The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second." Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."
Warden's Role in Groups
Wardens are primarily tanks. They can also supply interrupts, moderate ranged DPS, and DoTs. Switching between roles effectively can take a short while due to the nature of the gambit system, which builds recent moves upon one another.
Update 12 removed Threat management abilities from the Warden's skill set. Due to simultaneous changes to Mob combat strength, there is not yet a consensus on whether this has affected a Warden's group role as Main Tank.
Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. As of Update 13, the grace period is still in effect.
The Warden is able to wear Light Armour, Medium Armour, Shields, and Warden's Shields (but not Heavy Shields). At Level 20, they are able to use Shield-spikes to gain Buffs and inflict alternate Damage types.
Wardens get bonuses for using Clubs, Swords, Spears, and Javelins, but are able to use Daggers, One-handed Axes, One-handed Hammers, and One-handed Maces. At Level 20, they are able to apply Oils on their Javelin to inflict alternate Damage types.
A Warden's most powerful abilities are achieved through the use of Gambits - advanced skills built from special sequences of basic attacks, or Builders. These builders are represented as Spear, Shield, Fist, and Javelin icons in the Gambit Display on the player's screen. At Level 1, these sequences are limited to two steps, but can become up to five steps long as the Warden learns new Gambits. Level 10 grants the Warden abilities to clear icons from the Gambit Display.
At Level 21, the Warden gains the use of Masteries to build gambit sequences faster. These are special Skills that immediately grant two Builder icons (but without gaining the benefits of the basic Builder attacks).
At Level 24, Battle Preparation allows a Gambit chain to be pre-built before combat, enabling the Warden to execute an advanced Gambit immediately after entering combat. The chain can be built using either the standard Builders or Masteries.
At Level 40, the Potency effect stores the next executed Gambit into Battle Memory, allowing it to be re-executed any time during that combat. Potency is granted after performing one of the four dual-icon Gambits: Deft Strike, Ranged Deft Strike, Defensive Strike, or Goad.
Other Class Abilities
Only one stance may be active at a time.
|Stance||Level 1||Melee combat stance. Toggle Skill.|
|Stance||Level 1||Ranged combat stance. Receiving Melee damage will hinder Ranged damage. Toggle Skill.|
|Melee||25m||1||Level 1||Updates as icons are added to the Gambit Display. Otherwise, minor melee attack.|
|Melee+Buff||2.5m||1||Level 1||Builder - adds Spear icon.|
|Ranged+Buff||25m||1||Level 1||Builder - adds Javelin icon. Assailment - Stance version of Quick Thrust.|
|Melee+Buff||2.5m||1||Level 1||Builder - adds Shield icon.|
|Ranged+Debuff+Buff||25m||1||Level 1||Builder - adds Shield icon. Assailment - Stance version of Shield-bash.|
|Bleed+Buff||10m||1||Level 1||Builder - adds Fist icon.|
|Bleed+Buff||25m||1||Level 1||Builder - adds Fist icon. Assailment - Stance version of Warden's Taunt.|
|self||self||Level 10||Removes the last Gambit icon from the Gambit Display.|
|self||self||Level 10||Resets the Gambit Display.|
|Mastery||self||self||Level 21||Quickly adds two Fist icons|
|Mastery||self||self||Level 21||Quickly adds Fist and Shield icons|
|Mastery||self||self||Level 21||Quickly adds Fist and Spear icons|
|Mastery||self||self||Level 21||Quickly adds Shield and Fist icons|
|Mastery||self||self||Level 21||Quickly adds two Shield icons|
|Mastery||self||self||Level 21||Quickly adds Shield and Spear icons|
|Mastery||self||self||Level 21||Quickly adds Spear and Fist icons|
|Mastery||self||self||Level 21||Quickly adds Spear and Shield icons|
|Mastery||self||self||Level 21||Quickly adds two Spear icons|
|Ranged||25m||1||Level 1||Reduces target's Physical Mitigation.|
|Ranged||25m||1||Level 6||Reduces target's Run Speed.|
|Ranged||25m||1||Level 10||Knocks Out target and buffs Warden Run Speed.|
|Ranged||25m||1||Level 38||Increased damage from behind.|
|Melee||2.5m||1||Level 10||Increased damage on Knocked Out and Dazed targets.|
|self||self||Level 14||Temporary stealth to facilitate Ambush.|
|self||self||Level 14||Increased out-of-combat Run Speed.|
|target||Level 16||Removes single Disease, Wound, Fear, or Poison effect from target.|
|self||self||Level 20||Frees Warden from any Combat State.|
|self||self||Level 24||Pre-build Gambit Display out-of-combat.|
|Melee||2.5||1||Level 40||Execute Potency-stored Gambit.|
|Heal||self||self||Level 40||Recover 50% Morale and Power.|
Muster to ... skills no longer require travelling rations as of Update 12: Helm's Deep.
|Travel||26||Transport the Warden to Ost Guruth|
|Travel||32||Transport the Warden to Esteldín|
|Travel||40||Transport the Warden to Evendim|
|Travel||40||Transport the Warden to Misty Mountains||Acquaintance Standing with Elves of Rivendell|
|Travel||44||Transport the Warden to Rivendell|
|Travel||48||Transport the Warden to Sûri-kylä||Acquaintance Standing with the Lossoth of Forochel|
|Travel||56||Transport the Warden to The Twenty-first Hall||Acquaintance Standing with the Iron Garrison Miners|
|Travel||60||Transport the Warden to Caras Galadhon||Acquaintance Standing with the Galadhrim|
|Travel||62||Transport the Warden to the Mirk-eaves||Acquaintance Standing with the Malledhrim|
|Travel||62||Transport the Warden to Harndirion in Enedwaith||Friend Standing with the The Grey Company|
|Travel||70||Transport the Warden to Galtrev||Acquaintance Standing with the Men of Dunland|
|Travel||75||Transport the Warden to Stangard||Acquaintance Standing with the The Riders of Stangard|
|Travel||80||Transport the Warden to Snowbourn||Acquaintance Standing with the Men of the Sutcrofts|
|Travel||85||Transport the Warden to Forlaw||Acquaintance Standing with the People of Wildermore|
|Travel||95||Transport the Warden to Aldburg||Friend Standing with The Eorlingas|
|Travel||95||Transport the Warden to Helm's Deep||Friend Standing with The Helmingas|
|Travel||95||Transport the Warden to Dol Amroth||Friend Standing with Dol Amroth|
|Travel||100||Transport the Warden to Arnach||Friend Standing with Rangers of Ithilien|
|Melee||2.5m||1||Level 1||Grants Potency.|
|Melee + Interrupt||2.5m||1||Level 1||Interrupt, strong attack.|
|Melee + Interrupt||2.5m||1||Level 32||Interrupt, 3x attack.|
|Melee + Interrupt + Buff||2.5m||1||Level 44||Interrupt, 3x strong attack, Parry Buff.|
|Melee + Bleed||2.5m||1||Level 18||Strong attack, Bleed, Chain.|
|Melee + Bleed||2.5m||1||Level 38||Strong attack, Bleed, Chain.|
|Melee + Bleed||2.5m||1||Level 50||Strong attack, Bleed, Chain.|
|Melee + Power Heal||2.5m||1||Level 60||2x strong attack, Power over Time.|
|Melee + Morale-tap||2.5m||1||Level 1||2x strong attack, Morale-tap.|
|Melee||2.5m||1||Level 22||2x strong attack.|
|Melee + Daze||2.5m||1||Level 44||Common damage, Daze.|
|Melee + Buff||2.5m||1||Level 58||Strong attack, attack speed buff.|
|Melee + Buff||2.5m||1||Level 70||Strong attack, Damage Buff.|
|Melee + DoT||2.5m||1||Level 12||Strong attack, DoT.|
|Melee + DoT||2.5m||1||Level 30||Strong attack, Light Damage, DoT.|
|Melee + DoT||2.5m||1||Level 46||Strong attack, Light Damage, DoT.|
|Melee + Buff||2.5m||1||Level 1||Strong Attack, Block Buff, Grants Potency.|
|Melee + Buff + Heal||2.5m||1||Level 1||Strong Attack, Block Buff, HoT, Chain.|
|Melee + Buff + Heal||2.5m||1||Level 24||Block Buff, HoT, Chain.|
|Melee + Buff||2.5m||1||Level 24||Strong attack, Block Buff, Heal Buff, Finisher.|
|Melee + Heal||2.5m||1||Level 24||Strong attack, Heal, Finisher.|
|DoT + Buff||2.5m||1||Level 1||DoT, Defense Buff, Chain.|
|Melee + Buff||2.5m||1||Level 16||Very strong attack, Defense Buff, Chain.|
|Buff||self||self||Level 34||Defense Buff, Finisher.|
|Buff + Heal||30m||allies||Level 16||Defense Buff, HoT, Finisher.|
|DoT||6.2m||5||Level 1||DoT, grants Potency.|
|DoT + Buff||10.2m||10||Level 13||DoT, Evade Buff, Chain.|
|DoT + Buff||10.2m||10||Level 34||DoT, Evade Buff, Chain.|
|Melee + DoT + Buff||6.2m||5||Level 16||Very strong attack, DoT, Evade Buff, Finisher.|
|DoT + Debuff||6.2m||5||Level 34||DoT, Hit chance Debuff, Finisher.|
|DoT + Debuff||25m||6||Level 80||Light damage.|
|Ranged||25m||1||Level 1||Strong attack, grants Potency.|
|Ranged + Interrupt||25m||1||Level 1||Interrupt.|
|Ranged + Interrupt||25m||1||Level 32||Very strong attack, Interrupt.|
|Ranged + Interrupt||25m||1||Level 44||Very strong attack, Interrupt.|
|Ranged + Power Heal||25m||1||Level 60||Very strong attack, Power over Time.|
|Ranged||25m||1||Level 18||Strong attack.|
|Ranged||25m||1||Level 38||Strong attack.|
|Ranged + DoT||25m||1||Level 50||Strong attack, DoT.|
|Ranged + Debuff||25m||1||Level 1||Very strong attack, Damage Debuff, Chain.|
|Ranged + Debuff||25m||1||Level 22||Very strong attack, Damage Debuff, Chain.|
|Ranged + Debuff + Daze||25m||1||Level 44||Strong attack, Damage Debuff, Daze, Chain.|
|Ranged + Debuff||25m||1||Level 50||Strong attack, removes one Corruption effect.|
|Ranged + Buff||25m||1||Level 58||Strong attack, attack speed Buff.|
|Ranged + Buff||25m||1||Level 70||Strong attack, Damage Buff.|
|Ranged + Heal||25m||1||Level 1||Strong attack, HoT.|
|Ranged + Heal||25m||1||Level 24||HoT.|
|Ranged + Heal||25m||1||Level 24||Strong attack, HoT.|
|Ranged + Heal||25m||1||Level 24||Strong attack, HoT.|
|Ranged + Debuff||25m||1||Level 12||Strong attack, Defense Debuff.|
|Ranged + Debuff||25m||1||Level 30||Strong attack, Light Damage, Defense Debuff.|
|Ranged + Debuff||25m||1||Level 46||Strong attack, Light Damage, Defense Debuff.|
|Damage at Range||25m||6||Level 80||Light Damage.|
|Melee + Debuff||2.5m||1||Level 50||Strong attack, removes one Corruption effect.|
Base Passive Skills
Misc. Passive Skills
The Warden Determination (Blue) class trait set is focused on defence and healing, supporting the Main Tank role.
Official Description: Rotate your gambits to self-heal and bolster defences and tank multiple enemies with Determination. String self-buffs for combat flexibility, finishing a string by choosing one of two skills.
Skill Highlight: "Defiant Challenge" is an area-of-effect taunt that boosts the Warden's defences based on nearby enemies.
These skills are acquired by spending points in the Warden Determination (Blue) trait tree. The Set skills can only be obtained by specializing in the tree.
|Ranged + Debuff||25m||1||Set: Initial Skill||Strong attack, Damage Debuff.|
|Buff||self||self||Set Trait:||Defense Buff.|
|Buff||self||self||Set Trait:||Defense Buff, Stun immunity.|
|Melee||10m||10||Trait:||Force enemy attack, Reflect Damage.|
|Buff||self||self||Trait:||Fellowship Defense Buff.|
Specialization grants +25% Healing Potency, +5% Spear Gambit Damage. Gambit Builders build a stacking Partial Block, Parry, and Evade buff - max of 6%. Individual Gambit Bonuses (10% Chance to Apply): Spear: +5% Incoming Healing Modifier, Fist: -2% Outgoing Damage on Target, Shield: +Block Rating.
|Set: 5+ tree ranks||Increased Morale-tap damage.|
|Set: 10+ tree ranks||Grants Shield Mastery (Warden) skill.|
|Set: 15+ tree ranks||Grants bonuses to Finishers.|
|Set: 20+ tree ranks||Grants Shield Tactics skill.|
|Set: 25+ tree ranks||Dodge restores Morale.|
|Set: 30+ tree ranks||Increases Morale-tap duration.|
|Set: 35+ tree ranks||Builders also perform Morale-tap on enemy.|
Obtained by spending Trait Points in the Warden Determination Trait Tree.
|Trait: 0+ ranks||War-cry Evade bonus.|
|Trait: 0+ ranks||Persevere line Damage and Heal bonus.|
|Trait: 5+ ranks||Grants Defiant Challenge skill.|
|Trait: 5+ ranks||Persevere and Safeguard Block bonus.|
|Trait: 10+ ranks||Light-type Damage bonus.|
|Trait: 10+ ranks, (1)||Defiant Challenge produces Defense buff.|
|Trait: 10+ ranks||Impressive Flourish Defense bonus.|
|Trait: 15+ ranks||Surety of Death and Desolation bonus.|
|Trait: 15+ ranks||Resets Mastery cooldowns after successful Evade.|
|Trait: 15+ ranks||Celebration of Skill and Restoration bonus.|
|Trait: 20+ ranks||Dance of War and Conviction bonus.|
|Trait: 2-+ ranks||Critical Defense bonus.|
|Trait: 20+ ranks||Increases HoT duration.|
|Trait: 25+ ranks||Decreases Never Surrender cooldown.|
|Trait: 25+ ranks||Morale-tap Damage bonus.|
|Trait: 25+ ranks||Block and Parry bonus, Evade penalty.|
|Trait: 30+ ranks||Grants For the Free Peoples skill.|
The Warden Recklessness (Red) class trait set is focused on Bleeds and AoE attacks, supporting the Melee DPS role.
Official Description: A damage specialization that stacks bleeds on a target, Recklessness uses a cash-out skill for additional area-of-effect and utility. Careful planning of gambit-chains and layering of effects maximizes damage.
These skills are acquired by spending points in the Warden Recklessness (Red) trait tree. The Set skills can only be obtained by specializing in the tree.
|Ranged + Debuff||25m||1||Set: Initial Skill||Strong attack, Defense Debuff.|
|self||self||Trait:||Damage bonus, Defense penalty.|
Specialization grants +5% Warden DoT Damage, -10% Attack Duration. Gambit Builders build a stacking melee damage buff - max of 6%. Individual Gambit Bonuses (10% Chance to Apply): Spear: +5% Chance to reduce target armour, Fist: +5% Chance to reduce target Cry Resistance Rating, Shield: +5% chance to increase Morale-tap damage by 5%.
|Set: 5+ tree ranks||Spear Gambit Damage bonus.|
|Set: 10+ tree ranks||Increased Gambit Builder Bonus chance.|
|Set: 15+ tree ranks||Critical chance and Damage bonus.|
|Set: 20+ tree ranks||Parry restores Morale, eliminates Gambit Builder Power cost.|
|Set: 25+ tree ranks||Defeating enemies restores Morale, produces Spear Gambit Damage bonus.|
|Set: 30+ tree ranks||Melee Damage bonus, Spear Bleed bonus, Club speed bonus, Sword Parry bonus.|
|Set: 35+ tree ranks||Power Attack and Precise Blow lines can apply secondary DoT.|
Obtained by spending Trait Points in the Warden Recklessness Trait Tree.
|Trait: 0+ ranks||Gambit Builder Damage bonus.|
|Trait: 0+ ranks||Bleed Damage bonus.|
|Trait: 5+ ranks||Converts Bleeds to AoE Damage.|
|Trait: 5+ ranks||Physical Mastery bonus.|
|Trait: 10+ ranks||Spear Gambit Damage bonus.|
|Trait: 10+ ranks||Light-type Damage bonus.|
|Trait: 10+ ranks||Morale-tap Damage bonus.|
|Trait: 15+ ranks, (1)||Chance to produce Bleed on Spear Sweep conversion.|
|Trait: 15+ ranks||Offensive Strike line applies Heal Debuff.|
|Trait: 15+ ranks||DoT and Bleed Critical Hit bonus.|
|Trait: 20+ ranks, (1)||Spear Sweep conversion may retain Bleed.|
|Trait: 20+ ranks||DoT and Bleed Critical Damage bonus.|
|Trait: 25+ ranks||Adroit Manoeuvre and Warden's Triumph effect bonus.|
|Trait: 25+ ranks||Increased DoT and Bleed duration.|
|Trait: 30+ ranks||Grants Recklessness skill.|
The Warden Assailment (Yellow) class trait set is focused on Debuffs, supporting the Ranged DPS role.
Official Description: A ranged damage line that also focuses on debuffing enemies, Assailment has versatility. As a solo build, its strength comes from debuffs and traits that boost melee combat. In group play, it offers potent debuffs to enemy defences.
Skill Highlight: "Marked Target" damages an enemy and applies a physical mitigation debuff. You can upgrade "Marked Target" to gain a chance to affect multiple targets.
These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree. The Set skills can only be obtained by specializing in the tree.
|Ranged||25m||1||Set: Level: ...||Strong attack, Run speed Debuff, Roots enemy.|
|Buff||25m||1||Set Trait:||Fellowship Damage Buff.|
|Ranged||25m||1||Set Trait:||Unavoidable strong attack.|
|Ranged||25m||1||Set Trait:||Off-cooldown Ambush.|
|Ranged||25m||1||Set Trait:||Off-cooldown Shield Piercer.|
|Ranged||25m||1||Set Trait:||Off-cooldown Improved Hampering Javelin.|
|Ranged||25m||1||Set Trait:||Off-cooldown Wages of Fear.|
|Ranged||30.2m||10||Set Trait:||Off-cooldown Javelin of Deadly Force.|
|Ranged||25m||1||Trait:||Strong attack, Defense Debuff.|
|Ranged||30.2m||10||Trait:||Strong attack, Damage Buff.|
Specialization grants +5% Ranged Damage, +... Critical Rating. Gain the skill: Improved Hampering Javelin. Gambit Builders build a stacking ranged damage buff - max of 4.5%. Individual Gambit Bonuses (10% Chance to Apply): Javelin: -5% Fellowship Attack Duration, Fist: +5% Chance to Crit with Ranged Attacks, Shield: +10% Morale return for fellows when they strike the target.
|Set: 5+ tree ranks||Ranged Damage bonus.|
|Set: 10+ tree ranks||Improved Hampering Javelin applies AoE Slow.|
|Set: 15+ tree ranks||Marked Target and Diminished Target effect bonus.|
|Set: 20+ tree ranks||Grants Fire at Will skill.|
|Set: 25+ tree ranks||Grants Dodge This! skill.|
|Set: 30+ tree ranks||Assailment attack duration bonus.|
|Set: 35+ tree ranks||Gambit Builders can trigger off-cooldown Javelin skills.|
Obtained by spending Trait Points in the Warden Assailment Trait Tree.
|Trait: 0+ ranks||Temporary In the Fray - Stance Melee Damage bonus.|
|Trait: 0+ ranks||Marked Target effect bonus.|
|Trait: 5+ ranks||Finesse Rating bonus.|
|Trait: 5+ ranks||Ranged Damage bonus.|
|Trait: 10+ ranks||Critical Rating and Damage bonus.|
|Trait: 10+ ranks||Temporary In the Fray - Stance Block bonus.|
|Trait: 10+ ranks, (1)||Grants Diminished Target skill, effect bonus.|
|Trait: 15+ ranks||Armour Penetration bonus.|
|Trait: 15+ ranks||Javelin Gambits can trigger Bleeds.|
|Trait: 15+ ranks, (1)||Marked Target and Diminished Target applies AoE effect.|
|Trait: 20+ ranks, (1)||Stacking Barbed Javelins Bleed will convert to AoE Damage.|
|Trait: 20+ ranks||Ranged Adroit Manoeuvre applies Fellowship Induction Duration bonus.|
|Trait: 25+ ranks||Precise Throw line Critical Defense Debuff bonus.|
|Trait: 25+ ranks||Ranged Offensive Strike Damage Debuff bonus.|
|Trait: 30+ ranks||Grants Javelin of Deadly Force skill.|
- Guide to the Warden
- Warden Gambit Quick Reference
- List of Class Guides
- What We Wish Other Classes Knew About Wardens