class Abilities
Wardens have a toggled run-speed buff, which only works out of combat. They can also port to locations much like a Hunter, but unlike a Hunter, cannot bring anyone with them.
Skills
Active Skills
Basic Gambits
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Gambit Default | Melee | 1 | 2.5 | This skill updates to the correct gambit as icons are added to the Gambit display. If no gambit matches the current Gambit display this skill will do a minor melee attack and clear the display. |
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Quick Thrust | Melee | 1 | 2.5 | Spear to the Gambit display. |
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Shield-bash | Melee+Buff | 2 | 2.5 | Shield to the Gambit display. |
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Warden's Taunt | Threat+Bleed | 4 | 10 | Fist to the Gambit display. |
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Recovery | 10 | Even Wardens can make mistakes, and being caught in the middle of a long Gambit when fast action is required can be the last mistake a Warden ever makes. This skill completely resets the Gambit Panel. | ||
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Fist and Fist | Mastery | 20 | Quickly adds two Fist gambit builders | |
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Fist and Shield | Mastery | 20 | Quickly adds a Fist and a Shield gambit builders | |
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Fist and Spear | Mastery | 20 | Quickly adds a Fist and a Spear gambit builders | |
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Shield and Fist | Mastery | 20 | Quickly adds a Shield and a Fist gambit builders | |
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Shield and Shield | Mastery | 20 | Quickly adds two Shield gambit builders | |
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Shield and Spear | Mastery | 20 | Quickly adds a Shield and a Spear gambit builders | |
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Spear and Fist | Mastery | 20 | Quickly adds a Spear and a Fist gambit builders | |
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Spear and Shield | Mastery | 20 | Quickly adds a Spear and a Shield gambit builders | |
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Spear and Spear | Mastery | 20 | Quickly adds two Spear gambit builders | |
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Quick Recovery | 24 | Experienced Wardens can change their Gambits in mid-stroke. This skill removes the last Gambit icon from the Gambit Panel. |
Javelin Skills
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Javelin-toss | Ranged | 1 | 25 | Primary javelin attack. |
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Ambush | Ranged+Debuff | 10 | 25 | When given time to prepare the opening volley of a Warden's attack can be quite painful. |
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Shield Piercer | Ranged+Debuff | 20 | 25 | Special javelins will pierce a defender's shield and bend making the javelin difficult to remove and the shield nearly worthless. |
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Hampering Javelin | Ranged+Debuff | 28 | 25 | Javelins can pierce body parts or equipment and slow the target until the javelin can be removed. |
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Wages of Fear | Ranged | 38 | 25 | Turning your back on a Warden with javelin at hand is likely to be the last thing you do. |
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Improved Javelin-toss | Ranged | 66 | 25 | Primary javelin attack, enhanced through years of study and practice. |
Travel Skills
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Muster in Ost Guruth | Travel | 26 | Wardens are called on to defend many wilderness outposts from attack. | |
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Muster in Esteldin | Travel | 32 | Wardens are called on to defend many wilderness outposts from attack. | |
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Muster in Evendim | Travel | 40 | Wardens are called on to defend many wilderness outposts from attack. | |
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Muster in Rivendell | Travel | 44 | Wardens are called on to defend many wilderness outposts from attack. | |
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Muster in Sûri-kylä | Travel | 48 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - Lossoth of Forochel). | |
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Muster in the 21st Hall | Travel | 56 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - Iron Garrison Miners). | |
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Muster in Mirk-eaves | Travel | 62 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - Malledhrim). | |
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Muster in Harndirion | Travel | 62 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - The Grey Company). | |
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Muster in Galtrev | Travel | 70 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - Men of Dunland). | |
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Muster in Stangard | Travel | 75 | Wardens are called on to defend many wilderness outposts from attack. (reputation required to gain skill - The Riders of Stangard). |
Warden Stances
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Recklessness | Stance | 10 | The Warden attacks harder and faster but does not pay as much attention to defence. | |
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Determination | Stance | 20 | A Warden's Determination increases their Morale during combat. | |
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Assailment | Stance | 30 |
Warden Training
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Critical Strike | Melee | 10 | 2.5 | Ambush victims and other dazed opponents are vulnerable to a Critical Strike. |
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Careful Step | Stealth | 14 | Wardens can move stealthily for short periods of time. This greatly facilitates their ability to ambush their foes. | |
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Forced March | Buff | 14 | Wardens are used to hard marching to reach threatened towns in time. | |
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Battle Preparation | 24 | |||
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Battle Memory I | 40 | Wardens live a life of battle. Sometimes the potency of that battle can persist. | ||
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Never Surrender | Threat transfer | 50 | Wardens, after returning to battle following a defeat, can throw off despair and return to war. The Warden's near-defeat will cause some lasting penalties to the Warden's skills. Requires being recently revived or a dread defeat effect. |
Fist Gambits
| Ability | Category | Level | Range | Gambit Icons | Description | |
|---|---|---|---|---|---|---|
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Goad | Melee+Threat+Bleed+AoE | 4 | 6.2 |
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Goads nearby targets with the Warden's voice. |
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Precise Blow | Melee+Threat | 12 | 2.5 |
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Aiming for your opponent's vulnerable spots. |
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War-cry | Melee+Threat+Bleed+AoE | 13 | 10.2 |
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A bold challenge to the forces of darkness. |
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Brink of Victory | Melee+Bleed | 22 | 2.5 |
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There comes a time when your opponents just know that a Warden cannot be defeated and their morale just fades away. |
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Fierce Resolve | AoE Morale drain | 26 | 6.2 |
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Wardens are fierce in combat unnerving all enemies. |
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Piercing Strike | Melee+Threat | 30 | 2.5 |
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Every enemy has weak points. It is all in knowing where to strike. Sometimes even the smallest blow can have large effects on the target's morale. |
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Spear of Virtue | Melee+Threat | 46 | 2.5 |
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Highly trained Wardens can wield their weapons with such skill that normal armor affords little protection. |
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Surety of Death | Melee+Threat+Bleed | 48 | 2.5 |
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Challenging a Warden is battle is certainly hazardous and all of the forces of shadow know this. |
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Desolation | AoE Morale Drain | 56 | 6.2 |
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A Warden can single out a group of opponents draining their morale to the point that they may flee. |
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Exultation of Battle | AoE Threat+Morale drain | 60 | 6.2 |
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Wardens find strength in the sure knowledge that they are fighting to defend the defenceless. No matter the odds they will not fall. Nearby enemies lose Morale over time while the Warden gains it. |
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Aggression | Threat transfer | 62 | 2.5 |
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A challenging shout that seems to come from everywhere. |
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Resolution | AoE Morale drain | 72 | 6.2 |
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The Warden never doubts ultimate victory even when assailed by multiple foes. |
Javelin Gambits
| Ability | Category | Level | Range | Gambit Icons | Description | |
|---|---|---|---|---|---|---|
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Ranged Deft Strike | Melee | 30 | 25 |
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A powerful javelin throw. |
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Ranged Boot | Melee+Debuff+Interrupt | 30 | 25 |
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A powerful throw that interrupts inductions and has a chance to Root the target. |
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Ranged Offensive Strike | Melee+Threat | 30 | 25 |
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A double throw that adds Light-based damage over time to the first toss. |
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Ranged Power Attack | Melee+Bleed | 30 | 25 |
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A throw with the full strength and skill of the Warden is almost impossible to block. |
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Ranged Combination Strike | Melee+Threat | 30 | 25 |
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A dual javelin throw that will deal enhanced damage if the Offensive Strike damage over time effect is present and then apply another damage over time effect. |
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Ranged Onslaught | Melee+Interrupt | 32 | 25 |
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Multiple fast throws unnerve the Warden's opponents and interrupt inductions. |
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Ranged Wall of Steel | Melee+Buff+Interrupt | 36 | 25 |
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A weaving pattern before throwing a javelin interrupts inductions and creates a shield which may reflect damage to all attacking you. |
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Ranged Mighty Blow | Melee+Bleed | 38 | 25 |
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A mighty throw that is very difficult to parry or evade. |
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Ranged Boar's Rush | Melee+Debuff | 44 | 25 |
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A swift throw with an increased chance to critical. If the damage over time effect from combination strike is present on the target the throw will deal extra damage. This skill adds another damage over time effect. |
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Ranged Unerring Strike | Melee+Increased chance-to-hit | 50 | 25 |
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A mighty throw that is very difficult to block, parry or evade. This skill applies an additional damage over time effect to the target. |
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Ranged Reversal | Melee+Debuff | 52 | 25 |
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Wardens have learned a particular throw that negates Corruption abilities. |
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Ranged Adroit Manoeuvre | Melee+Buff | 58 | 25 |
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A skilled Warden can throw a sequence of javelins that allow the Warden to move without wasted motion. |
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Ranged The Dark Before Dawn | Melee+Power Heal | 64 | 25 |
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A skilled warden know how to draw power from unlikely places. This throw heartens the warden and helps to restore their vigor. |
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Ranged Warden's Triumph | Melee+Buff | 70 | 25 |
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A triumphant throw can inspire the Warden to deal even more damage in close combat. |
Shield Gambits
| Ability | Category | Level | Range | Gambit Icons | Description | |
|---|---|---|---|---|---|---|
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Defensive Strike | Melee+Buff | 2 | 2.5 |
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A weak attack. |
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Persevere | Melee+HoT (self) | 6 | 2.5 |
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A quick thrust forces the enemy away long enough to gain some breathing space. |
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Impressive Flourish | Melee+Bleed+HoT (self) | 9 | 2.5 |
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Wardens are experts with their chosen weapons. Sometimes their enemies need to be reminded. |
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Maddening Strike | Melee+Threat Transfer | 16 | 2.5 |
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A quick and well-placed attack. |
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Shield Up | Buff | 20 |
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The Warden takes a defensive posture with shield raised high. | |
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Safeguard | Melee+HoT (self) | 24 | 2.5 |
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A quick hit and brief respite in battle is all that it takes for a Warden to regain fighting spirit. |
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Shield Mastery | Buff | 34 |
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Shields are an integral part of the Warden's armament. | |
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Celebration of Skill | Melee+HoT (self) | 40 | 2.5 |
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The Warden's skill at arms is on full display. |
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Dance of War | Buff+AoE Threat transfer | 42 |
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Martial manoeuvre designed to evade enemy blows. | |
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Deflection | Threat transfer | 50 | 2.5 |
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When pressed and in need of respite, the Warden is capable of using his voice and shield to ward against further attacks. |
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Conviction | AoE HoT+AoE Threat transfer | 54 | 30.2 |
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Wardens are able to share their confidence with their fellowship. |
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Shield Tactics | Buff | 68 |
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Shields are as one with the Warden and can provide increased defensive capabilities and immunity to stun for a short time. | |
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Restoration | Melee+HoT (self) | 74 | 2.5 |
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There comes a time when a Warden's commitment to victory is challenged and only the practiced strokes of spear and shield can restore the Warden's confidence. |
Spear Gambits
| Ability | Category | Level | Range | Gambit Icons | Description | |
|---|---|---|---|---|---|---|
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Deft Strike | Melee | 1 | 2.5 |
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A powerful blow. |
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The Boot | Melee+Debuff+Interrupt | 3 | 2.5 |
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A powerful kick that interrupts inductions and has a chance to daze the target. |
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Offensive Strike | Melee+Threat | 10 | 2.5 |
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A double attack. |
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Power Attack | Melee+Bleed | 18 | 2.5 |
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A blow with the full power and skill of the Warden is almost impossible to block. |
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Combination Strike | Melee+Threat | 28 | 2.5 |
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A dual weapon strike. |
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Onslaught | Melee+Interrupt | 32 | 2.5 |
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Multiple fast attacks unnerve the Warden's opponents and interrupt inductions. |
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Wall of Steel | Melee+Buff+Interrupt | 36 | 2.5 |
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A weaving pattern of weapon attacks that interrupts inductions. |
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Mighty Blow | Melee+Bleed | 38 | 2.5 |
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A mighty blow that is very difficult to parry or evade. |
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Boar's Rush | Melee+Debuff | 44 | 2.5 |
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A fast charge behind the Warden's shield that has an increased chance of scoring a critical hit. |
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Unerring Strike | Melee+Increased chance-to-hit | 50 | 3 |
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A mighty blow that is very difficult to block, parry or evade. |
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Reversal | Melee+Debuff | 52 | 2.5 |
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Wardens have learned a particular pattern of blow that negates Corruption abilities. |
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Adroit Manoeuvre | Melee+Buff | 58 | 2.5 |
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A skilled Warden can set up a sequence of blows so that they can be executed flawlessly without wasted motion. |
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The Dark Before Dawn | Melee+Power Heal | 64 | 2.5 |
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A skilled Warden knows how to draw power from unlikely places. |
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Warden's Triumph | Melee+Buff | 70 | 2.5 |
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A triumphant blow can inspire the Warden to deal even more damage in close combat. |
Passive Skills
Armour Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
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Light Armour | Armour | 1 | Allows the use of Light Armour |
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Medium Armour | Armour | 1 | Allows the use of Medium Armour |
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Shields | Off-hand | 1 | Increases Armour and Chance to Block |
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Warden's Shields | Off-hand | 1 | Warden's Shield's armour ranges between Heavy Shields and regular Shields |
Base Passive Skills
Combat Characteristics
| Name | Level | Description | |
|---|---|---|---|
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Critical Defence | 20 | Reduces the Warden's chance to suffer a Critical Hit. |
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2 Icon Gambits | 1 | Allows execution of gambits requiring 2 icons. |
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3 Icon Gambits | 16 | Allows execution of gambits requiring 3 icons. |
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4 Icon Gambits | 30 | Allows execution of gambits requiring 4 icons. |
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5 Icon Gambits | 40 | Allows execution of gambits requiring 5 icons. |
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Improved Defensive Strike | 40 | Using the skill Defensive Strike can apply the Potency effect to you. |
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Improved Deft Strike | 40 | Using the skill Deft Strike can apply the Potency effect to you. |
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Improved Goad Strike | 40 | Using the skill Goad can apply the Potency effect to you. |
Instrument Proficiencies
| Ability | Level | |
|---|---|---|
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Specialized Equipment | 1 |
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Horn Use | 1 |
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Lute Use | 1 |
Misc. Passive Skills
| Name | Level | Description | |
|---|---|---|---|
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Carving Use | 20 | Allows the use of Carvings. |
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Shield Spike Use | 20 | Allows the use of shield-spikes. |
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Use of Fire | 20 | Enables hunters and wardens to apply fire-oil to their ranged weapons. |
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Use of Light | 30 | Enables hunters and wardens to apply light-oil to their ranged weapons. |
Weapon Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
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Club Training | 1H | 1 | Chance of slowing the target's attack speed |
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Daggers | 1H | 1 | Chance to land critical hit |
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Javelins | Ranged | 1 | Allows the use of javelins |
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One-handed Axes | 1H | 1 | Chance to reduce enemy's armour |
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One-handed Hammers | 1H | 1 | Chance to reduce enemy's Evade |
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One-handed Maces | 1H | 1 | Chance of slowing the target's movement speed. |
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Spear Training | MHO | 1 | Chance of wounding the target, causing damage over time. |
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Sword Training | 1H | 1 | Increases chance to hit |
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Expert Club Training | 1H | 15 | Wardens learn advanced club techniques when keeping order in civilized lands. |
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Expert Sword Training | 1H | 15 | Wardens have learned a few fancy sword maneuvers. |
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Expert Spear Training | MHO | 15 | Wardens train primarily with spears and have learned how to get the most out of them. |
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Master Club Training | 1H | 30 | Wardens learn advanced club techniques when keeping order in civilized lands. |
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Master Sword Training | 1H | 30 | Wardens have learned a few fancy sword maneuvers. |
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Master Spear Training | MHO | 30 | Wardens train primarily with spears and have learned how to get the most out of them. |
Trait Sets
All Warden Traits cost 11
25
to slot.
Way of the Spear
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Skill and Power | While using Careful Step you will have a 100% chance to score a critical strike with Ambush and your successful spear gambits reduce the cooldown on Shield-piercer by 3 seconds. Spear Gambits will reduce the cooldown of Shield-piercer by 3 seconds |
1 | Strike with Deft Strike 200 times (50/day) |
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Efficient Thrust | All of your Gambits initiated with a Spear or Javelin symbol will cost less power. -40% to all Gambit Builders beginning with Spear or Javelin; this extends to masteries |
1 | Strike with Quick Thrust 200 times (50/day) |
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Find Weakness | Your Critical Strike skill has an even higher chance of scoring a critical hit. +[Level x 8] to Critical Strike Rating for The Boot, Power Attack, Mighty Blow, and Unnerring Strike. |
10 | Achieve critical hits with Critical Strike 75 times |
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Veteran | Application of additional bonuses potentially applied by Basic Spear Gambit Builders in increased by 10%. Adds 10% to chance to apply bonuses when using Quick Thrust, Quick Toss and Quick Stab. |
15 | Complete the class quest A Spear at the Southern March |
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A Keen Response | Increases parry rating from gambits starting with Spear or Javelin and on a successful parry restores power to the Warden. +[Level x 4] Warden Gambits Parry Rating Successful Parries or Partial Parries will restore 1% of Warden's Power |
20 | Strike with Precise Blow 350 times (50/day) |
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Force of Personality | Increases the pulse count of all Warden Damage over time effects by 2. +2 Fist Gambit Damage Over Times Pulses |
40 | Strike with Surety of Death, Resolution or Spear of Virtue 500 times (50/day) |
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Deadly Thrust | All of your Gambits initiated with a Spear symbol have an increased critical hit chance. +[Level x 8] Spear Gambit Critical Rating |
50 | Strike with The Dark Before Dawn 250 times (25/day) |
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Master of the Spear | So great is the Warden's Skill that their Spear Masteries now provide the benefits of their base Gambit Builders. | 40 | Strike with Mighty Blow, Wall of Steel or Boar's Rush 500 times (50/day) |
Way of the Shield
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Wary Blocks | The duration of the benefits gained from all effects exclusively enhancing Block are increased by 10 seconds. +10s buff Duration to effects exclusively affect Block |
1 | Strike with Defensive Strike 200 times (50/day) |
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Shield Trickery | Application of additional bonuses potentially applied by Basic Shield Gambit Builders is increased by 10%. Adds 10% to chance to apply bonuses when using Shield Bash, Shield Blast and Behind the Shield. |
10 | Strike with Shield-bash 250 times (50/day) |
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Perseverance | All Warden Heal over Time effects will last two additional pulses. +2 Pulse Heal Over Time Skills |
30 | Strike with Persevere 500 times (50/day) |
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Skillful Blocking | Your Block value is increased. +[Level x 8] Block Rating Successful Blocks or Partial Blocks will restore 1% of Warden's Morale |
10 | Block attacks 500 times (75/day) |
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Never Say Die | Reduces the cooldown of Never Surrender and increases the base amount of power and morale healed by Never Surrender by 10%. Reduces the cooldown of Never Surrender by 60 seconds |
20 | Strike with Safeguard 200 times (35/day) |
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Efficient Shieldwork | All of your Gambits initiated with a Shield symbol will cost less power. -5% to any Gambit beginning with a shield; this extends to masteries |
20 | Strike with Shield Up 200 times (50/day) |
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Ward of Justice | Your Goad can now affect 3 additional targets. +3 Goad Targets |
30 | Complete the class quest A Defence in the Darkness |
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Master of the Shield | So great is the Warden's Skill that their Shield Masteries now provide the benefits of their base Gambit Builders. | 50 | Strike with Shield Mastery, Celebration of Skill or Dance of War 500 times (50/day) |
Way of the Fist
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Know Your Enemy | Increases the Critical Chance of your Fist Gambits. +[Level x 8] Critical Rating |
1 | Strike with Goad 200 times (50/day) |
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Deadly Insult | Fist Gambits will deal more damage to targets. +5% Fist Gambit Damage Over Time Damage |
10 | Strike with Warden's Taunt 250 times (50/day) |
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Strong Voice | Reduces the chance that your Fist Gambits will be resisted. +[Level x 20] Target Fist Gambits Resist Rating |
20 | Strike with War-cry 500 times (75/day) |
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Terrible Visage | All damage over time effects from Fist Gambits inflict increased damage. +[Level x 44] Target Warden's Taunt Resist Rating Increases threat generated by skills in Determination Stance Increases Warden DoT Damage by 5% in Assailment and Recklessness Stances |
30 | Strike with Fierce Resolve 500 times (50/day) |
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Confidence | Application of additional bonuses potentially applied by Basic Fist Gambit Builders is increased by 10%. Adds 10% to chance to apply bonuses when using Warden's Taunt, Warden's Scorn and Warden's Aim. |
30 | Strike with Brink of Victory 350 times (35/day) |
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Expert Hurler | All Javelin skills other than Javelin Toss have reduced cooldowns. -15s to all Javelin Skills Cooldown except Javelin Toss |
30 | Strike with javelin skills 500 times (50/day) |
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Mighty Throw | All skills using a Javelin to incrreased damage. Increases the critical damage dealt by Fist Gambits. +10% Javelin Skills Damage +5% Fist Gambit Critical Multiplier |
40 |
|
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Master of the Fist | So great is the Warden's Skill that their Fist Masteries now provide the benefits of their base Gambit Builders. | 50 | Strike with Exultation of Battle or Desolation 500 times (50/day) |
Set Bonuses
- Way of the Spear
- Skill and Power
Efficient Thrust
Find Weakness
Veteran
A Keen Response
Force of Personality
Deadly Thrust
Master of the Spear - 2 Equipped:
-5% Spear Gambits Power Cost
Access to Spear Masteries - 3 Equipped:
+10% Spear Gambits Critical Multiplier.
Deft Strike, Defensive Strike and Goad now apply Potency 50% of the time. - 4 Equipped:
+5% Spear Gambits Damage
+5% Spear Gambits Critical Damage
Access to Fist Masteries
Deft Strike, Defensive Strike and Goad always apply Potency - 5 Equipped:
Access to Shield Masteries
- Way of the Shield
- Wary Blocks
Shield Trickery
Perseverance
Skillful Blocking
Never Say Die
Efficient Shieldwork
Ward of Justice
Master of the Shield - 2 Equipped:
+[Level x 4] Block Rating
Access to Shield Masteries - 3 Equipped:
+[Level x 4] Evade Rating
Defensive Strike, Deft Strike and Goad now apply Potency 50% of the time. - 4 Equipped:
Adds 2 Pulses to Heal Over Time Skills
Access to Fist Masteries
Deft Strike, Defensive Strike and Goad always apply Potency
+[Level x 8] Critical Defence
After receiving a critical you are immune to critical strikes for a short time; you cannot benefit from this ability more than once every 45 seconds - 5 Equipped:
Access to Spear Masteries
- Way of the Fist
- Know Your Enemy
Deadly Insult
Strong Voice
Terrible Visage
Confidence
Expert Hurler
Mighty Throw
Master of the Fist - 2 Equipped:
+5% damage to Ranged SkillsnAccess to Fist Mastery - 3 Equipped:
+[Level x 8] Ranged Critical Rating
Defensive Strike, Deft Strike, and Goad now apply Potency 50% of the time. - 4 Equipped:
+[Level x 8] Ranged Critical Rating
Access to Spear Masteries
Deft Strike, Defensive Strike and Goad always apply Potency
Adds 2 pulses to Warden Damage Over Time Skills - 5 Equipped:
Access to Shield Masteries
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| |
Defiant Challenge | You may use Defiant Challenge to force all nearby enemies to attack you. Skills Earned: Defiant Challenge |
39 | Find pages of the book Bullroarer's Boy |
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Grand Master Weapons Training | The ultimate level of training with the Warden's preferred weapons. +5% Melee Damage The inherent bleed damage from Spears happens more often The inherent attack speed debuff from Clubs happens more often +1% inherent Sword to hit bonus modifier Damage from intrinsic spear bleeds is greatly increased(~double). |
39 | Find pages of the book Chieftains of the Dúnedain |
| |
Javelin of Deadly Force | You may throw your javelin with such deadly force it can pierce multiple bodies on the way to its final target. Skills Earned: Javelin of Deadly Force |
39 | Find pages of the book The Watch Against the Night |
| |
Way of the Warden | Combine all of the Warden's fighting styles into a single master style using the best parts of each. Skills Earned: Way of the Warden |
45/50 | Complete the class quest chain |
| |
Way of the Spear | You have mastered the Warden's art of physical combat. +5% Melee Damage +30% Warden's Triumph Damage Increases the duration of the Warden's Triumph damage increase by 10 seconds. Requires: 5 traits in Way of the Spear line slotted. |
58 | Get the book The Path Less Trod Requires: Kindred Standing with Iron Garrison Guards |
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Way of the Shield | You have mastered the Warden's art of defensive combat. +2 Pulse Heal Over Time Skills Increase the morale healed by Warden Heal over Time effects by 10% +30% Heal bonus for Conviction Requires: 5 traits in Way of the Shield line slotted. |
None | Complete The Mines of Moria epic books |
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Way of the Fist | You have mastered the Warden's art of drawing monster attacks upon yourself. +10% Perceived Threat +25% Chance for Desolation to apply Fear +3 Maximum Targets for Desolation Requires: 5 traits in Way of the Fist line slotted. |
58 | Complete the deed The Path of the Masterful Fist |